Be'lakor 1850p competitive. - Wargaming Forum and Wargamer Forums
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post #1 of 12 (permalink) Old 12-26-13, 06:04 PM Thread Starter
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Default Be'lakor 1850p competitive.

I'm playing a 6 game tourne in a fortnight 1850p. There are restrictions to keep the cheese away so my list is a little different then whats usually played. 2 games are 7 objectives, 2 are kill points and 2 are 5 objectives, so a lot of objective games hens my big troops choice and the portaglyph. A little scary in the kill points games so maybe making a bigger PB unit and adding some more offence meaning I'm relaying heavily on the portaglyph for troops. Ideas on how to make it better?

HQ
Belakor 350p
Classic DP but knows all the telepathy disciplines, shrouded, eternal warrior and some other nice stuff. Invisibility and puppetmaster will be very nice to have.

HoT, ML 3, Loc conjuration 120p
Horrors boost, one really good shooting unit w. rerolls.

HoK, jugger, exalted grimoure, Loc wrath 155p
HoK, jugger, exalted portaglyph, Loc fury 150p


Elite
5 beasts of nurgle 250p
Shrouded, fast and hard to kill.

5 Crushers, bloodhunter, 2x lesser, 250p
Invisibility from Be'lakor and the grimoure will make this unit very hard to meet and to kill.

Troops
10 Plaguebearers 90p
10 Plaguebearers 90p
10 Plaguebearers 90p
20 horrors 180p
10 horrors 90p
1820p
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post #2 of 12 (permalink) Old 12-27-13, 10:19 AM
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Before anyone can really give you any help, what are the restrictions on the lists?

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post #3 of 12 (permalink) Old 12-27-13, 02:27 PM Thread Starter
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There will be few fliers max 1-2 but other then that most list are viable but they will be penalised so hard that no one will play them. So good list without the cheese. Tau, Eldar and nids will be well represented. For CD the restrictions are max. one SG, one unique FMC or 2 FMCs, one cavalry, 60 troops, no screamers w. grimoure, and 14 hounds.
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post #4 of 12 (permalink) Old 12-27-13, 08:24 PM
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Damn, they kinda took a dump on what Demons can take. The list looks good overall but I would take Soul Grinders over the Nurgle Beasts. Gives you some skyfire and could take some of the heat off of Be'lakor.

EDIT: And perhaps drop one of the HoK and find some points for Skulltaker to go with the Crushers.

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post #5 of 12 (permalink) Old 12-27-13, 09:40 PM Thread Starter
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Originally Posted by NostromanNeckTie View Post
Damn, they kinda took a dump on what Demons can take. The list looks good overall but I would take Soul Grinders over the Nurgle Beasts. Gives you some skyfire and could take some of the heat off of Be'lakor.

EDIT: And perhaps drop one of the HoK and find some points for Skulltaker to go with the Crushers.
Taking away a herald takes away the grimoure or portaglyph booth witch I need considering all the objectives. Taking away the beasts leaves me with only one attack option. My biggest concern is wether or not I have to few attack units as is.

I'm thinking maybe taking some Dnettes over the small horrors and 10 PBs? Fast and can kill most normal units. But if I'm to elaborate even bigger it would be to some how find 200p for another fast attacking unit like more beasts or seekers?
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post #6 of 12 (permalink) Old 12-27-13, 09:46 PM
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Default Be'lakor 1850p competitive.

Demonettes would be fine to take over horrors, but definitely keep the plague bearers they are great objective holders. I can see you reasoning behind keeping the portalglyph but honestly from past experiences beasts of nurgle really don't do much. You'd do better with souls grinders. Also outflanking seekers aren't a bad option just be smart with them as they can get mowed down in droves.

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post #7 of 12 (permalink) Old 12-27-13, 10:35 PM
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I sure hope they gave the other armies the same absurd limitations as they did yours. Stopping Screamerstar I can understand but Flying Circus? Soul Grinders?! Flying Circus isn't even that strong and Soul Grinders are nowhere near as OP as they were when the new Daemons codex first hit the shelves.

As for the list itself; your list is too focussed on defence imo, even for me You're still allowed 1 Soul Grinder so I suggest you take it. There's really no point in bringing more than 3 Beasts because all they are there for is to support your Horrors, I suggest you drop 2 or maybe even 3 to free up some points for your Soul Grinder. With this many troops the Portalglyph becomes rather underwelming as well.

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post #8 of 12 (permalink) Old 12-28-13, 10:47 AM Thread Starter
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The thing is that as there are 4 missions with 5-7 objectives and 2 killpoints games I need durable units and lots and lots of troops. The missions are made to penalis cheese and forcing everyone to take lots of troop. To get full points you need to take all objectives without beeing challenged and get linebreaker and warlord. That is why the portaglyph is so important. I to feel that my units are rather defencive and that my offence is limited but I dont really know how to make it work. I could skratch the beast but they are one of the most hard to kill units in the game w. shrouded, 4wounds and that they can heal. Taking Dnettes over 12 horrors and 10 PBs will do a little for my offence but is it enough? Ive considered taking a SG but with all the lascanons and melta out there I feel thats Im just giving away a killpoint and w. phlegm they are random and w. their skyfire they are under 1 HP/ shooting. Not super.
If you have anything more I love to hear it otherwise I guess its back to the drawingbord.
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post #9 of 12 (permalink) Old 12-28-13, 10:15 PM Thread Starter
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This is what the I've come up with.

HQ
Be'lakor 350p
HoK, jugger, lesser, greater, loc wrath 155
HoN, loc fecundity, ML 1 95p
Skulltaker, jugger 145p

Elite
5 crushers, bloodcrusher, lesser, icon, banner 260p

Fast attack
6 drones, plaguebringer, lesser, icon, banner, 297p

Troops
10 pbs 90p
10 pbs 90p
10 pbs 90p
10 Dnettes 90p
10 Dnettes 90p
10 Dnettes 90p
540p
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post #10 of 12 (permalink) Old 12-29-13, 07:59 AM
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I like it. The plague drones can be useful as a fast moving tarpit. Just be careful and pick your targets. Don't let your opponent tarpit your tarpit! I've seen drones get bogged down in gaunts and guardsmen for entire games.

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