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post #11 of 14 (permalink) Old 05-11-10, 04:06 AM
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What about the risk of taking multiple rounds of shooting as opposed to just one?
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post #12 of 14 (permalink) Old 05-11-10, 08:03 AM
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That's perfectly fine, you are a Nurgle Herald in a unit of PB's your job is to get shot at and survive.

End of the day a single breathe shot is never going to compensate for loosing around 200pts of models (Breathe Palanquin herald and say 7 PB's). Even if you do hit it is only 4's to wound which is ok.

If you want to have a breathe bomb then you have to take Flamers, end of. You get 3 Breathe templates for 105pts, almost the same as the Palanquin, Breathe Herald on his own. That means you get 3 times as many hits and suddenly wounding on 4's is not so mediocre.

Dropping a single Breathe template in close is never going to do a lot of damage (exclude a lot of luck) and then your Herald is going to get counter charged and die like a chump to the first lot of power weapons/fists that swing his way as he will be in combat too early and the tally won't have kicked in.

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aka Team Scotland 40k Captain 2012
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post #13 of 14 (permalink) Old 06-03-10, 04:20 AM
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This is a nice army list you have posted. In fact it has made me want to start the Mono Nurgle army and run the list as presented. Rep worthy for sure.

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post #14 of 14 (permalink) Old 06-03-10, 12:32 PM
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Mono Nurgle is terribly slow and suffers greatly against armor. The posted list doesn't have much mobility or anti-tank, so mech runs right over it. Kill the Princes and you lose.

It's not very competitive, unless you play a bunch of noobs with foot armies.

My thoughts on Mono Nurgle

My blog: Blackjack & Hookers

Daemon Guide, Necron Guide

My armies:
Dark Angels/Space Marines
Space Wolves
Orks
Daemons
Skaven
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