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post #1 of 4 (permalink) Old 11-18-13, 02:02 AM Thread Starter
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Default 1k CSM in need of support

So I threw together a list using a unit which I actually recommended to someone else. I think it's a great unit to build a 1000 point force around, but I ran into an interesting problem. I have the core of the army built, but I am not sure what I should do for supporting units. This is a strange situation for me to be in, as I always play at 1k, and can normally decide fairly easily what to bring and why. That being said, I would really appreciate some C/C with this list. To start with, here is the list:

HQ-140pts

- WarpSmith w/ Aura Dark Glory, MoN

Elite- 175pts

- 5x Plague Marines w/ flamer, melta, rhino + dirge castor

Troops- 420pts

2 units of - 10x CSM w/ plasma, ML, rhino + dozer blade


265pts remain; here’s what I was thinking…
Auto Pred w/HBs + Mauler Fiend (220)
Havocs (3x AC, 1x LC) + ADL w/ quadgun (225)
Heldrake + 1x Oblit (240)
Terminators x 5 w/HF or AC + upgrades on other units (marks/Icons, melta bombs, etc) (~265)

The plan is to run the WarpSmith with the plague marines in the Rhino to provide mid-field/mid-range support. I know I could run duel plasma’s with the CSM’s, but it's been my experience that at 1k, the two ML will come in handy. Also, I didn’t consider Bikes with the remaining points because I need some AA support and/or solid AT/MC support, and I don’t think the bikes are the right tool for the job. Looking forward to any and all C/C!

[Note: it occurred to me the other day when I went to play this list that I had added incorrectly. Points remaining has been amended (and noted by other posts). Thanks again all]

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Last edited by CPT Killjoy; 11-30-13 at 01:10 PM.
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post #2 of 4 (permalink) Old 11-18-13, 06:38 AM
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Personal choice would be Havoc's as I use them and they can do alot of damage. My preferred lookout is 3x ML + Flakk 1x LC. My other suggestion would be the terminators for some close combat, give them HF and combat weapons- Chainfists are a good option.
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post #3 of 4 (permalink) Old 11-24-13, 01:51 PM
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I think the best course of action would be to run x2 vindicators. Upgrade them to have a combi-bolter to help against weapon destroyed results. With the 15 points you have spare, maybe add a combat familiar to the warpsmith or melta bombs on each unit champion. Also change the dozer blades to dirge casters, they are much more helpful for your list than the ability to ignore DT with the Rhinos.

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post #4 of 4 (permalink) Old 11-29-13, 08:46 PM Thread Starter
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Thanks much. I hadn't really considered the Vindi's. I was worried that they might be to fragile. I guess the Str10 templates makes up for it though. If I did do that I would need to take the remaining points and add Flakk to the ML's for both CSM squads. Also, I initially had thought about the Dirge castors on the rhinos, but decided on the dozer blades since those units aren't really meant to assault, but rather provide shooting support. That being said, I think the dozer blades will be more useful in getting them to where they need to be (namely, in cover with good L.O.S.). Thanks very much for the advice

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