Bloody, fluffy, bikey and Khorney 1000pt list. - Wargaming Forum and Wargamer Forums
 
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post #1 of 8 (permalink) Old 03-21-13, 07:28 AM Thread Starter
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Default Bloody, fluffy, bikey and Khorney 1000pt list.

Hi,

This is my first list on here since getting back into 40k, it's meant to be fluffy and fun (but I guess I would prefer not to be tabled every game. )

It's a melee-only list, I won't even be shooting the guns I can't swap out because what's the point of spilling someone's blood if you can't feel it splatter on your face? (My old Ma used to say...)

+ HQ + (170pts)
* Chaos Lord
Juggernaut of Khorne, Mark of Khorne, Sigil of Corruption
Axe of Blind Fury
(He rides with one of Bike squads)

+ Troops + (400pts)
* Chaos Space Marines
9x Chaos Space Marine, Icon of wrath, Mark of Khorne
* Aspiring Champion
Bolt Pistol, Close Combat Weapon, Melta Bombs
* Chaos Rhino

* Chaos Space Marines
9x Chaos Space Marine, Icon of wrath, Mark of Khorne
* Aspiring Champion
Bolt Pistol, Close Combat Weapon

+ Fast Attack + (430pts)
* Chaos Bikers
9x Chaos Biker, Icon of Wrath, Mark of Khorne
* Chaos Biker Champion
Lightning Claw, Melta Bombs

* Chaos Bikers
4x Chaos Biker, Icon of Wrath, Mark of Khorne
* Chaos Biker Champion
Lightning Claw, Melta Bombs

Some Weaknesses:
No Anti-Air (I'm planning on just ignoring them...)
Bikes can't climb stairs.
No charge from a Rhino disembark.
Very little AP2 (if facing 10 LC Terminators and the Sgt challenges my Lord I'll have a lot of sliced up bikes).

Strengths:
Fighting.

So! Comments and criticisms please gents. I know the whole 'guns-are-for-girls, real-Khornites-use-swords' policy is limiting but there are still lots of options out there.

Dave
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post #2 of 8 (permalink) Old 03-21-13, 08:30 AM
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I'm not a fan of the icon of wrath, its pretty expensive and redered useless if you get charged. I'd get rid of them and find another spare ten points and get a little bare bones unit of cultists for sitting on a home objective. Bikers are solid, i doubt you'll see all that many fliers under 1000pts anyway so i wouldn't worry too much about them.



current win rates;
csm 3/1/1
daemons 1/0/0
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post #3 of 8 (permalink) Old 03-21-13, 07:20 PM
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One word, Powerfists. I think they would shore up a few of your loose ends. I see you having issues with armor on top of the 2+ saves. Replace the Lightning claw and melta bombs with a power fist on each biker champion, free up another 10 points and I think you will be sitting better
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post #4 of 8 (permalink) Old 03-21-13, 10:04 PM
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I'm going to disagree with Warsmith and CE5511: the Icons of Wrath are useful on the bike squads, who have the mobility to practically always guarantee that they'll get the charge, so benefits hotly from guaranteeing that a bad charge roll won't shiv them in the kidneys. Additionally, as you always have to challenge, I like the lightning claw a lot—it's much better than an unwieldy weapon. Plus the meltabombs for some much needed anti-tank...

I'd try to get special weapons in those squads, myself—some meltaguns in those CSM wouldn't be amiss, so they can pop tanks more easily, for example. Currently, you need to charge enemy transports in order to get the enemy troops out in the open—giving the enemy another turn to shoot your soldiers to bits. Get some plasma, get some melta. Please.

Facing that 10 LC Termis, your Lord should be happy. You shuck the squad champion off into the challenge and let the Lord kill half the Termi squad before it gets to strike. And... are you really going to face 10 Termis in a 1000 point match?

I love the stats of the Lord on Juggernaut, but he has one gaping flaw: as he doesn't get jink saves, clever enemy players can Focus Fire him and target him as if he were out in the open alone. My local FLGS, at least, has ruled based on the wording that you can't LOS! the shots, since it says only the models at that level of cover save (ie the Juggerlord) can be allocated wounds.

Should I assume the Lord goes in the small squad of bikes?

CSM Plog, Tactica

What sphinx of plascrete and adamantium bashed open their skulls and ate up their brains and imagination? Imperator! Imperator!
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post #5 of 8 (permalink) Old 03-29-13, 10:23 PM
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Quote:
Originally Posted by Mossy Toes View Post
the Icons of Wrath are useful on the bike squads, who have the mobility to practically always guarantee that they'll get the charge
They will get counter-attack because of the mark of khorne in the first place thus on a leadership test he'll be able to activate the rage and the furious charge even if he is charged by the opponent.

Quote:
Originally Posted by Mossy Toes View Post
but he has one gaping flaw: as he doesn't get jink saves
He has Sigil of Corruption so that problem is kind of negated by the 4++ isn't it?

Other than that though I would agree with what Mossy Toes says. In regards to this list. Some of those nice specialist weapons would be useful esp. in squads that can dart about the board in such a manner.
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post #6 of 8 (permalink) Old 03-29-13, 10:49 PM
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Quote:
Originally Posted by Hereticus View Post
Some Weaknesses:
No Anti-Air (I'm planning on just ignoring them...)
Bikes can't climb stairs.
No charge from a Rhino disembark.
Very little AP2 (if facing 10 LC Terminators and the Sgt challenges my Lord I'll have a lot of sliced up bikes).

Strengths:
Fighting.

So! Comments and criticisms please gents. I know the whole 'guns-are-for-girls, real-Khornites-use-swords' policy is limiting but there are still lots of options out there.
You have said it yourself before anyone else even posted... your weaknesses out weigh the strengths of the army. That alone should be a reason to go back to the drawing board.

Your marines will stand and get picked off before they get into CC and once that squad is siting at 4-6 models it wont pack as much of a punch. Not to mention most players will bait you out of your rhino by exposing something. Then once you bight they will ether get away or absorb the charge which will leave you vulnerable yet again in the next shooting phase. Close Combat marines are just not that great imo not with snap fire and requiring a LR to be well protected.
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post #7 of 8 (permalink) Old 03-30-13, 01:43 AM
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Quote:
Originally Posted by Waaagh_Skabfang View Post
They will get counter-attack because of the mark of khorne in the first place thus on a leadership test he'll be able to activate the rage and the furious charge even if he is charged by the opponent.



He has Sigil of Corruption so that problem is kind of negated by the 4++ isn't it?

Other than that though I would agree with what Mossy Toes says. In regards to this list. Some of those nice specialist weapons would be useful esp. in squads that can dart about the board in such a manner.
You dont recieve furious charge when charged. And i believe mossey was refering to the focus fire rule regarding the jink save. 4++ certianly better than a jink, but one of the biggest drawbacks to a juggerlord with a squad of bikes is he can be singled out in shooting due to focus fire
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post #8 of 8 (permalink) Old 03-30-13, 02:17 AM
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Quote:
Originally Posted by CE5511 View Post
You dont recieve furious charge when charged. And i believe mossey was refering to the focus fire rule regarding the jink save. 4++ certianly better than a jink, but one of the biggest drawbacks to a juggerlord with a squad of bikes is he can be singled out in shooting due to focus fire
Well that is a misread of the rules on my part, after checking it there, unless the previous edition with counter-attack had that? I dunno

With the Focus fire rule though that is always a risk with any unit champion, is it not? Depending upon where the cover is situated.
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