The kingellesar you've got it all wrong! No disrespect, but your advice is in response to the generic bolt/fiends or fatecrusher lists. Both those builds have proven there worth for their success at Ard Boys tournaments. However, the new daemon list making a name for itself is the mono-nurgle epidemius/Ku'gath build.
The thinking behind it is that epidemius is telleported at the most remote corner of the board and avoid attension or travel with 15-20 plaguebearers or 7-9 nurglings. With epidemius propperly protected, the super GUP and 3 nurgle princes aim to get 20+ kills. Epidemius comes in here, because for every 5 or so kills made by a nurgle daemon or something with the mark of nurgle something happens that improve ALL nurgle followers in the game.
At 20+ kills your average plaguebearer has a 3+ feel no pain, wounds all non vehicle models on a 2+, and has a power weapon (the book says 'all wounds made by followers of nurgle ignore armor saves' but power weapon more or less captures the meaning).
This is why so many plaguebearers are fielded. Once the tally is at full, 10 plaguebearers are fighting and winning against assault terminators, slaughtering MCs, and laughing off anything that doesn't ignore fnp. All those bonuses however, extend to enemy nurgle followers (them killing your models, counts toward the 20+ tally as well), so the only downside to this list is that fighting a csm army with nurgle marked units, or another mono-nurgle list can get a bit harry.
In response to the list itself, drop the bloodletters and grinder. They don't contribute to, or benefit from, the tally (if anything, they'll hamper it), and as such have no purpose in the list. A 3rd nurgle prince and some more plaguebearers will fit in better. Drop noxius touch on the PB's though, one guy out of 10-15 wounding on 2's aint worth much
For heavy support
Take that nurgle prince build, drop noxius touch (after 10 kills ALL your nurgle daemons get it free), and copy that build 2 more times, minus wings on the other two (120 just for 2 sets of wings ain't worth it unless you play 2500 points). In short, get 3 nurgle princes. You'll be relying on them to build up the tally and should have as many of them as legal.
Last edited by red baron; 10-05-11 at 03:18 AM.