Still for us power gaming jerks they are a perfect reason to take things easy, since if you lose its often not your fault so it really takes the edge of a match, and allows you to take it easy since losing more then you win with daemons often has nothing to do with the player.
I am not a casual player by any means. Me and a guy who travels to tournaments and stuff go through codexes constantly to find hidden synergies and what-not. Him, and everybody else I play with up here, conclude that the daemon codex feels very rushed and pretty weak and subpar and perhaps only about half of your games you get to use actual strategy to try and win. The other half is just pure random luck because of way the army is setup with Daemonic Assault.
I will be the first to admit that I am just letting a couple of bad games influence my decision, but this army has screwed me so much it is becoming unbearable. Just really stupid that I only get to start out with half of my army, and a 1/3 of the time not even the half that I want. My opponent just gets an entire free turn of shooting at all of my stuff. My stuff will randomly just explode before I even get to do anything with them. And even when they do get in combat, they aren't very good at it. I don't even really get to position the stuff in the place that I want until turn 2+. And even then, I am limited by a 6" radius around a guy with an icon.
This was a list that I played last Tuesday (trying to recall off the top of my head):
1 Bloodthirster UH + BotBG
1 Skulltaker + Juggernaut
4 squads of 5 Pink Horrors (1 pink horror in each squad with bolt and one squad had changeling)
2 Soul Grinders (both Phlegm)
16 or 18 or so bloodletters with Chaos Icon
I don't quite remember the list and I dont have my codex on hand.
played against chaos space marines the first round. he had a slaanesh daemon prince with warp time (the most amazing psychic power in 40k right now?) and a nurgle deamon prince with "the good aura of decay". i brought in both grinders, bloodthrister, and bloodletters with skulltaker first turn. he has this devastator squad ( i cant remember name of the chaos marine equivalent) with 4 assault cannons (havoc guns? or something like that? its the chaos marine equivalent) just sitting on the edge of some area terrain all the way in the back and those two big ass deamons right in the middle. so, i put my bloodthirster down and it scatters some ridiculous number towards that havoc squad. his havoc squad unloads into the bloodthrister and deals 4 wounds. i fail 3. yeah... read that <-----
nurgle deamon prince walks up to bloodthirster. aura of decay. rolls a 6 on the wound and i roll a 2 on the save. 275 points. gone. didn't even get to move it. and this shit happens A LOT. i got a friend who plays Dark Eldar. everytime Bloodthirster hits the board, he just unloads 12 dark lances into him and he dies. every frikkin' time. and then what pisses me off, is i can dump a salvo of 60 warp fire shots into a squad of marines, somehow be so awesome as to deal only 11 wounds, and then he saves all except for 1. MEQ armor is so amazing against me, but when i get it, it fails everytime. -_-
2nd round, i got the wrong half to come in against a Tau player. i did not see another unit come out of reserve until turn 4. so i just quit. army is so dumb...
I'll tell you what: Give me a competitive 1500, 1750, and/or 2000 pt list that you play.