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post #1 of 19 (permalink) Old 03-19-16, 01:10 AM Thread Starter
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Default a new 1500pnt tzeentch list

we have a teams tournie coming up and I was thinking about running this list instead of my Thousand Sons list now that the curse of the wulfen has powered them up.

HQ

Kairos Fateweaver

Lord of Change
-Endless Grimoire
-GoTN

troops
17 horrors w/icon

12 horrors w/icon

Heavy Support
Daemon Prince
-MoT
-wings
-lvl 3
-Armour

Daemon Prince
-MoT
-wings
-lvl 3
-Armour

was still thinking whether or not to move the GoTN to one of the princes. this should give me a lot of psychic shooting options and keep everything flying.

any thoughts?

Orkz - 30W 14L
Black Templar - 6W 5L
Thousand Sons - 7W 8L
Tzeentch Daemons -4W 4L
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post #2 of 19 (permalink) Old 03-19-16, 04:01 AM
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I might move the GoTN to one of the princes, then drop a few Horrors in order to get 2 Greater Rewards on that LoC for survivability, myself!

I forget what Endless Grimoire does, but I imagine it's one of the good artifacts out of the Wulfen supplement.

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post #3 of 19 (permalink) Old 03-19-16, 05:05 AM Thread Starter
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the endless grimoire says if the bearer takes all his spells from change then he knows all the spells from change.

Alas though upon re-reading it only a Herald can take the Endless Grimoire.

So will need to re-think what I'm doing with the LoC so yeah I will probably look at making him lvl3 and get a couple of greater rewards as you suggested.

Orkz - 30W 14L
Black Templar - 6W 5L
Thousand Sons - 7W 8L
Tzeentch Daemons -4W 4L
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post #4 of 19 (permalink) Old 03-22-16, 11:21 PM Thread Starter
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I think this is what i've settled on. What do you guys think?

Kairos Fateweaver

Lord of Change
-2 greater rewards

troops
13 horrors w icon

12 horrors w icon

heavy support
Deamon prince of tzeentch
-Daemonic flight
-warp forged armour
-mastery lvl3
-greater reward

Deamon prince of tzeentch
-Daemonic flight
-warp forged armour
-mastery lvl3
-grimoire of true names

Orkz - 30W 14L
Black Templar - 6W 5L
Thousand Sons - 7W 8L
Tzeentch Daemons -4W 4L
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post #5 of 19 (permalink) Old 03-23-16, 08:28 AM
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How do Tzeentch lists like this usually operate on the table? Lots of summoning and the FMC's swooping to stay alive?

www.communitycomp.org/

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post #6 of 19 (permalink) Old 03-23-16, 09:25 AM
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Originally Posted by Squire View Post
How do Tzeentch lists like this usually operate on the table? Lots of summoning and the FMC's swooping to stay alive?

I played a tournament the other weekend with a full Tzeetch list. I came in second in the whole tournament, without summoning a single unit.

Short version, with enough warpcharges you have an absolute shitton of shooting with the tzeentch powers ranging from STR D6 Novas, STR 5 Ap4 shots and STR D on top of it. It can work, you just need to move the shooting to the psychic phase instead of the shooting phase
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post #7 of 19 (permalink) Old 03-23-16, 10:30 AM
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Originally Posted by Nordicus View Post
I played a tournament the other weekend with a full Tzeetch list. I came in second in the whole tournament, without summoning a single unit.

Short version, with enough warpcharges you have an absolute shitton of shooting with the tzeentch powers ranging from STR D6 Novas, STR 5 Ap4 shots and STR D on top of it. It can work, you just need to move the shooting to the psychic phase instead of the shooting phase
Interesting. Presumably it doesn't do so well in maelstrom type missions though? If everything is swooping all game

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post #8 of 19 (permalink) Old 03-23-16, 11:02 AM
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Interesting. Presumably it doesn't do so well in maelstrom type missions though? If everything is swooping all game
That depends - In my list I used the horrors to grab objectives and occasionally landed a prince to get a objective. Even with a psyker heavy loadout, a Daemonprince still packs a punch over regular units, so he can dish out some pain if you need him to land for a turn.

I will say though, that I sorely underestimated the amount of dakka. In one turn, I destroyed Commander Pask, his two bodyguard tanks, 2 Chimaeras and a full veteran squad all from 1 round of psychic shooting. People tend to focus on summoning, which can be used late-game if needed, but the first couple of rounds are usually just all out offensive. That's a LOT of shooting.
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post #9 of 19 (permalink) Old 03-23-16, 04:19 PM
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That depends - In my list I used the horrors to grab objectives and occasionally landed a prince to get a objective. Even with a psyker heavy loadout, a Daemonprince still packs a punch over regular units, so he can dish out some pain if you need him to land for a turn.

I will say though, that I sorely underestimated the amount of dakka. In one turn, I destroyed Commander Pask, his two bodyguard tanks, 2 Chimaeras and a full veteran squad all from 1 round of psychic shooting. People tend to focus on summoning, which can be used late-game if needed, but the first couple of rounds are usually just all out offensive. That's a LOT of shooting.
That's impressive. If you don't mind me asking, what was your list composed of?

Building a mono-Tzeentch daemon army appeals to me but they'd need to bring out a plastic Lord of Change first, it's the only greater daemon model I'm not keen on

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post #10 of 19 (permalink) Old 03-23-16, 08:23 PM
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The Flying Circus can work, though I suspect against a multi-Flyrant Nid list things would get... hectic. And nids have enough psychic dice to shut down some key powers.

CSM Plog, Tactica

What sphinx of plascrete and adamantium bashed open their skulls and ate up their brains and imagination? Imperator! Imperator!
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