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post #11 of 30 (permalink) Old 04-04-12, 11:53 AM
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Lasscannons? That sounds like Alpha Legion to me... Firing pretty ladies at the Guardsmen to distract them while the Legionnaires get on with their dirty business.

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post #12 of 30 (permalink) Old 04-04-12, 03:00 PM
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Originally Posted by spanner94ezekiel View Post
Lasscannons? That sounds like Alpha Legion to me... Firing pretty ladies at the Guardsmen to distract them while the Legionnaires get on with their dirty business.
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5 terminators - 230
4 power weapons
1 chain fist
Heavy flamer
4 combi melta
Icon of nurgle
My only beef with your list OP. You have a squad with multiple roles. Its geared up to do anything, which is fine if that's your intention. I like to run my termies with 1 clear goal in mind, anti tank (and keel over the next turn), or CC/speed bump where they are best kept cheap.
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post #13 of 30 (permalink) Old 04-04-12, 03:28 PM
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I'm my book termys should either be geared for CC or anti tank. Not both.

CC - 5 man sized squad with twin lightning claws and in a LR

Or

3 termys with combo-melters

If's
If... u have a GD u could make one a champ for the 10 pts.
If... U have the points u could add a chain fist. Most tanks will move away tho the next turn and u will be out of range, if ur not shoot to bits by the next turn.
If... U are playing a infantry army u could use 1H flamer, 2 combo flamers.
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post #14 of 30 (permalink) Old 04-04-12, 11:52 PM Thread Starter
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The lascannon thing comes from me using my phone that's the only reason why I does that if I'm not paying attention to auto correct.

Maybe its something with the group I play with but I have found that I need the termies to be able to hold out a little in close combat after destroying a tank and of on the off chance they do live people have to focus on them for a turn saving my pm for a little longer. I will though how ever test out what you guys said with maybe having them as suicide units and I'll see how that goes for me, thanks for the ideas though. Should hopefully have a list at lunch time or when I get home.

How ironic it is that as fast as we spread progress and hope throughout the galaxy, the Tyranids spread death and despair. Only united can we hope to stand against them.

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post #15 of 30 (permalink) Old 04-05-12, 04:03 AM Thread Starter
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Hq
Daemon price - 175
Mark of nurgle
Warptime

Elites
3 terminators - 105
3 power weapons
3 combi melta

3 terminators - 105
3 power weapons
3 combi melta

Troops

7 plague marines -271
Champ with power fist personal icon
2 melta guns
Rhino
Combi flamer

7 plague marines -271
Champ with power fist personal icon
2 melta guns
Rhino
Combi flamer

7 plague marines -271
Champ with power fist personal icon
2 melta guns
Rhino
Combi flamer

Heavy support
2 Obliterators - 150

2 Obliterators - 150

Hq
Daemon price - 165
Mark of nurgle
Nurgles rot

Greater daemon - 100

Elites
3 terminators - 115
1 champion
3 power weapons
3 combi melta

Troops

7 plague marines -271
Champ with power fist personal icon
2 melta guns
Rhino
Combi flamer

7 plague marines -271
Champ with power fist personal icon
2 melta guns
Rhino
Combi flamer

7 plague marines -271
Champ with power fist personal icon
2 melta guns
Rhino
Combi flamer

Heavy support
2 Obliterators - 150

2 Obliterators - 150

Well now I have 3 different lists 2 here using the termies as a suicide unit and one with a greater daemon as extra punch, but please keep in mind the other list posted above and also tell me what you think of these 2 lists here.

How ironic it is that as fast as we spread progress and hope throughout the galaxy, the Tyranids spread death and despair. Only united can we hope to stand against them.

Aun'shi of the Tau Empire
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post #16 of 30 (permalink) Old 04-07-12, 11:56 PM
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Quote:
Originally Posted by Imperial Dragon View Post
Hq
Daemon price - 175
Mark of nurgle
Warptime Drop for moar points

Elites
3 terminators - 105
3 power weapons
3 combi melta

3 terminators - 105
3 power weapons
3 combi melta Good termicide units, I guess. Too expensive for my tastes, but I don't deny their effectiveness

Troops

7 plague marines -271
Champ with power fist personal icon
2 melta guns
Rhino
Combi flamer

7 plague marines -271
Champ with power fist personal icon
2 melta guns
Rhino
Combi flamer

7 plague marines -271
Champ with power fist personal icon Plague Marines aren't good in combat, and adding a Power Fist doesn't make them suddenly good in a fight. Cut them all and you could add... one whole Obliterator! Cutting the Champions too (10pts for one attack? Get real) gives you another 55pts for toys, like... a couple of Havoc Launchers on the Rhinos
2 melta guns
Rhino
Combi flamer Pay the extra 5pts for Havoc Launchers if you want templates.

Heavy support
2 Obliterators - 150

2 Obliterators - 150

Hq
Daemon price - 165
Mark of nurgle
Nurgles rot I guess it has it's uses.

Greater daemon - 100 Lovely unit, this

Elites
3 terminators - 115
1 champion
3 power weapons
3 combi melta Why champion?

Troops

7 plague marines -271
Champ with power fist personal icon
2 melta guns
Rhino
Combi flamer

7 plague marines -271
Champ with power fist personal icon
2 melta guns
Rhino
Combi flamer

7 plague marines -271
Champ with power fist personal icon
2 melta guns
Rhino
Combi flamer Again, drop Power Fists, Personal Icons and Combi-Flamers for Havoc Launchers and maybe a couple more Terminators

Heavy support
2 Obliterators - 150

2 Obliterators - 150

Well now I have 3 different lists 2 here using the termies as a suicide unit and one with a greater daemon as extra punch, but please keep in mind the other list posted above and also tell me what you think of these 2 lists here.
Second one's better, IMHO. You have enough Melta in the units of Plagues and the four Obliterators, but you've got quite a weak melee offense with the Plague Marines, so the Greater Daemon goes some way towards mitigating that. Still dies like a cheap hooker when you fight Dark Eldar, but life's life and you can't do anything about it.

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post #17 of 30 (permalink) Old 04-09-12, 08:18 AM Thread Starter
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I can see your points on having more points for oblits etc I guess I could see how it goes but in a way I would like to be able to take down a few enemys during combat, I'll write something up and see if I like the idea on paper but I've always gone to battle with powerfists so I'll see if I can change old habits.

I do have a question though, how would you make the termie units cheaper? Just dropping off a combi melta? I was even thinking of running them with plasma just to be able to take down other termies with a few extra shoots from plasma.

How ironic it is that as fast as we spread progress and hope throughout the galaxy, the Tyranids spread death and despair. Only united can we hope to stand against them.

Aun'shi of the Tau Empire
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post #18 of 30 (permalink) Old 04-09-12, 01:48 PM
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You can't make the Terminators cheaper whilst retaining their efficiency - I just don't like Combi-Melta Terminators that DS, kill a tank, and then die. I think that Outflanking/Infiltrating Chosen with three Meltaguns would be better, as they can't scatter and still pose a credible threat the turn after they arrive - the Terminators can charge you with 9 PW attacks at WS/S 4, which isn't really scary unless you're fighting Guard or Tau. Chosen demand you to direct firepower at them, or they'll slag another vehicle, or pile the pain on a Monstrous Creature, next turn.

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post #19 of 30 (permalink) Old 04-09-12, 04:36 PM
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True it's a risky tactic but it works. 105 points for a 250 point land raider is a good trade I think.
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post #20 of 30 (permalink) Old 04-09-12, 09:52 PM
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What if your opponent didn't bring any Land Raiders? What if they're bubble-wrapped? What if you scatter out of range? What if you mishap? What if you miss, or fail to penetrate, or roll 1-2 on the damage chart?

Too much can go wrong with them. Leave near-suicidal melta-drops to the Blood Angels, who can and will do it a lot more effectively than you.

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