Batalion Armii Krajowej (Late War)

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Last Updated: 15-07-2012
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Army Name Race Game System Points
Batalion Armii Krajowej (Late War) Human Flames of War 1565
» Batalion Armii Krajowej (Late War)

The Armia Krajowa (Home Army) had been planning for the Warsaw Uprising since 1941. However, its leaders wisely realised that they would have to wait until Germany was at its weakest point before launching the insurrection. Until then, districts were formed within the city, each with several battalions of AK troops ready to fight at a moment's notice. They trained in secret, horded guns and opened up secret workshops to build weapons including submachine-guns, mortars, and flame-throwers.
When the Uprising began, thousands of AK troops went into action. Their equipment varied, depending on what their district had in its arsenal at the time of the uprising. Many battalions were unarmed, save for some melee weapons, intent on acquiring weapons off their defeated foes.
The battalions fought with intense bravery and refused to surrender, despite increasingly difficult circumstances. The troops were determined to establish a free Polish state, or give their lives honourably in their noble effort.
» Army Details

Batalion Armii Krajowej HQ
2x Cmd Panzerfaust SMG team
2x Sniper team

Combat Companies

AK Piechoty Company
1x Cmd Rifle team
5x Rifle team
9x SMG team
1x PIAT team

Kedyw Company Fearless Trained
1x Cmd Panzerfaust SMG team
8x Panzerfaust SMG team
2x PIAT team

Kedyw Company Fearless Trained
1x Cmd Panzerfaust SMG team
8x Panzerfaust SMG team

Weapons Companies

Street Barricades
1x Street Barricade

Corps Support Companies

Kedyw Tank Platoon Rate as Fearless Trained
2x Panther A

Polish Strelkovy Company Rate as Fearless Trained
1x Cmd Rifle/MG team
14x Rifle/MG team

Company Points: 1565
» History/Fluff
Company type

Batalion Armii Krajowej is considered a infantry company.


The Batalion Armii Krajowej is generally rated as Fearless Conscripted, unless otherwise noted.

National Rules

The Poles fought with remarkable bravery in combat. They secured their objectives and made the enemy pay dearly to claim it back.

A Polish Platoon (or Company) joined by a 2iC team may re-roll failed Morale Checks.

Special Rules

Despite the shortage in manpower, the AK was critically low on weapons while it built up its arsenal. So they employed ex-weaponsmiths, mechanics, and other skilled labour to build weapons and vehicles.

Weapons that are listed in the Arsenal as Home-built are liable to explode with deadly results.
After a platoon with Home-built weapons has resolved all of its shooting in the step, roll a die for each Home-built weapon that shot:
On a roll of 1 the team shooting the Home-built weapon is Destroyed.
Otherwise, the weapon holds up and the team is not Destroyed.
For example, when a Home-built Flame-thrower rolls a 1 the Flame-thrower team is Destroyed rather than removed from play after it is done shooting.

Although the AK was organised into companies, they fought together as battalions under a single leader.

A Batalionowy Armia Krajowa uses the Soviet Centralised Control special rule found on page 142.

Before the Uprising, the AK mapped out Warsaw's sewers and concealed passaeways and trained scouts so that when the time came AK troops could use them to maneuver past German strongpoints.

Infantry and Man-packed Gun teams from Combat and Weapons Companies and the Kedyw Assault Platoon treat rubble and woods as Cross-country Terrain, allowing them to move At The Double.
» Modelling and Conversion Information

Panther A
Mobility: Standard Tank
Front Armor: 10
Side Armor: 5
Top Armor: 1
Special Rules: Wide tracks
  • 7.5cm KwK42 gun
    Range: 32"/80cm
    Rate of fire: 2
    Anti Tank: 14
    Firepower: 3+
  • Co-ax MG
    Range: 16"/40cm
    Rate of fire: 3
    Anti Tank: 2
    Firepower: 6+
    Notes: ROF 1 if other weapons fire.
  • Hull MG
    Range: 16"/40cm
    Rate of fire: 3
    Anti Tank: 2
    Firepower: 6
    Notes: ROF 1 if other weapons fire.

Infantry Teams

PIAT team
Range: 8"/20cm
Rate of Fire: 1
Anti Tank: 10
Firepower: 5+
Notes:Tank assault 4.

Flame-thrower team
Range: 4"/10cm
Rate of Fire: 4
Anti Tank: -
Firepower: 6+
Notes:Flame-thrower, Home-built.

Range: 4"/10cm
Rate of Fire: 1
Anti Tank: 12
Firepower: 5+
Notes:Tank Assault 6. Cannot shoot in the Shooting Step if moved in the Movement Step.

Rifle team
Range: 16"/40cm
Rate of Fire: 1
Anti Tank: 2
Firepower: 6+

Rifle/MG team
Range: 16"/40cm
Rate of Fire: 2
Anti Tank: 2
Firepower: 6+

SMG team
Range: 4"/10cm
Rate of Fire: 3
Anti Tank: 1
Firepower: 6+
Notes: Full ROF when moving.

Sniper team
Range: 16"/40cm
Rate of Fire: 1
Anti Tank: 0
Firepower: 4+

Additional Training and Equipment:
Pioneer teams are rated as Tank Assault 4.
» Rule Set basic introduction: Flames of War
Brief Introduction to Flames of War
Flames of War is a World War II tabletop miniatures wargame created by Battlefront Miniatures Ltd. The Flames of War miniatures game allows you to command a company level force and 'Re-enact' battles from the European and South African theatres of World War II or to carry out missions against other Flames of War armies. The miniatures used in the game are to a 15mm scale (1/100). Battlefront Miniatures Ltd itself is situated in New Zealand.

The Flames of War miniature game takes place over a series of phases in which the players take turns to do; movement, shooting and close combat. If you are unfamiliar with this game, then you're probably thinking, "That sounds a lot like the Gameplay in Warhammer 40K". If you are thinking that, then you're exactly right! This sequence of gameplay allows for those unfamiliar with rules to learn them quicker.

Players control their armies using company-level tactics. Their army is divided into squads, each represented by a single stand. The miniatures themselves are usually sold in Platoons which consist of several stands of miniatures. As I may have not explained this well enough, here is one squad (or 'half-squad') of infantry (on one stand):

Stands are not only used for Infantry but are also commonly used for either an Artillery piece (including the crew) or a single vehicle. Aircraft are also involved in the game (well, it'd be silly for them not to be) and have their own Flying stands. Aircraft are represented with a slightly smaller scale to everything else (1/144).

The Flames of War miniature wargames armies are determined by using a Points system similar to that used in Warhammer 40K and Warhammer Fantasy Battle. D6 (six sided dice) are used for the gameplay, again, as with W40K and WFB.

The rulebook contains lots of different scenarios and missions allowing you to fight in Battles which happened years ago in World War II and capture objectives etc. To add to that, each individual Sourcebook has further scenarios in which you can participate (scenarios in Sourcebooks are usually linked with the subject of that specific Sourcebook).

The Flames of War rulebook doesn't only contain army lists and scenarios, but it also contains lots of background information about battle that took place in World War II. It also has Painting, assembling and army building guides to help you get started with the basics.
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