SS-Kampfgruppe Spindler

» Statistics
Page Views: 1343
Last Updated: 10-07-2012
» Army Logo
» Army of the Week

Tash'var Cadre
Army Name Race Game System Points
SS-Kampfgruppe Spindler Human Flames of War 1785
» SS-Kampfgruppe Spindler

SS-Panzergrenadiere are from the elite Waffen-SS and have been battle hardened through the cauldron of Normandy. They may have lost some of their heavier equipment, particularly their tank support, but they are still highly motivated and professional.

SS-Panzergrenadiers are well equipped with machine-guns and Panzerfaust anti-tank launchers to help defend against both enemy infantry and tanks.
» Army Details
German Late-War

SS-Kampfgruppe Spindler

SS-Kampfgruppe Spindler HQ
2x Cmd Panzerfaust SMG team
2x Panzerschreck team
2x Sniper team

Combat Platoons

SS-Panzergrenadier Platoon
1x Cmd Panzerfaust SMG team
6x Panzerfaust MG team

SS-Panzergrenadier Platoon
1x Cmd Panzerfaust SMG team
6x Panzerfaust MG team

SS-Panzergrenadier Platoon
1x Cmd Panzerfaust SMG team
6x Panzerfaust MG team

Divisional Support
SS-Panzer Platoon
3x Panther A

Company Points: 1785
» History/Fluff

Panther A
Mobility: Standard Tank
Front Armor: 10
Side Armor: 5
Top Armor: 1
Equipment: Wide tracks
  • 7.5cm KwK42 gun
    Range: 32"/80cm
    Rate of fire: 2
    Anti Tank: 14
    Firepower: 3+
  • Co-ax MG
    Range: 16"/40cm
    Rate of fire: 3
    Anti Tank: 2
    Firepower: 6+
    Notes: ROF 1 if other weapons fire.
  • Hull MG
    Range: 16"/40cm
    Rate of fire: 3
    Anti Tank: 2
    Firepower: 6
    Notes: ROF 1 if other weapons fire.

Infantry Teams

MG team
Range: 16"/40cm
Rate of Fire: 3
Anti Tank: 2
Firepower: 6+
Notes: ROF 2 when pinned down.

Panzerschreck team
Range: 8"/20cm
Rate of Fire: 2
Anti Tank: 11
Fire Power: 5+
Notes: Tank Assault 5

Sniper team
Range: 16"/40cm
Rate of Fire: 1
Anti Tank: 0
Firepower: 4+
» Modelling and Conversion Information
Company type:
SS-Kampfgruppe Spindler HQ - p.55
Kampfgruppe Marsch!
Once each turn, you may re-roll one die rolled to receive Reserves of your force.

SS-Kampfgruppe Spindler is considered Fearless Veteran unless otherwise noted.

National Rules:
*Please note that I am only including the National Rules that can be/are used with this list in its current form. I am leaving out some German national rules, like Mounted Assault.


Any German platoon with a Platoon Command Team may attempt a Storm trooper move in its assault step. Roll a Skill Test for each platoon.
  • If the test passed the platoon treats the Assault step as a movement step in which it can move up to another 4 inches, regardless of its normal movement distance.
  • I the test is failed, the platoon cannot move any farther this turn.

Mission Tactics

If a Platoon Command team is Destroyed another team takes over immediately. Remove any other team in the platoon that is within Command distance of the command team and replace it with the original platoon command team. (This rule also works with tanks as well.)
» Rule Set basic introduction: Flames of War
Brief Introduction to Flames of War
Flames of War is a World War II tabletop miniatures wargame created by Battlefront Miniatures Ltd. The Flames of War miniatures game allows you to command a company level force and 'Re-enact' battles from the European and South African theatres of World War II or to carry out missions against other Flames of War armies. The miniatures used in the game are to a 15mm scale (1/100). Battlefront Miniatures Ltd itself is situated in New Zealand.

The Flames of War miniature game takes place over a series of phases in which the players take turns to do; movement, shooting and close combat. If you are unfamiliar with this game, then you're probably thinking, "That sounds a lot like the Gameplay in Warhammer 40K". If you are thinking that, then you're exactly right! This sequence of gameplay allows for those unfamiliar with rules to learn them quicker.

Players control their armies using company-level tactics. Their army is divided into squads, each represented by a single stand. The miniatures themselves are usually sold in Platoons which consist of several stands of miniatures. As I may have not explained this well enough, here is one squad (or 'half-squad') of infantry (on one stand):

Stands are not only used for Infantry but are also commonly used for either an Artillery piece (including the crew) or a single vehicle. Aircraft are also involved in the game (well, it'd be silly for them not to be) and have their own Flying stands. Aircraft are represented with a slightly smaller scale to everything else (1/144).

The Flames of War miniature wargames armies are determined by using a Points system similar to that used in Warhammer 40K and Warhammer Fantasy Battle. D6 (six sided dice) are used for the gameplay, again, as with W40K and WFB.

The rulebook contains lots of different scenarios and missions allowing you to fight in Battles which happened years ago in World War II and capture objectives etc. To add to that, each individual Sourcebook has further scenarios in which you can participate (scenarios in Sourcebooks are usually linked with the subject of that specific Sourcebook).

The Flames of War rulebook doesn't only contain army lists and scenarios, but it also contains lots of background information about battle that took place in World War II. It also has Painting, assembling and army building guides to help you get started with the basics.
For the best viewing experience please update your browser to Google Chrome