Join Date: Mar 2013
Location: Boston, Lincolnshire
I played a couple more games today in store one of which appeared to be quite a lop-sided game at one point. An army of Dwarves and lizardmen Vs Ogres and Goblins.
Basically, the terrifying large monsters, Giants and Mangler Squigs, were all destroyed by the end of turn 1 leaving a swirling shooting/ melee of units.
We had a couple of ambush units, and some camouflage skinks which, in cover managed to throw a confident pair of opponents completely off guard.
We also discussed game breaking deathstars. Units of Ogres, backed up with multiple wizards casting Mystic shield against the same unit to give unbeatable armour saves, 1+ save anyone? However, -2 rends and Mortal wounds helped there.
It was interesting fun, and we all seem to be learning the strengths and weakness of the format.
One thing that leapt out at me was the balancing system. We didn't adopt one, apart from our opponents self-regulating their ogre spam. However, this consisted of, "you can't take that whole load of Ogres, they've only got 2 units of skinks and some quarrellers."
Not really the best method TBH, but in the absence of anything else, it's all we have.
The games were fun, and I was surprised at how much strategy, team work and sportsmanship came out of the games. More so than the usual 40k games I've played.
Sportsmanship and team work particularly, were very obvious. Both sides were genuinely seeking opportunities for everyone to enjoy themselves, and were playing with that in mind. Strategy came from studying our unit abilities and working out how to best place and utilise them in the face of what appeared to be overwhelming superiority.
With those aspects in mind, it's been a winner for me so far.