Join Date: Sep 2010
Location: Perth, Western Australia
played the tournament just gone, the captain used me as the list to take the ones that everyone else in the team didn't want to face so was up against it every game.
Just a brief summary
game 1 eldar (L) points 36-16
was going first had the int seized
things of note
first turn lost a DP to the wraithknight
killed wraithknight turn one with prismatic gaze from fatey and a bolt of change.
3 of the objectives turned were skyfire nexus which didnt help but he was sucked in to trying to kill fatey which he couldn't.
summoned two burning chariots which toasted his farseer and unit.
couldn't hit the warp spiders who spent the whole game just grabbing objectives.
total losses 1 DP, LoC, a unit of horrors, a burnibg chariot and half of one unit of horrors
his losses farseer and his unit, 2 units of jetbikes, wraithknight, a unit of swooping hawks, and a couple of other models no other full units
he scored 18 of his points from tacticle objectives alone.
Game 2 tau (D) 16 - 16
not much to say on this game i killed all his units except some command squad thing that was impossible to kill something that if my AP was better than his armour save some etheral thing he had just allowed him to roll equal or above the AP score and it avoids the wound and when i did wound everything had 4 wounds and any "D" just sucked up by pods. so nothing really happened in the game.
again fatey best on ground i lost one DP and a chariot, 1 unit of horrors
he lost 5 units, but had some skimmer things running around getting objectives, in hindsight should of killed the skimmers rather than trying to kill the tau command unit.
game 3 Necrons (W) points 18-11
LoC and fatey ran amok in this game both had prismatic gaze
got the int siezed again
lost a DP first turn again
then my first turn fate D'ed the barge and LoC d'ed the triarch stalker, pink horrors flickering fires one unit of warriors to death, grounded my remaining DP turn 2 and then charged him to keep him grounded with snake looking things the DP made short work of them in the two assault turns. flyer came in put 2 wounds on the LoC used Fatey's re-roll to keep him up. then one vector strike from LoC and then prismatic gazed to death.
game 4 (L) tyranids points 18-12
two flyrants grounded my LoC and a DP then swamped them but they survived to the last turn before the DP finally died and the LoC was on one wound thanks to the rewards 4+ FnP and the extra wound and will not die one.
fatey killed 2 units of gaunts, zoanthropes, gargoyles, a flyrant and warpstorm table turned the other flyrant into a herald.
going second in every game hurt
objective based games are not your friend against fast armies
fateweaver is an absolute beast (can't wait to team him up with be'lakor)
ask about other peoples units that your not sure of.
and remember to claim objectives and to draw your cards every turn
but most of all was a fun day and the games were all learning curves as i had never played that kind of eldar army or the tau or the necrons. i have played those armies before but not set up. the way they were set up was just basically to win on objectives.
Orkz - 30W 14L
Black Templar - 6W 5L
Thousand Sons - 7W 8L
Tzeentch Daemons -4W 4L