my first go at Tzeentch daemons - Wargaming Forum and Wargamer Forums
 
LinkBack Thread Tools Display Modes
post #1 of 4 (permalink) Old 09-30-14, 12:45 AM Thread Starter
Senior Member
 
Woodzee316's Avatar
Woodzee316's Flag is: Australia
 
Join Date: Sep 2010
Location: Perth, Western Australia
Posts: 564
Reputation: 4
Default my first go at Tzeentch daemons

g'day all
just scored myself some Tzeentch daemons and was just looking for some advice on what else would go with the army.

I have
Kairos Fateweaver
Changeling
burning chariot
6 screamers
50 pink horrors
daemon prince with wings

any of these you guys think aren't worth using or is it pretty much a decent start for my first army of Tzeentch daemons?

Orkz - 30W 14L
Black Templar - 6W 5L
Thousand Sons - 7W 8L
Tzeentch Daemons -4W 4L
Woodzee316 is offline  
Sponsored Links
Advertisement
 
post #2 of 4 (permalink) Old 09-30-14, 01:43 AM
Entropy Fetishist
 
Mossy Toes's Avatar
Mossy Toes's Flag is: USA
 
Join Date: Jun 2009
Location: Eš
Posts: 4,249
Reputation: 117
Default

The only thing not worth using as the mini that it represents is the Changeling. He's aaaaaaaaawwwwwweeeeeeffffffuuuuuuuuuuuuul. He might get useful again next Daemons codex, but as it stands--just field him as a Herald of Tzeentch with Grimoire, or something.

Fateweaver is great. I never want to run a list without him, basically. Always your Warlord for his great trait; always able to reroll one D6 once per player turn; always able to fly and avoid most shooting; almost always able to hit multiple units with his Bolt of Change and other psychic powers (to say nothing of throwing around Prescience or Psychic Shriek reliably)... He is worth his points for the first two things there alone.

And if you take Fatey, you should also take a Exalted Reward you swap for a Grimoire (like I mentioned on that Herald above), because always being able to reroll a crappy Grimoire is golden.

The Burning Chariot is usually fragile as all hell, but after you throw that Grimoire on it--that's when it gets almost invulnerable. A 3++ invuln rerolling 1s? As long as you avoid a 2, you're pretty much good! Then throw out all sorts of painful shooting that can be modified to exactly whichever type of opponent you're up against... just make sure it doesn't get assaulted, because it has to get pretty close to the enemy.

Horrors... I generally field them in 11-horror blocks. That makes for a nice, cheap 2 warp charge power bank for your big casters. Always roll on Daemonology with your Horrors, since you're gonna get that Primaris, your Tzeentch Primaris, and a random Daemonology power (hopefully Cursed Earth) to boot. These squads are especially nice behind an ADL, if you can field one, since that makes them have a 2+ cover save... rerollable. And blessings (like Cursed Earth, or Prescience from the Herald in the squad) can still be cast unhampered by a unit that's gone to ground.

Flamers are... decent, but not spectacular, I think. Get some if you want, but you're fine for not having any.

I would be tempted to run that Daemon Prince as Be'lakor, the unmarked special character that is available through online purchase (rules and mini--the rules dataslate is shockingly inexpensive, and can go with CSM or Daemons). Be'lakor can cast a Shrouding bubble that lets your Tzeentch daemons like Fateweaver and Screamers Jink for a 2+ cover save (rerollable thanks to Daemon of Tzeentch!). The only real conflict there, though, is that Fateweaver, a Grimoire-Herald, and Be'lakor are each an HQ choice--so you'll need to run two Combined Arms detachments, or run Be'lakor as an allied CSM HQ, or something.

Nothing wrong with running the DP as a Tzeentchi DP, just... a Lord of Change is a lot better in a lot of ways, statwise. The DP has the advantage of being able to buy himself 3+ armor and take powers from Telepathy & Biomancy, I guess. He can also take the Grimoire (of which you can only have one in your army, unfortunately) as a Heavy Support choice, thus allowing Fatey, Be'la, and a Grimoire all in one force org chart... albeit they're all models that cost a loooot points and have T5 and not too many wounds. Still, if you get Cursed Earth on that Prince... what a trio of psyker-FMCs, eh?

CSM Plog, Tactica

What sphinx of plascrete and adamantium bashed open their skulls and ate up their brains and imagination? Imperator! Imperator!
Mossy Toes is offline  
post #3 of 4 (permalink) Old 09-30-14, 01:59 AM Thread Starter
Senior Member
 
Woodzee316's Avatar
Woodzee316's Flag is: Australia
 
Join Date: Sep 2010
Location: Perth, Western Australia
Posts: 564
Reputation: 4
Default

cheers for that run down Mossy that goes along way to helping me out.

this has been my secret army build to take to our games group so no one knows it's coming. so that advice is golden hopefully it will hit the table and wreak some havoc.

Orkz - 30W 14L
Black Templar - 6W 5L
Thousand Sons - 7W 8L
Tzeentch Daemons -4W 4L
Woodzee316 is offline  
 
post #4 of 4 (permalink) Old 09-30-14, 03:48 AM
Entropy Fetishist
 
Mossy Toes's Avatar
Mossy Toes's Flag is: USA
 
Join Date: Jun 2009
Location: Eš
Posts: 4,249
Reputation: 117
Default

Just played a tournament with a list based around Fateweaver, Be'lakor, Screamers, and some CSM Bikers with a nasty Lord, and placed 3rd in it. Don't forget to use Be'lakor's Invisibility every turn--that's one of the best advantages he has to offer! The ability to make everything in a certain bubble get 2+ cover saves (or things that can't Jink get 3+ cover saves purely by being behind the things that can jink), also, is... invaluable. My Invisible & 2+ cover Bike squad faced down a turn of shooting from 6 Wave Serpents, 4 Dire Avenger squads, and 2 Fire Dragon squads--the entire enemy army's 1500 points of shooting--and lost only one model.

CSM Plog, Tactica

What sphinx of plascrete and adamantium bashed open their skulls and ate up their brains and imagination? Imperator! Imperator!

Last edited by Mossy Toes; 09-30-14 at 03:57 AM.
Mossy Toes is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Army Lists > Chaos Daemon Army Lists

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome