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post #1 of 2 (permalink) Old 06-28-16, 01:22 AM Thread Starter
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Default 1750 nurgle leadership abuse

The list is a combination of a Renegades of Vraks CAD and a Daemonic Incursion detachment. It hopefully works together pretty well. The idea is the renegades start on the field. Nurglings infiltrate somewhere as per usual. I'm hoping to deepstrike the 60 plaguebearers and 3 soul grinders turn 2. The shell shock (pinning at -1LD) rule on the heavy quad launchers plus the global -1 LD from the doomsday bell should help keep frustrating units pinned. Not sure if i'm sold on the forgehost. I included it for anti-flier and anti-tank, but there might be better options out there.

Tallyband:
Herald of Nurgle, greater locus of fecundity, doomsday bell 100
10x plaguebearers, icon of chaos 100
10x plaguebearers, icon of chaos 100
10x plaguebearers, icon of chaos 100
10x plaguebearers 90
10x plaguebearers 90
10x plaguebearers 90
3x nurglings 45
Forgehost:
Soul grinder of nurgle 150
soul grinder of nurgle 150
soul grinder of nurgle 150

Renegades of Vraks CAD:
Renegade command squad, ordnance tyrant, covenant of nurgle, 5x disciples, banner of hate, command net vox 125
20x plague zombies 60
20x plague zombies 60
20x plague zombies 60
Field artillery battery, 2x heavy quad launcher, 6x crew, militia training 70
Field artillery battery, 2x heavy quad launcher, 6x crew, militia training 70
Field artillery battery, 2x heavy quad launcher, 6x crew, militia training 70
ADL with comms relay 70
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post #2 of 2 (permalink) Old 08-09-16, 09:52 AM
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The issue I see here is that you are dependent on those guys coming in turn two. If they don't, you're completely screwed with no other targets out there except your artillery. That tallyband can footslog across the board, I promise. It's much tougher than you think if you can move from cover to cover. Additionally when there are 60 plague zombies and 60 plaguebearers coming towards you you don't tend focus on the annoying artillery in the back. Threat overload. You'll lose some of course but as long as they don't have Str 8 large blasts you're going to be fine. Even then it's not a guarantee. The soul grinders can be either or. They've got the range to be deployed normally or deeps trike them in to give your opponent ANOTHER thing to worry about other than your artillery

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