sorcerers or daemon princes? - Wargaming Forum and Wargamer Forums
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post #1 of 12 (permalink) Old 06-20-08, 04:35 AM Thread Starter
 
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Default sorcerers or daemon princes?

I am starting a tzeentch warband (1500pts) and i cannot decide help me.
Wind of chaos and warptime are my favourite powers, need to include them and a MOT.
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post #2 of 12 (permalink) Old 06-20-08, 06:53 AM
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Daemon Princes cannot join a squad so i wouldnt give him a lot of stuff. Usually i just give him wings and a mark of nurgle with nurgles rot. Sometimes he has wings and mark of khorne. Its up to you but if you want psychic abilities then give them to your sorcerer

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post #3 of 12 (permalink) Old 06-20-08, 08:05 AM
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I would go with sorcerer with lash of submission. You can have this on a prince but he can't hide in a unit. V. useful spell.

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post #4 of 12 (permalink) Old 06-20-08, 08:18 AM Thread Starter
 
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It is powerful but i would rather go for more destructive spells e.g warptime, wind of chaos, on a 4+ reroll they die, no armour saves, just take a wound, great for hordes and terminators. hey i just thought of something!
Is it better to have a vindicator for its demolisher cannon or a sorcerer(daemon prince) with those psychic powers(wt and woc). they both do the same thing. but the vindicators a tank an d a sorcerer isn't. hmm, what do you think
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post #5 of 12 (permalink) Old 06-20-08, 09:24 AM
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well, either HQ with that setup would cost the same, so it really depends on the type of army you play. If you have an assault army, then a DP can be great, good in combat and even if he gets shot at (as he can't hide in a unit) he's taking the heat off your other units.
On the other hand, Tzeentch armies tend to be more shooty, if this is the case, then a sorc. is the best option, hide him in a unit and use his powers when the enemy gets close.
always go wings (or bike if you take a sorc.), the added manouverabilty comes in very handy, even if the rest of your army doesn't move that fast.

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post #6 of 12 (permalink) Old 06-20-08, 09:56 AM
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go with daemon prince with warptime and wind of chaos, thats what i do and he's very nasty
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post #7 of 12 (permalink) Old 06-20-08, 09:59 AM Thread Starter
 
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yes thanks for your comment and I now agree with you.
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post #8 of 12 (permalink) Old 06-20-08, 10:02 AM Thread Starter
 
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to cooldudezkill would you rather take a vindicator or daemon prince with those powers
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post #9 of 12 (permalink) Old 06-20-08, 01:16 PM
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I would go with a Sorcerer. Mine came through alot for me and I have yet to see a Daemon Prince do much, in my experiance it is usually the first to die.
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post #10 of 12 (permalink) Old 06-20-08, 01:28 PM
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Quote:
Originally Posted by Lord Khorne View Post
I would go with sorcerer with lash of submission. You can have this on a prince but he can't hide in a unit. V. useful spell.
this is supposed to be a tzeentch list, the hq should not have a different mark.

Quote:
Originally Posted by Untitled401 View Post
Daemon Princes cannot join a squad so i wouldnt give him a lot of stuff. Usually i just give him wings and a mark of nurgle with nurgles rot. Sometimes he has wings and mark of khorne. Its up to you but if you want psychic abilities then give them to your sorcerer
see above.



since this is a tzeentch list, I assume there will be tsons squads. if so, there will be alot of sorcerers in the form of aspiring sorcerers leading the tsons squads. take a daemon prince to add to the close combat ability of your force. add some summoned daemons and have a good start on a theme. maybe some defilers or other daemonicaly possessed vehicles.

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Last edited by Son of mortarion; 06-20-08 at 01:30 PM.
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