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post #1 of 19 (permalink) Old 11-05-12, 02:51 PM Thread Starter
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Default 1500 double land raider

Hi people.
Bolstered by the great succes I had with the land raider in this edition, I wanted to build a list around this behemot.
Since one is not enough, at 1500 I feel that 2 will pose a decent treath.
I need the heretic's c&c

Lord Huron

10 Marines
2 melta
lightning claw
rhino

10 Marines
2 melta
power weapon
rhino

9 Chaos Marines
khorne
flamer
lightning claw

10 cultists

Land Raider
combimelta
dirge caster

Land Raider
combimelta
dirge caster

5 Terminator
slaanesh
icon of excess
1 lightning claw - champion -
4 combi plasma

1500 pts exact.
The plan is simple. While the raiders approach disgorging The lord with the khornate marines and the slaaneshi terminators, the two melta squads are hopefully infiltrated and try to blast away armored treaths. Cultist pray and duck. Not competitive but maybe fun
I definitely need some way to make this list more dynamic.
2 considerations: the landraiders must stay & my local meta entirely lacks flyers.
Thanks in advance guys!

Last edited by neferhet; 11-05-12 at 03:52 PM. Reason: edit some minor things
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post #2 of 19 (permalink) Old 11-06-12, 03:37 PM Thread Starter
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Bumping and:
i'm considering dropping terminators for a more useful 10 man marines squad with mark of slaanesh and icon, plus champ with power weapon and, why not, 2 melta or flamer.
This could free one of the regular marines melta squad to become 6 havocs with 4 meltas to be infiltrated by huron....thoughts??
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post #3 of 19 (permalink) Old 11-06-12, 06:06 PM
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the land raiders dont seem to have a purpose in the list, even though you want them to be in the list.

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post #4 of 19 (permalink) Old 11-07-12, 08:54 AM Thread Starter
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mmh...well. the pourpose of a land raider is to carry melee specialist into charge range...
i don't think its the land raider lacking a purpose, it's the rest of the list that is not cooperating with the two tanks.
i was even wondering: can huron give outflank/infiltrate to a unit in the raider even if the tank is not dedicated vehicle?
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post #5 of 19 (permalink) Old 11-07-12, 05:14 PM
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How about this:

Huron

10xCultists

2x10 CSM; MoK, Icon
+2xLand Raider

2x10 Terminators; whatever as long as each has a gun.

Stick the CSM into the Raiders and capture objectives. Infiltrate the Terminators with Huron and laugh in allcaps.

The fool, the coward, and the ignorant proclaim that the warp is a realm of unknowable peril and indescribable terror, that it is the hell of countless ancient myths and legends. This is a lie, told by those whose authority is based on lies, to keep the masses terrified of the unknown. The warp is limitless power and its secrets are infinite; it is knowledge and strength, life and death, and the untapped potential to make and remake worlds. It takes only the discipline and the will to shape it; those who lack that clarity of purpose are liable to be shaped by it instead.

- Ahzek Ahriman of the Thousand Sons
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post #6 of 19 (permalink) Old 11-07-12, 05:40 PM Thread Starter
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This is...great!!
Since I only owe 10 terminators, i guess i'm going to add a slaanesh mad herd with feel no pain and a couple of melta, instead of the second squad of termies...
later i'm going to modify the list
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post #7 of 19 (permalink) Old 11-07-12, 07:32 PM
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That sounds like a plan. When you said "mad herd" I thought of 20 Noise Marines with 20 Sonic Blasters (or 18 SB + 2 Blastmasters for maximum rockstar performance). Combined with 10 Terminators and Infiltration, and Huron himself, it's going to be nuts. Not necessarily good but crazy, to be sure.

It'd be fun to Infiltrate Abaddon as well, but if he's in a primary detachment he has to be the Warlord with his silly Black Crusader Warlord Trait. Typhus, however, is a possibility... and also Kharn for extra shits and giggles. Just send him off alone once he leaves his original unit to spread the word of Khorne with his 7 S7 AP2 Armourbane 2+ autohit attacks. If he gets shot up, you can bet that some truly unholy amount of firepower will be wasted on him - instead of your Terminators and Land Raiders. If he does manage to wreck something in the meantime, all the better. Also handy if you have psyker issues.

The fool, the coward, and the ignorant proclaim that the warp is a realm of unknowable peril and indescribable terror, that it is the hell of countless ancient myths and legends. This is a lie, told by those whose authority is based on lies, to keep the masses terrified of the unknown. The warp is limitless power and its secrets are infinite; it is knowledge and strength, life and death, and the untapped potential to make and remake worlds. It takes only the discipline and the will to shape it; those who lack that clarity of purpose are liable to be shaped by it instead.

- Ahzek Ahriman of the Thousand Sons
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post #8 of 19 (permalink) Old 11-08-12, 10:02 AM Thread Starter
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So i've sorted out this:

Huron

10 Chaos Marines
slaanesh
power weapon -champion -
icon of excess
ccw instead of bolters


10 Chaos Marines
khorne
power weapon -champion -
icon of wrath
ccw instead of bolters

Land Raider
dirge caster

Land Raider
dirge caster

10 Terminator
slaanesh
icon of excess
2 lightning claw
1 chainfist
1 reaper AC
4 combi plasma
4 combimelta

At 1500 the "mad herd" of noise marines is not possible. Anyway, the plan is simple.

Landraiders with the marines roll on trying to get a turn 2 charge
Huron outflank with terminators and unleash madness

It's mad more than good!

Last edited by neferhet; 11-08-12 at 04:35 PM.
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post #9 of 19 (permalink) Old 11-08-12, 03:03 PM
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Allow me a little tweak:

Huron - 160

10xTerminators; MoS, IoE, 4xCombi-Melta, 4xCombi-Plasma, 8xLC, 2xPF, 2xReaper AC - 520
(8xLC+Combi-weapon, 2xPF+RAC+Icon)

10xCSM; MoK, IoW, CCW, No Bolters - 180
+Land Raider - 230

10xCSM; MoK, IoW, CCW, No Bolters - 180
+Land Raider - 230

Total: 1500

I'm not sure how you managed that last list, unless you accidentally wrote it for 2000 points. This version may be poor when it comes to objective holding but it's great at taking: your Terminators are bound to Infiltrate and the Raiders are bound to keep rolling ahead, so unless the dice hate you, you should make it to your opponent and start smashing. Quite the all in (as the original list) but when it works, it works wonders. In theory.

The fool, the coward, and the ignorant proclaim that the warp is a realm of unknowable peril and indescribable terror, that it is the hell of countless ancient myths and legends. This is a lie, told by those whose authority is based on lies, to keep the masses terrified of the unknown. The warp is limitless power and its secrets are infinite; it is knowledge and strength, life and death, and the untapped potential to make and remake worlds. It takes only the discipline and the will to shape it; those who lack that clarity of purpose are liable to be shaped by it instead.

- Ahzek Ahriman of the Thousand Sons
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post #10 of 19 (permalink) Old 11-08-12, 04:33 PM Thread Starter
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Yea my fault, I forgot to add huron's cost...
i'll edit the list, taking yur tweak
i guess i'm going to try this against IG.
BURN THE GALAXY!!

p.s I was wondering...can the troops in the raiders Infiltrate with their
tank?

Last edited by neferhet; 11-08-12 at 05:03 PM.
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