Age of Sigmar proposed Balance rules
A proposed balance mechanism for AOS. Working with the local game players on this, comments?
BPV (base point value)=Start with Wounds,
+1 if BV over 6, -1 for BV below 6,
+1 for SV 3+, +2 for SV 2+, -1 for SV 5+ -2 for SV 6+ or worse.
+1 for more than 1 Total attack, adding together any and all ranged and melee attacks. Dx attacks and damage are rated at average number, i.e. d3 averages 2, and is considered 2 attacks.
+1 if Damage of any attack exceeds 1.
+1 for any attack with rend -1, +2 for rend -2.
+1 if any attack hits on 3+ or better.
+1 if any attack wounds on 3+ or better, +2 if any attack wounds on 2+ or better,
-1 if any attack hits on 5+ or worse,
-1 if any attack wounds on 5+ or worse.
Monsters and the like are rated as if they have full wounds.
Warmachines should also have their crew included in this estimation.
Modified BFV numbers of 0=.5 BPV, negative numbers=.33 BPV.
For example, a Liberator has a Wounds of 2. +0 for BV: 6, +0 for SV: 4+, +1 for 2 attacks or better, +1 for wounding on a 3+. BPV of 4. Blood Reavers have Wounds of 1. -2 for a save of -, -1 for a BV of 5, +0 for 1 attack, no modifiers for hit or wound, BPV=-3, resulting in a BPV of .33
With this system, the way I see it, the Starter set is 100 BPV or thereabouts for both armies.
Last edited by Dave T Hobbit; 07-31-15 at 10:26 AM.
Reason: Formatted for easier reading