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post #1 of 5 (permalink) Old 11-17-13, 05:08 AM Thread Starter
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Default CSM: 1,000pts: Semi-comp

1k take on all comers.
So I'm thinking of taking this down to my local GW and having a game or two, I feel like I've got my bases covered with a fast moving unit, 3 troops and some anti flyer just in case.
What do you think of the list?

Please keep in mind it's Death Guard/Nurgle themed

Hq
Chaos lord: MoN, Bike, SoC, BBoS, lighting claw - 175pts

Troops
6 Plague Marines: 2 plasma guns, rhino, champ- lighting claw melta bombs - 229pts

6 Plague Marines: 2 melta guns, rhino, champ- lighting claw melta bombs - 219pts

5 Plague Marines - 120pts

Fast Attack

5 Chaos Bikers: 2 Melta guns, MoN - 160pts

Fortification

Aegis Defense line: Quad-gun - 100pts

How ironic it is that as fast as we spread progress and hope throughout the galaxy, the Tyranids spread death and despair. Only united can we hope to stand against them.

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post #2 of 5 (permalink) Old 11-17-13, 03:59 PM
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Certainly a solid list. The only suggestion I have would be to drop the third unit of plague marines for a unit of havocs. You could lose the 5 vanilla Plague marines and melta bombs off of the plasma unit (which aren't going to be used anyway) and gain a unit of 5 havocs with 2x AC and 2x ML for added range support/anti-flyer/anti-light vehicle. This provides better support for an all comers list. Not sure what you play locally, but even at a 1K points the IG can bring a lot of vehicles (6 or so), Nids can bring a tervigon or Trygon/mawloc, and Necrons just never seem to stay dead. Conversely, blob infantry from IG, Nids, or Orks can really cause problems without enough firepower to thin them out. In any of the cases, the flexible range support of the havocs will certainly help keep you in the game, where the extra unit of infantry would not.

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post #3 of 5 (permalink) Old 11-19-13, 09:26 AM Thread Starter
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1k take on all comers.
So I'm thinking of taking this down to my local GW and having a game or two, I feel like I've got my bases covered with a fast moving unit, 3 troops and some anti flyer just in case.
What do you think of the list?

Hq
Chaos lord: MoN, Bike, SoC, BBoS, lighting claw - 175pts

Troops
6 Plague Marines: 2 plasma guns, rhino, champ- lighting claw melta bombs - 229pts

6 Plague Marines: 2 melta guns, rhino, champ- lighting claw melta bombs - 219pts

Fast Attack

5 Chaos Bikers: 2 Melta guns, MoN - 160pts

Heavy support

5 havocs - 200
4 missile launcher with frag krak flakk

Would something like this run better vs all comers do you think or am I falling short somewhere?

How ironic it is that as fast as we spread progress and hope throughout the galaxy, the Tyranids spread death and despair. Only united can we hope to stand against them.

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post #4 of 5 (permalink) Old 11-23-13, 07:06 AM Thread Starter
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Well changed it a bit more smaller PM units added a hell drake too

1k take on all comers.
So I'm thinking of taking this down to my local GW and having a game or two, I feel like I've got my bases covered with a fast moving unit, 3 troops and some anti flyer just in case.
What do you think of the list?

Hq
Chaos lord: MoN, Bike, SoC, BBoS, lighting claw - 175pts

Troops
5 Plague Marines: 2 melta guns, rhino - 175

5 Plague Marines: 2 melta guns, rhino - 175

Fast Attack

4 Chaos Bikers: 2 Melta guns, MoN - 134

Helldrake - 170
Baleflamer

Heavy support

5 havocs - 175
4 missile launcher with frag krak flakk

Would something like this work better? Or should I look towards my other lists a bit more.

Well I'm trying to make a choice now with my nurgle force if I should keep that one or keep my space wolves force due to life moving I can only keep 1 army so I'm kind of starting fresh and I need to pick one or the other but what I'm trying to do here is start of with a semi competative army that I can take to GW or anothe local store with the end goal of being able to play in tournaments with the army too, this includes because of funds no allies (yes i know it can make it harder but ill try) Just thought I would pass this info on and hopefully give you an idea of what I'm aiming for with my army. Just thought I would add that in.

How ironic it is that as fast as we spread progress and hope throughout the galaxy, the Tyranids spread death and despair. Only united can we hope to stand against them.

Aun'shi of the Tau Empire
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post #5 of 5 (permalink) Old 11-23-13, 07:24 PM
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That last iteration sounds pretty nasty. Heldrakes with Baleflamers are pretty nasty at any points value, but I bet they are even nastier at low points where they're less likely to face anti-air.

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