Objectives each 1 point means that the esiest way to win is to hold just 1 of them and concentrate on the easy points: kill the warlord and linebreaker.
Abaddon (because nothing says F*K YOU like abaddon...)
1 lightning claw
champion w/ poweraxe
(470 points. this unit deepstrikes into enemy deployment zone and should be hard enough to give you linebreaker and crush some faces. Being abaddon the warlord he is not going easy to remove. also, deepstring should keep him safe until turn 3 usually. deepstrike them safely, of course...)
(100 points. due to no first blood you can dispose of them. sit them into an objective, run them along the board, do stuff. if you are lucky one of them will survive to grab an objective)
(215 pts, this unit should be used as antitank or objective grabber to follow the heldrake or as rank and file shooters)
2 Vindicators w/ combibolters
(250 pts. great units. combi is there to save you from weapon destroyed result)
Slaanesh Lord on Steed
Sigils of corruption
(160 pts. yeah I know the murder sword is crap blabla...when 1/5 of the battle is won by just letting this guy near the enemy warlord AND by outflankink in his deployment zone, or yours to counterattack, this weapon is going to be classy. He cannot possibly escape both abaddon and this lord! also gives you another counterattack or pressing unit)
(165 pts. they go with the Slaanesh lord and just go plasma mad until someone shoot them dead or it is time to assault the enemy lord or a nasty enemy shooty unit that need to be stuck in cc to be silenced. also, a troop to endanger enemy homebase objective)
(170 pts. you should have two of these and be a real nasty douchebag
. use it to kill enemy fliers or to remove units from objectives. Vectorstrike + balflamer= dead troops )
(128 pts, third heavy slot, long range support and in-extremis antiair. also useful to get rid of enemy linebreakers)
(100 pts, use this in reserve, to counter enemy deepstrikers if any or otherwise rampage the field until it get smashed)
(150 pts. another troop if you want to go for objectives. a good crowd control unit. frail but can be nasty against soft and numerous targets. in case of elite heavy enemyes, just keep them in reserve to counter the linebreaking or to help capture objectives)
(90 pts. run the field and draw fire. if they reach the enemy, just assault something not too big and hope to inflict some wounds. Also, good screening units for Vindicators, useful to protect them proactively form assault or speed them into enemy fire, granting a 5+ cover to the vehicles )
1998 pts it is.
So you have:
-many objective takers
-lots of units to prevent tabling
-2 Hq and retinue to fuck with enemy deployment zone and warlord. also abaddon is a huge beatstick. just his presence could get the enemy to avoid an area of the field.
-a mixed long range, mid range, short range fire support (havocs, vindicators, flamerchosen, meltamarines) to allow you a diagonal approach to battle, with longer range units covering the short ranged ones until everyone reach its sweet spot.
- a couple of rhins that, if alive SHOULD be used to tankshock enemies out of position, just to piss the opponent.
-a couple of ways to prevent enemy from linebreaking you (depending on the field and the opponent: spawns, helbrute, flamerchosen, havocs or even cultists!)
Thats my two cents of textwall.
May the god bless you in a fashionable way and may the Pleasure Prince f*ck your opponents (minds...)!
GLORY TO CHAOS!!