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post #11 of 338 (permalink) Old 03-14-14, 05:10 AM Thread Starter
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Quote:
Originally Posted by Mossy Toes View Post
Until I get a better look at the Maul & Divination relics' rules wording, I'm going to hold off on judgement here.
Indeed, it's more of a for-the-hell-of-it type thing.


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post #12 of 338 (permalink) Old 03-14-14, 05:40 AM
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I've seen a rumor that the Divination relic comes with built-in Spell Familiar functionality (at the cost of no Deny the Witch bonuses for the sorc), which might actually make it worth the points cost, in my eyes!

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post #13 of 338 (permalink) Old 03-14-14, 05:52 AM Thread Starter
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That would be a definite improvement. I will sacrifice a horde of cultists to curry favor with the warp.


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post #14 of 338 (permalink) Old 03-14-14, 11:09 AM
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Quote:
Originally Posted by venomlust View Post
The Preferred Enemy buff is also going to be crucial here, because I get to reroll any 1s to hit/Gets Hot.
I really like that idea. I'd not thought of that - I think you may have just changed my dream list

Last edited by Gret79; 03-14-14 at 11:11 AM.
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post #15 of 338 (permalink) Old 03-14-14, 05:37 PM Thread Starter
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Originally Posted by Gret79 View Post
I really like that idea. I'd not thought of that - I think you may have just changed my dream list
I think a lot of people are dismissing the Preferred Enemy thing, and I'm not quite sure why. It's really good, for the same cost of a probably-useless boon roll. Removes most of the risk from Gets Hot! and you'll only miss your shots on a 2, unless you roll a 1 or 2 after. It happens, but it's less likely than a hit.

I decided to start saving up for a Chaos Warhound Titan, to be armed with dual turbo laser destructors. This list is designed to piss people off. Specifically, it's to fight a 6 Knight army using the new formation rules of Scout or Interceptor -- which frankly, I think, is total horse shit. So I, being the spiteful heretic I am, plan to blow way too much money just to deal with that one unlikely situation. When that day comes, I hope to grind those Knights into the ground and piss on their ashes for good measure. Of course, it may never happen, so as for any list on this thread, it's SENSELESS.

3000 Crimson Slaughter/Titan List:

HQ:

Warlord: Be'lakor
Warpsmith: Mark of Nurgle, Aura of Dark Glory: Considering swapping him for a Divination Sorc to give the Titan twin-linked.
Dark Apostle: CS Mace Artifact, Mark of Tzeentch, Veterans of the Long War: Or swap out this guy, though the Cultists would lose that fearless bubble.

TROOPS:

Chaos Space Marines x10: 2x Plasma Gun, Rhino
Cultists x15 <-- joined by Dark Apostle
Cultists x10 <-- joined by Warpsmith
Cultists x10

FAST ATTACK:

Heldrake w/ Baleflamer
Heldrake w/ Baleflamer

HEAVY SUPPORT:

Forgefiend w/ Hades Autocannons
Forgefiend w/ Hades Autocannons
Fire Raptor: 2x Reaper Batteries, Daemonic Possession
Havocs x5: 4x Autocannons, Mark of Nurgle

FORTIFICATIONS:

Aegis Defense Line: Quad Gun

LORDS OF WAR:

Chaos Warhound Titan: 2x Double-Barreled Turbo Laser Destructor, Daemon-Titan of Nurgle.

This isn't a complex list. My tactics aren't, either. Sit back, hide behind the line, and blow shit up. I don't care if I capture objectives, the Warhound just really wants to kill some Knights.


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Last edited by venomlust; 03-14-14 at 05:43 PM.
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post #16 of 338 (permalink) Old 03-18-14, 02:19 AM Thread Starter
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Well, @Mossy Toes and @MidnightSun , based on our convo in the other thread I wrote up a 6 Juggerlord list for 2500 (2503) points:

Chaos Space Marines allied with Crimson Slaughter

HQ: CHAOS SPACE MARINES:

Warlord: Chaos Lord: Mark of Khorne, Juggernaut, Axe of Blind Fury, Sigil of Corruption, Melta Bombs
Chaos Lord: Mark of Khorne, Juggernaut, Burning Brand of Skalathrax, Lightning Claw, Sigil of Corruption
Chaos Lord: Mark of Khorne, Juggernaut, Power Fist, Lightning Claw, Sigil of Corruption
Chaos Lord: Mark of Khorne, Juggernaut, Power Fist, Lightning Claw, Sigil of Corruption

HQ: CRIMSON SLAUGHTER

Chaos Lord: Mark of Khorne, Juggernaut, Blade of the Relentless, Daemonheart, Sigil of Corruption
Chaos Lord: Mark of Khorne, Juggernaut, Power Fist, Lightning Claw, Sigil of Corruption

TROOPS: CHAOS SPACE MARINES:

Chaos Space Marines x10: 2x Flamer, Rhino, Dirge Caster
Chaos Space Marines x10: 2x Flamer, Rhino, Dirge Caster
Cultists x20
Cultists x20

TROOPS: CRIMSON SLAUGHTER

Cultists x19
Cultists x10

FAST ATTACK: CHAOS SPACE MARINES

Spawn x5 <-- joined by Warlord + 1 Fisticlaws Juggerlord
Bikers x3: 2x Plasma Gun <-- joined by Burning Brand Juggerlord

FAST ATTACK: CRIMSON SLAUGHTER

Bikers x3: Mark of Khorne, Icon of Wrath, 2x Meltagun <-- joined by Crimson Slaughter Juggerlords
Bikers x3: Mark of Khorne, Icon of Wrath, 2x Meltagun <-- joined by 1 Fisticlaws Juggerlord

HEAVY SUPPORT: CHAOS SPACE MARINES

Maulerfiend w/ Magma Cutters
Maulerfiend w/ Magma Cutters


SHITS 'N GIGGLES, INDEED!


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Last edited by venomlust; 03-18-14 at 02:33 AM.
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post #17 of 338 (permalink) Old 03-18-14, 02:22 AM
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Drop a few cultists for Dirge Casters, I say, but--fun. Gits and shigs aplenty.

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post #18 of 338 (permalink) Old 03-18-14, 02:32 AM Thread Starter
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Oh, nice. I never think of Dirge Casters, as the rhinos usually get blown up. But this time I think, short of an easy first blood, they're gonna be a priority.

Done.


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post #19 of 338 (permalink) Old 03-18-14, 04:21 AM
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Daemonheart is the coolest freaking relic EVER. I am making CS allies just to have a lord with that.
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post #20 of 338 (permalink) Old 03-18-14, 08:25 AM
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Quote:
Originally Posted by venomlust View Post
Chaos Warhound Titan: 2x Double-Barreled Turbo Laser Destructor, Daemon-Titan of Nurgle.
List is good.

Juggerlord list is certainly something. A demolisher cannon will absolutely ruin your day, as will a Manticore or whatever, but you're pretty much wiping any given unit on the charge short of another silly deathstar (hey Draigowing!).

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