Viable khorne army ? - Wargaming Forum and Wargamer Forums
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post #1 of 15 (permalink) Old 12-21-14, 06:04 PM Thread Starter
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Default Viable khorne army ?

Just as the title states would it be viable to simply have bezerkers style army ?
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post #2 of 15 (permalink) Old 12-21-14, 09:18 PM
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yes it is but rather that looking at zerkers look to marines with ccw and MoK they do it better for less
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post #3 of 15 (permalink) Old 12-21-14, 09:29 PM
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Just as the title states would it be viable to simply have bezerkers style army ?
With what?

and normally no, Bezerkers are not 'viable'. Assault is not the be and end-all in this edition...

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post #4 of 15 (permalink) Old 12-21-14, 10:03 PM
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A bunch of Berzerkers/MoK Marines on foot with three squads of Havocs in Heavy Support and 3 units of Spawn in Fast Attack could totally work, yeah; nobody thinks that it's viable, so not many people actually bring the tools to deal with 60+ T4 power-armoured bodies in a game.

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post #5 of 15 (permalink) Old 12-21-14, 10:04 PM
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It would not be wholly competitive, but you can have some fun with it: bringing Kharn in a Land Raider and a Lord on a Juggernaut among Spawn, or something. Or bring Warlord Huron to infiltrate a couple big blocks of melee marines. So... you can have some casual fun with it, but competitively? Not going to stand up to Knights, Eldar, a Flying Circus...

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post #6 of 15 (permalink) Old 12-21-14, 10:54 PM
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It would not be wholly competitive, but you can have some fun with it: bringing Kharn in a Land Raider and a Lord on a Juggernaut among Spawn, or something. Or bring Warlord Huron to infiltrate a couple big blocks of melee marines. So... you can have some casual fun with it, but competitively? Not going to stand up to Knights, Eldar, a Flying Circus...
I beg to differ on the Eldar front - most Eldar lists I've seen do not have any way near the anti-Marine fire to kill 60+ dudes.

But yes, you're totally right on most other tournament-style lists in circulation at the moment (I say, as a broad generalisation - what was that Lictor-heavy list that won a big tourny recently? Talking about 'competitive lists' is kind of bollocks sometimes )

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post #7 of 15 (permalink) Old 12-21-14, 11:03 PM
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eldar dont rock that much low ap weapons that is true but there is alot of str 6 weps so your just forced to take alot of saves.

but marines with MoK crafty tactics and stuff can do well u just need to make sure u get to them with enough fight left and the tools to crack tanks it can be done
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post #8 of 15 (permalink) Old 12-22-14, 12:56 AM
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I beg to differ on the Eldar front - most Eldar lists I've seen do not have any way near the anti-Marine fire to kill 60+ dudes.
Well, assuming a Wave Serpent can kill 3 marines per turn (it's not far wrong to say, assuming scatter lasers kill 1, shuriken cannon kills 1, and Serpent Shield kills 1, on average rolls--and that's discounting any chance of rends!), and you have 6 Wave Serpents in your list... you can kill 18 Marines per turn (which is not to count any passenger Dire Avengers disembarking for another few rends per turn, then Battle Focusing out of assault range). The Marine player had better be taking those (notoriously tough) Wave Serpents out fast, or making a bunch of them jink, is all I'm saying... if they don't want their 60-Marine list gone by Turn 3.

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post #9 of 15 (permalink) Old 12-22-14, 01:11 AM
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Talking about 'competitive lists' is kind of bollocks sometimes )
Well that's all about knowing the game you are going to play in!

My amy list advice always is based around the idea of a pure PUG game, but as many tournaments run quite strange missions.. making sure you have the best army for that can lead you down strange paths!

(there was a tournament i watched a few weeks ago{work stopped me playing}, where on the 2nd game after the 3rd turn all guns run out of ammo! which helped allot of the CC based forces)

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post #10 of 15 (permalink) Old 12-22-14, 08:11 AM
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Well, assuming a Wave Serpent can kill 3 marines per turn (it's not far wrong to say, assuming scatter lasers kill 1, shuriken cannon kills 1, and Serpent Shield kills 1, on average rolls--and that's discounting any chance of rends!), and you have 6 Wave Serpents in your list... you can kill 18 Marines per turn (which is not to count any passenger Dire Avengers disembarking for another few rends per turn, then Battle Focusing out of assault range). The Marine player had better be taking those (notoriously tough) Wave Serpents out fast, or making a bunch of them jink, is all I'm saying... if they don't want their 60-Marine list gone by Turn 3.
I got Serpents down as killing 2 MEQ per turn as I thought they could only fire 2 guns per turn. Either way - sure, a list like 6 Serpents would probably beat a viable Berzerker Horde, but if we want to take ir from 'viable' to 'competitive' then bringing them in units of 20 with Be'lakor to make one Invisible per turn and Shroud the rest/take out enemy support then you couls make a far more 'competitive' list - at the cost of theme and ability to enjoy casual games, naturally.

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