1500 pts for Campaign - Wargaming Forum and Wargamer Forums
Reply
 
LinkBack Thread Tools Display Modes
post #1 of 60 (permalink) Old 03-25-14, 05:00 PM Thread Starter
Senior Member
 
neferhet's Avatar
neferhet's Flag is: Italy
 
Join Date: Oct 2012
Location: Over the rainbow
Posts: 3,694
Reputation: 57
Default 1500 pts for Campaign

Hi guys, i'm going to begin a long-term campaign with my friends.

We decided to get the list building this limitations:
-no allied formation
-same list every game, but you can change/add/remove 2 units before every battle, and you can swap HQ freely.
-You can choose between 3 Hq's, with fixed equip and with fixed warlords traits.(paying its points, of course)

So, since this saturday i'm playing my first game, i'm asking your help to decide the best set-up for my list.
I'm going to play Crimson Slaughter (to vary from the usual CSM rules).
Opponents are (with numbers of players and consequently chanches to be faced): Orks (2/7), Ultramarines (2/7), Imperial Guard (1/7), Dark Eldar (1/7), and then me, with CSM

Since there quite different opponents (meqs, orks, squishy eldar and guards) I must try to go for a well rounded and easily adjustable list.

I have written 2 list so far, for which i am asking your help and c&c.
Again, bear in mind that i will only be able to swap 1 Hq and other 2 units before every game (prior to know enemy list, but knowing the opponent)

LIST 1

Malikai the Sorceror
Terminator Armour
2nd level
Balestar of Mannon
-Black Crusader Trait-
(140)

4 Terminators
L.Claw
3 combiplasma
(146)

10 Marines
2 flamers
ccw+ pistol
rhino
(185)

10 Marines
2 Meltaguns
bolters
Rhino
(195)

10 Marines
Khorne
Power Fist
Boon of mutation
Icon of Wrath
(215)

Land Raider
dirge caster
dozer blade
(240)

3 Obliterators
Nurgle
(228)

6 Havocs
2 missiles
2 autocannon
(138)

=1500=

-Sorc + termin will deepstrike if useful or stroll behind the armor wall. 3 resilient troops with mixed roles. Landraider is here due to the geneal lack of str 9-10 weapons of my meta. just a couple of meltaguns, some meltabombs and ork powerclaws. only DE would be a problem with the cursed dark lance spam.

LIST 2

Master of the Hunt
Slaanesh Lord
Daemonheart
Steed of Slaanesh
Sigils of Corruption
Slaughter horns
L.Claw
-Princeps of Deceit Trait-
(185)

5 Terminators
3 combiplasma
1 Power Fist
1 Reaper autocannon
(207)

5 Noise Marines
Blastmaster
(125)

5 Noise Marines
Blastmaster
(125)

10 Marines
2 Flamers
Power maul
ccw+pistol
Rhino + dozer blade
(205)

15 Cultists
2 autoguns
(72)

Aegis defence line + quad gun
(100)

Predator
Lascannon sponsons
(115)

3 Obliterators
Nurgle
(228)

6 Havocs
2 missiles
2 autocannon
(138)

=1500=

-This list has the hq and terminators in outflank while the rest of the army shoots the hell out of the opponent, 4 troops for easy score and quad gun for flier management (orks bring a couple of dakkajets sometimes..., also the Princeps of Deceit Trait allows for some tweaks once deployed.

So, which one is better to begin with and how would you modify the chosen list from battle to battle?

I need your advice, fellow chaos worshippers!

The Legion of Perfects Project

Quote:
Originally Posted by Lux View Post
The calls of Slaneesh stir so deeply within me, as if I was birthed from the very essence of it. For my ambition to infinitely ascend above all is never ending, like fire within it burns me to ever cindering ash. Lord of light and ascension is who I am, realities burn to ash at my very passing. My luminescence is unparalleled for I am luminosity itself, all light is but a shadow of my silhouette
neferhet is offline  
Sponsored Links
Advertisement
 
post #2 of 60 (permalink) Old 03-25-14, 07:55 PM
Senior Member
 
mayegelt's Avatar
 
Join Date: Mar 2014
Posts: 773
Reputation: 13
Default

First list I would personally scrap the Land Raider and replace it with a pair of Preds or Maulers or Vindis or maybe 2/3 of them. Trouble being that you need to then lose the oblits or the havocs as well and pour the points somewhere else like getting the extra combi plasma in the termis or mark up some of the CSMs with marks of nurgle or something for more resilience.
If sticking with the havocs though I would tool them up for 1 job, not a mixed batch. So either LasCannons / Missle Launchers or something to take out armour, or Autocannons / Heavy Bolters for troop killing, and can just swap them as one of your swaps to suit the opponent you are going against.
Remember you have the oblits for that as well currently or if you go for my segested switch then you have maulers to run up to whatever you want and tear them apart or preds/vindi for killing high AV.

Big prob I can see is things like going against termis, mega armour, artificer. I know not much of that is going to be around but you only have a few shooty things and 1 powerfist that can actually stop them getting saves. Likely chance being the ultramarine and ork leaders are gunna get stuck in with you and you wont be able to kill him.

Last edited by mayegelt; 03-25-14 at 07:58 PM.
mayegelt is offline  
post #3 of 60 (permalink) Old 03-26-14, 08:47 AM
Senior Member
 
whittsy's Avatar
whittsy's Flag is: Australia
 
Join Date: Feb 2013
Location: Brisbane Australia
Posts: 432
Reputation: 12
Default

Personally Nef, I'd probably go for list 2.
Quote:
Originally Posted by neferhet View Post
LIST 2

Master of the Hunt
Slaanesh Lord
Daemonheart
Steed of Slaanesh
Sigils of Corruption
Slaughter horns
L.Claw
-Princeps of Deceit Trait-
(185)

I just picked up the CS supp today, I feel you'll need the Blade of Relentless, for that AP2 goodness from 3 kills, keep the LC as the BotR isnt specialist so you'll get the +1 attack

5 Terminators
3 combiplasma
1 Power Fist
1 Reaper autocannon
(207)

Not a fan of termis, I feel for what they are, they get targeted too much, therefore the 2+ save is wasted when you have to take 20 2+ saves.

5 Noise Marines
Blastmaster
(125)

5 Noise Marines
Blastmaster
(125)

yew.

10 Marines
2 Flamers
Power maul
ccw+pistol
Rhino + dozer blade
(205)

yew. Although if you can, I'd take a power sword, +2 str is good n all but AP4 is rubbish.

15 Cultists
2 autoguns
(72)

Aegis defence line + quad gun
(100)

Cultists behind the line or Havocs? If you get the havocs behind it I'd scrap the cultists, you got your troops sorted, just wasted 72 points.

Predator
Lascannon sponsons
(115)

Splurge n get the T link turret, its 25 points for guaranteed (nearly) hit.

3 Obliterators
Nurgle
(228)

Goooooood. Goooooood.

6 Havocs
2 missiles
2 autocannon
(138)

I take 4 A/Cs with mine, they take out anything that's a Dreadnought or weaker.

=1500=

-This list has the hq and terminators in outflank while the rest of the army shoots the hell out of the opponent, 4 troops for easy score and quad gun for flier management (orks bring a couple of dakkajets sometimes..., also the Princeps of Deceit Trait allows for some tweaks once deployed.
Solid list Nef, but if I was you, I'd scrap the cultists and the Termis and put in some Bikers with MoS and an Icon of Excess to accompany your Steed Lord. A Lord with a 2+, 4++ and 5+ FnP, I'm getting excited just thinking about it! With the BotR He'll be a beast! The left over points could be spent on marks for your CSM squad MoK maybe for cc speciality, or MoS to keep with your "theme".... or just be a dick n take a Helldrake!

The true nature of Chaos is beyond any comprehension. No mere mortal can ever hope to understand these matters, and the wise do not puzzle too deeply over Chaos Gods, or try to fathom their wars, rivalries and bickerings.


Deathguard PLOG: https://www.heresy-online.net/forums/...d.php?t=129438
whittsy is offline  
 
post #4 of 60 (permalink) Old 03-26-14, 09:52 AM Thread Starter
Senior Member
 
neferhet's Avatar
neferhet's Flag is: Italy
 
Join Date: Oct 2012
Location: Over the rainbow
Posts: 3,694
Reputation: 57
Default

Thanks for the input, boyz

Quote:
Originally Posted by mayegelt View Post
First list I would personally scrap the Land Raider and replace it with a pair of Preds or Maulers or Vindis or maybe 2/3 of them. Trouble being that you need to then lose the oblits or the havocs as well and pour the points somewhere else like getting the extra combi plasma in the termis or mark up some of the CSMs with marks of nurgle or something for more resilience.
If sticking with the havocs though I would tool them up for 1 job, not a mixed batch. So either LasCannons / Missle Launchers or something to take out armour, or Autocannons / Heavy Bolters for troop killing, and can just swap them as one of your swaps to suit the opponent you are going against.
Remember you have the oblits for that as well currently or if you go for my segested switch then you have maulers to run up to whatever you want and tear them apart or preds/vindi for killing high AV.

Big prob I can see is things like going against termis, mega armour, artificer. I know not much of that is going to be around but you only have a few shooty things and 1 powerfist that can actually stop them getting saves. Likely chance being the ultramarine and ork leaders are gunna get stuck in with you and you wont be able to kill him.
So i could lose the landy (240), add a stock rhino (35) for the Khorne marines, add a fulllaser predator (140) and with 75 pts more...add a powerfist to both marines squads and upgrading that claw into a fist for terminators (55).
Then i could upgrade havocs to 2 missiles + 2 lascannons. With the balestar to TL them, they should be evil enough in stopping tough units.
What do you think? Oh, i don't own any maulerfiend...so, no big nasty pokemons for me

Then, about list 2, @whittsy :

Initially i was going to give him the BotR, but managing 3 kills to make that weapon work is not very easy. I'd rather go for 3+ models to quash...but i'll think about it. Also, how comes that with claw and botr, he still gets the +1 attack??

Terminators: they are supposed to be the lord's retinue to outflank. How would you replace them? i was tempted to take a small squad of possessed... 6 Slaanesh possessed, Icon of excess (209) scoring, fast, hard hitting, not 2+ but possibly 3++, otherwise bikers, you say...5 bikers, 2 plasmaguns, combiplasma, slaanesh, icon of excess (195) problem is that bikers do not really need to be outflanked. I was using the lord as a delivery sistem to claim linebreaker and to wipe an objective or backfield units with something nasty enough to scare the opponent...so, maybe...what about 6 chosen, draznicht, 5 plasmaguns, boon of mutation (203) for a suicidal squad of doom, or something more useful with 8 noise marines, icon of excess, doom siren, ccw+pistol (191)

The powermaul is there against orks. Marines will just die, sword or not, but an ork nob with claw is scary as hell to me. Also, never forget that only 2 out of 6 opponents have a 3+ as standard ! Instagibbing Archons and Company commanders? hell yeah!

Behind the line there are cultists, i try to deploy havocs high ground or in cover anyway. But, yes, i could lose them. 72 points used as follows: 25 to the TL laser on the pred, 13 for another body on the havocs and 10 to upgrade 2 AC to missile launchers, and 28 to add a body or something on the lord's retinue.

Mixed havocs could be dropped to 4 AC and just be swapped to 4 Missile launchers if needed be...against orks i'd go missiles for blasts, against marines, i'd go missiles for krak...against guard and DE i'd go autocannon.

And no heldrake, i hate that model!

So, what do you say?

The Legion of Perfects Project

Quote:
Originally Posted by Lux View Post
The calls of Slaneesh stir so deeply within me, as if I was birthed from the very essence of it. For my ambition to infinitely ascend above all is never ending, like fire within it burns me to ever cindering ash. Lord of light and ascension is who I am, realities burn to ash at my very passing. My luminescence is unparalleled for I am luminosity itself, all light is but a shadow of my silhouette
neferhet is offline  
post #5 of 60 (permalink) Old 03-26-14, 11:58 AM
Senior Member
 
mayegelt's Avatar
 
Join Date: Mar 2014
Posts: 773
Reputation: 13
Default

Quote:
Originally Posted by neferhet View Post
Thanks for the input, boyz



So i could lose the landy (240), add a stock rhino (35) for the Khorne marines, add a fulllaser predator (140) and with 75 pts more...add a powerfist to both marines squads and upgrading that claw into a fist for terminators (55).
Then i could upgrade havocs to 2 missiles + 2 lascannons. With the balestar to TL them, they should be evil enough in stopping tough units.
What do you think? Oh, i don't own any maulerfiend...so, no big nasty pokemons for me
Personally as I said I would stick to either full squad with Lascannons OR Missile Launchers OR Autocannons OR Heavy Bolters, rather than 2/2s You don't really want to rock up to try to kill an AV14 target and find only 50% of the weapons can do anything. Equally you don't want to try to mow down a squad and have only 2/3s of the shots you want. Autocannons can of course be used for both due to good S and AP for the things you are going against. Nice for shooting down Ork trucks and stuff.


Quote:
Originally Posted by neferhet View Post
Then, about list 2, @whittsy :

Initially i was going to give him the BotR, but managing 3 kills to make that weapon work is not very easy. I'd rather go for 3+ models to quash...but i'll think about it. Also, how comes that with claw and botr, he still gets the +1 attack??
You wouldn't however if you had a CC weapon / pistol / poweraxe (giving you the +1S and AP2 before making the kills if you needed it, though penalty of striking last and not getting your bonus daemon weapon attacks) / Powermaul (for that +2STR Concussive, with the same no d6 attacks from the weapon), Combined with the BotR as it isn't a specialist weapon (like the ones I listed above) gives the +1 Attack. However a lightning claw being a specialist weapon needs to be paired with something like another lightning claw or powerfist for the +1 attack.
mayegelt is offline  
post #6 of 60 (permalink) Old 03-26-14, 12:13 PM
Senior Member
 
mayegelt's Avatar
 
Join Date: Mar 2014
Posts: 773
Reputation: 13
Default

Quote:
Originally Posted by neferhet View Post
Thanks for the input, boyz



So i could lose the landy (240), add a stock rhino (35) for the Khorne marines, add a fulllaser predator (140) and with 75 pts more...add a powerfist to both marines squads and upgrading that claw into a fist for terminators (55).
Then i could upgrade havocs to 2 missiles + 2 lascannons. With the balestar to TL them, they should be evil enough in stopping tough units.
What do you think? Oh, i don't own any maulerfiend...so, no big nasty pokemons for me
Personally as I said I would stick to either full squad with Lascannons OR Missile Launchers OR Autocannons OR Heavy Bolters, rather than 2/2s You don't really want to rock up to try to kill an AV14 target and find only 50% of the weapons can do anything. Equally you don't want to try to mow down a squad and have only 2/3s of the shots you want. Autocannons can of course be used for both due to good S and AP for the things you are going against. Nice for shooting down Ork trucks and stuff.


Quote:
Originally Posted by neferhet View Post
Then, about list 2, @whittsy :

Initially i was going to give him the BotR, but managing 3 kills to make that weapon work is not very easy. I'd rather go for 3+ models to quash...but i'll think about it. Also, how comes that with claw and botr, he still gets the +1 attack??
You wouldn't however if you had a CC weapon / pistol / poweraxe (giving you the +1S and AP2 before making the kills if you needed it, though penalty of striking last and not getting your bonus daemon weapon attacks) / Powermaul (for that +2STR Concussive, with the same no d6 attacks from the weapon), Combined with the BotR as it isn't a specialist weapon (like the ones I listed above) gives the +1 Attack. However a lightning claw being a specialist weapon needs to be paired with something like another lightning claw or powerfist for the +1 attack.

---------------------

The other question I have though is based on this

Quote:
Originally Posted by neferhet View Post
-same list every game, but you can change/add/remove 2 units before every battle, and you can swap HQ freely.
-You can choose between 3 Hq's, with fixed equip and with fixed warlords traits.(paying its points, of course)
I assume you still need to be the same points value or at least under a cap of X
So you really with your HQs need to outfit them all to be roughly the same points otherwise you are changing up 1-2 units to just make way for the extra pts or spending on the new HQ the extra points you have spare on units.
So you would also need to play out these HQs to fit with the army.
Also with the "there is only 1 of this item" thing, will the alternate HQ choices still have access to it as Billabod the Lord of Nurgle tells Kramgor the Lord of Khorne (good old made up names) that he can borrow his Slaughter Horn and Blade of the Relentless because he doesn't need it for this fight. OR is it assumed that Billabod is off doing his own fight with other people (keeping his stuff) while Kramgor has taken command of the part of the army you are controlling.
So the question is have you made your alternate HQ layouts or will you be trying to do them on the fly, as you might end up with difficulties from as said having to start stripping down units to afford the new shiney you want.

Last edited by mayegelt; 03-26-14 at 12:17 PM.
mayegelt is offline  
post #7 of 60 (permalink) Old 03-26-14, 02:45 PM
Senior Member
 
whittsy's Avatar
whittsy's Flag is: Australia
 
Join Date: Feb 2013
Location: Brisbane Australia
Posts: 432
Reputation: 12
Default

@neferhet , about that extra attack... Don't know what I was thinking. I thought claws weren't specialist weapons maybe give him 2 LCs and some melta bombs.

As for your terminators, I can understand your method. I've never been able to use them in that way so I can only judge them on LR delivery or DS. Go with what feels right mate :-).

Good move for the cultist replacement, as for the havocs having highground... just put your ADL on a hill, or, around a ruined building with the quad gun exposed and have the rest of your havocs 2" apart spanning up levels with your champ downstairs in the gun!

The true nature of Chaos is beyond any comprehension. No mere mortal can ever hope to understand these matters, and the wise do not puzzle too deeply over Chaos Gods, or try to fathom their wars, rivalries and bickerings.


Deathguard PLOG: https://www.heresy-online.net/forums/...d.php?t=129438
whittsy is offline  
post #8 of 60 (permalink) Old 03-26-14, 02:59 PM
Warsmith
 
Uveron's Avatar
Uveron's Flag is: Great Britain
 
Join Date: Jun 2011
Location: USA, Oklahoma
Posts: 1,190
Reputation: 15
Default

Ok Long post.

STarting with the original lists. Will look at your newer one here in a short bit.

Quote:
Originally Posted by neferhet View Post
Hi guys, i'm going to begin a long-term campaign with my friends.

We decided to get the list building this limitations:
-no allied formation
-same list every game, but you can change/add/remove 2 units before every battle, and you can swap HQ freely.
-You can choose between 3 Hq's, with fixed equip and with fixed warlords traits.(paying its points, of course)

Ok, I know this point has already been made, but you should make sure the HQ's are the same points cost, or build 3 lists one with each leading them, Also on the warlord traits can you clarify where you are getting them from? As you are using Crimson Slaughter but refrencing CSM traits.

LIST 1

Malikai the Sorceror
Terminator Armour
2nd level
Balestar of Mannon
-Black Crusader Trait-
(140)

Nice HQ. Very good ANT-MEQ, so 2 of the 7 opponents, You do kinda need one specialized in Hord Fighting (Nurgle Sorcer with lots of Nova), and then a CC monster for the DE army.


4 Terminators
L.Claw
3 combiplasma
(146)

Good, I would maybe look at a auto-cannon as well! A bit more firepower (or a heavy flamer!)

10 Marines
2 flamers
ccw+ pistol
rhino
(185)

10 Marines
2 Meltaguns
bolters
Rhino
(195)

I would add a havoc to the Rhino, only doesnt help against the Space marines, but against Orks and DE it can take out the transports. and IG blast templates are just good. Or if you are planning on running them up the table, Combi-Bolters x2, a few more shots at short range even snap-shots land some hits and glances.

10 Marines
Khorne
Power Fist
Boon of mutation
Icon of Wrath
(215)

Land Raider
dirge caster
dozer blade
(240)

Expensive for what you want them todo, I would drop the Boon, and the Dozer. Otherwise a nice small death-star which proving the opponents are not expeting the AV 14 box, will make a good unit. But its something that you may want to retire from your list after a few games as it is easy to counter when expected.

3 Obliterators
Nurgle
(228)

Nice, I have started to have an appreacation for Oblits, my only thought would be to run them in smaller squads.

6 Havocs
2 missiles
2 autocannon
(138)

If you can you should look to lascannons, just like your oponents if somone brings AV 14 to the party, it could get rough.


LIST 2

Master of the Hunt
Slaanesh Lord
Daemonheart
Steed of Slaanesh
Sigils of Corruption
Slaughter horns
L.Claw
-Princeps of Deceit Trait-
(185)

Not sure what the trait is, what book is it from. Otherwise looks fun, it will give some pepole a scare!

5 Terminators
3 combiplasma
1 Power Fist
1 Reaper autocannon
(207)

Nice, almost as I advised above!

5 Noise Marines
Blastmaster
(125)

5 Noise Marines
Blastmaster
(125)

10 Marines
2 Flamers
Power maul
ccw+pistol
Rhino + dozer blade
(205)

I would drop the Dozer from the Rhino and add a combi-flamer

15 Cultists
2 autoguns
(72)

Aegis defence line + quad gun
(100)

a great small unit, needs some addtional support to make sure it doesnt get blown away, but should be fun.

Predator
Lascannon sponsons
(115)

3 Obliterators
Nurgle
(228)

6 Havocs
2 missiles
2 autocannon
(138)

The HS of this list packs alot more Lascannons that the first list, should do alot better, but I would look at going 4 Missiles with the havocs to be safe.

=1500=
I like List two better, but the first list is a more soild base for building changes thoughout the campain.

Starting over I would built a ~750-1000pt list of the 3 core troops.
-Cultists on Quad gun
- Two marine Squads. (one Melta, one Plasma)
a Noise Marine squad (to be scoring with the right HQ, otherwise just an anti-cover unit)

and a good heavy support unit. (I think the oblits)

This becomes the core of the army. you then can cycle in units built for destorying the amy you are playing, Khorne marines with VOLW for takeing out the smerfs, Helbrutes with auto-cannons for the DE (your going to be AV 12 anyway, may as well take something that gets mad about it).

If that makes sense?
Uveron is offline  
post #9 of 60 (permalink) Old 03-26-14, 04:45 PM Thread Starter
Senior Member
 
neferhet's Avatar
neferhet's Flag is: Italy
 
Join Date: Oct 2012
Location: Over the rainbow
Posts: 3,694
Reputation: 57
Default

Guys youre are my preferred heretics!
So, let's round this shit up
1) Warlords and equipment and traits: I already have decided my Hq, but not in a irrevocable way: i've not yet presented the list! they are fixed, so no equip swapping...
the warlord traits are either those fixed on the charachter stats or chosen from CSlaught book or BRB. Princeps of deceit is from the BRB, Dark Crusader is...SHEEEEIT..i rolled on the CSM book table...my bad...so Malikai the Sorcerer will become: MERCILESS SLAUGHTERER= unit and hq have Crusader.
The 3rd Hq i'm not well decided, open to suggestions.
About points of Hq's, since i can swap them freely, I wanted to have 3 different price tags, to get some points when needed be.
Lots of good advices up here...I agree on lots of things:
-I should have 3 Hq with lists built around them
-I should have a 1000 pts basic with 500 pts of "swap"
-Havocs, to be competitive need to stay focused. Sigh. I love the mixmatched look of a mixed weapon unit

So let's build a basic 1000 pts list with The Master of the Hunt as an Hq. Solid core, some heavy support and linebreaker with lord and retinue.

The Master of the Hunt
Slaanesh Lord
Daemonheart
Steed of Slaanesh
Sigils of Corruption
Slaughter horns
L.Claw
-Princeps of Deceit Trait-
(185)

5 Noise Marines
Blastmaster
(125)

5 Noise Marines
Blastmaster
(125)

10 Marines
2 Flamers
1 combiflamer champion
ccw+pistol
Rhino + combiflamer
(200)

3 Obliterators
Nurgle
(228)

Aegis defence line + quad gun
(100)

-963-

I still need another troop ( my friends have a taste in killing my troops, since i tend to play very bold with them), more fire support and the retinue.
Also, i know for shure (the advantage of knowing your friends model collections...) that the worst armor i will be facing are AV12-13 with a small, small, small chance of a Smurf Land Raider steaming on the board.

So this continues with:

Linebreaker Retinue:

5 Terminators
3 combiplasma
powerfist
Reaper autocannon
(207)

Fire Support:
7 Havocs
4 autocannons
Rhino + Havoc launcher
(188)

Predator
Full Laser
combibolter
(145)

Summing up to 1500.

this could be a nice all comers setup.
Nasty cc unit for DE and IG to worry about
Some plasma and blastmaster for MEQ
Laser predator to counter 2+ and AV
havocs & aegis to swat any light infantry or vehicle or MC
oblits and flamer marines to round up, supporting against hordes or small specialized units (hell, 4 flamer templates and 7 bolt pistols should hurt even terminators!)

What do you say? Did i forget something?
Later i'll be posting something about another variation, led by Malikai the Sorceror.
Any ideas about the 3rd hq?

EDIT: Just noticed that if i swap HQ Noise Marines will become elite. So no 3 troops for me. In the basic load out i should then swap a Noise squad with this: 5 marines, melta, combimelta,rhino (130) and remove the combibolter from the Predator. Viable?

The Legion of Perfects Project

Quote:
Originally Posted by Lux View Post
The calls of Slaneesh stir so deeply within me, as if I was birthed from the very essence of it. For my ambition to infinitely ascend above all is never ending, like fire within it burns me to ever cindering ash. Lord of light and ascension is who I am, realities burn to ash at my very passing. My luminescence is unparalleled for I am luminosity itself, all light is but a shadow of my silhouette

Last edited by neferhet; 03-26-14 at 05:08 PM.
neferhet is offline  
post #10 of 60 (permalink) Old 03-26-14, 06:16 PM
Senior Member
 
mayegelt's Avatar
 
Join Date: Mar 2014
Posts: 773
Reputation: 13
Default

As someone pointed out. Depending how long the campaign takes and how much the group talks between themselves and watches each others battles, you might find that everyone else works out they can force you to have to table them to win by killing all your troop choices. So at min you need 3-4 IMOO.
Other than that it looks kinda cool, it's just a shame you don't have Maulerfiends really, as I love them. Another option could be the Mayhem Pack Dataslate Helbrutes with Meltas and Powerfists as they can then deepstrike and melt the biggest threat your enemy has on the table. Though if you don't have it already you would need to get the dataslate for £3 and maybe the models.
mayegelt is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Army Lists > Chaos Marines Army Lists

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome