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post #11 of 20 (permalink) Old 07-07-15, 04:36 AM
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Yeah I have two.

#1 Get over it.

#2 see #1.

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post #12 of 20 (permalink) Old 07-07-15, 06:18 AM
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Originally Posted by Achaylus72 View Post
Yeah I have two.

#1 Get over it.

#2 see #1.
Why?



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post #13 of 20 (permalink) Old 07-07-15, 07:50 AM
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"Get blocks of about 100 slaves so you can remain steadfast for a while".
Never had that problem in 6th/7th.

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But GW couldn't give a flying f*ck what rule system you end up playing... As long as you are buying citadel miniatures to do so.
I wouldn't have any problem with that if they just kept selling the miniatures I want, instead of putting them out of production. When you have the materials and moulds, how hard can it be to cast something for a customer? They're already asking for prices that should include such a service. And I remember there WAS such a service a long time ago. I'd like to be able to buy some Kislev, or that nice Sartosan Vampire. Or the bear mascot.
I haven't given a damn about their rules since a long time, but this saddens me. It is said they're going to stop with Orcs. Do you want me to buy all the orcs I need to finish my army now as quickly as possible?
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post #14 of 20 (permalink) Old 07-07-15, 11:40 AM
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My experience? 2nd Ed 40K wasn't a patch on Rogue Trader.

I tried Rogue Trader games with the experimental rules from White Dwarf, and didn't really get on with them. Then, about a month after 2nd Ed came out, I gave up playing completely until the start of 3rd Ed.

What didn't I like? I can't remember: I have a vague recollection that parrying was annoying.

But what I do remember is that everyone I gamed with frequently stopped at the same time. And I restarted with 3rd Ed because some friends were really into 40K.

So, my theory is I (and probably many people) need a reason to change systems.
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post #15 of 20 (permalink) Old 07-12-15, 02:09 AM
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I'll keep it in mind, I probably will not play it - mainly because GW is no longer a "game" company in my mind. They are strictly a model company in my eyes now (and have been). If they release something that I find cool enough, and priced right, I will buy one. Only ONE.
Well, that's always what GW has claimed themselves, and honestly, I think AoS reflects that. They've created a system where your miniatures collection is free to expand however you want regardless of the rules of the game you play with them, rather than tailoring your purchases to the game rules.

Personally, I too will probably not purchase much (if anything) from GW in the future. I far prefer Warmachine as a skirmish style game. The thing I loved about Warhammer were the army building and the tactical importance of movement, which AoS is lacks entirely. I'll most likely just continue playing 8th edition with my gaming group, tweaking the rules we have issues with as necessary.

That being said, I do hope AoS ends up being successful. GW really took a huge gamble with the release of AoS. They are basically gambling that enough new players will get into the game to outnumber the old players they are alienating.

And, as a final thought, while it may look like GW realized that the cost of entry for their games were too high, I'm not convinced. Proof ---> http://www.games-workshop.com/en-US/Celestial-Thunder. Yeah, thats only 20 man-sized models for $200 US. Are they serious?!

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post #16 of 20 (permalink) Old 07-12-15, 07:34 AM
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And, as a final thought, while it may look like GW realized that the cost of entry for their games were too high, I'm not convinced. Proof ---> http://www.games-workshop.com/en-US/Celestial-Thunder. Yeah, thats only 20 man-sized models for $200 US. Are they serious?!
Terminators have been $50 since ages well before the Age of Sigmar. These guys are effectively the same size as terminators



So it's not a price increase at all... It's a lot of money, but that surely isn't something new for GW, right?

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post #17 of 20 (permalink) Old 07-12-15, 08:26 AM
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Quote:
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Terminators have been $50 since ages well before the Age of Sigmar. These guys are effectively the same size as terminators



So it's not a price increase at all... It's a lot of money, but that surely isn't something new for GW, right?
also from what I gleaned roughly the same amount of options included in the kit.
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post #18 of 20 (permalink) Old 07-12-15, 04:31 PM
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Not to mention the value of the start kit.
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post #19 of 20 (permalink) Old 08-20-15, 02:38 PM
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Quote:
Originally Posted by HiveMinder View Post
And, as a final thought, while it may look like GW realized that the cost of entry for their games were too high, I'm not convinced. Proof ---> http://www.games-workshop.com/en-US/Celestial-Thunder. Yeah, thats only 20 man-sized models for $200 US. Are they serious?!
To the contrary. They have maximized profit by reducing the number of models they will need to make and sell per person while keeping the expense per person the same or higher.

I have to admit early this year I went deep into the interview process to run a Games Workshop store and when I didn't get it I recoiled and didn't pay attention for a while. This week is the first I've heard of AoS. I'm shocked and surprised by it. Still not %100 sure what to think of it.

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post #20 of 20 (permalink) Old 09-13-15, 01:53 PM
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Back in the days of Epic, our group was fair sized. 8 people. That number dwindled as they always do. In the end, what killed off our war gaming wasn't the attempted shift to Epic 40K, but the loss of fresh opponents. And no matter how often we happily retreat to our favorite edition of rules - a game goes stale without a fresh blood.

My local shop, Heroes and Games, is a good store. 10 tables to play on. Pretty lively. We even have a tiny group of Epic players who are allowed to bring in armies to play. But - only on slow days. Events are all bound around current rules. This is the rub everyone feels. No matter how faithful you are to your favorite edition of any game - a new opponent will be as rare as a falling star and you will have to go and find that opponent.

We are here because we like to compete. Win or lose - Playing is what matters. Every lose bitter, each win euphoric - especially if snatched from the jaws of defeat. And every rehash of the game, a battle in itself. Do you go home, knowing that while your army lost, you beat the guy because he didn't know how he won? Luck is fickle. Strategy is not.

AoS takes that away unless we capitulate, pay $125 for a beginner box, $75 for a hardcover book, and begin again to purchase new models, because it does not matter if the old models are allowed to play. There will come a time when you're square based pride and joys are quaint, when you are view as cheap and dated. Or even worse, barred from the tourny for being non-reg.

My thoughts on changing? After yesterday, when I went down to the store to find out what was the deal with AoS - I come to find out the whole system was Squated. Three armies now worthless for anything more than nostalgia. WFB will go into my pile of out-of-print games, some of them great, and the wife and I will turn away and find camaraderie and fun elsewhere, because from where we sit, GW seems pretty close to Squating itself. We will be patient and see if AoS is WFB reborn or if its Necromunda.

Tossing in the towel? Sort of, but not really. We'll take a 'wait and see' approach. After all, I did buy the wife a Tyranid Codex a couple years ago.

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