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post #19 of (permalink) Old 02-20-11, 10:48 PM
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Originally Posted by MidnightSun View Post

But on a serious note, just more vehicle variants and fixing the units that Chaos all ready have. Give Termies something to either counter or equivalent to TH/SS, make Possessed into either a unit of normal Marines that can buy all sorts of upgrades or a special rule similar to that of the Ymgarl Stealers mutation rules.

Like this one

Make all cult troops elites, and make Daemons god-specific, only summonable through a cult troop sergeant/unit (All cult troops count as having personal icons as standard gear) Collapse the Chaos Daemons codex so there can be more variety. Raptors should reduce all enemy leadership within 6" by one point, and gain an extra attack (Being vicious creatures).

another good one

Probably get rid of Lash and replace it with a different psychic power, same goes for Nurgle's Rot (Make it Strength 1 Poisoned 2+ AP4 template, a bit like the Bane Wolf) and increase the cost of it. Give Daemon Princes more options (Daemonic Gifts or God-specific upgrades like the old Axe of Khorne).

That would add some nice variantions, daemon weapons would be included i gather

For Legion rules:
A Chaos Lord can take a 'legion mark' for a points cost, giving an army boost. Nothing too game-changing.
Black Legion: Units of Chaos Terminators may be taken as troops (To signify all the veterans in the Black Legion), less the 'Deep Strike' rules.

This is fine

World Eaters: Khorne Berzerkers are counted as troops and you may take Bloodthirsters and Bloodletters as summoned Daemons. The Chaos Lord gains +1 attack and the special rule 'Furious Charge'. Sorcerors (As psykers) and cult troops of other gods may not be taken in a World Eaters army.

Same again, if daemon engines are included also restrict god specific engines

Thousand Sons: Rubric Marines are counted as troops and you may take Lords of Change and Pink Horrors as summoned Daemons. The Chaos Lord gains a force weapon and the Psyker rule and may pick two powers from the Chaos Psychic powers list. Thousand Sons sorcerors cannot suffer from Perils of the Warp. Cult troops of other gods and Possessed (As dust is unpossessable) may not be taken in a Thousand Sons army.

Death Guard: Plague Marines are counted as troops and you may take Great Unclean Ones and Plaguebearers as summoned Daemons. The Chaos Lord gains +1 Toughness and the 'Feel No Pain' special rule, and his close combat attacks are poisoned (4+). Cult troops of other gods and Chosen (Being sneaky) may not be taken in a Death Guard army.

Emperor's Children: Noise Marines are counted as troops and you may take Keepers of Secrets and Daemonettes as summoned Daemons. The Chaos Lord gains +2 Initiative and the 'Acute Senses' special Rule. Cult troops of other gods and Obliterators (Being imperfect) may not be taken in an Emperor's Children army.

Word Bearers: Word Bearers may take Cultists as a troops choice and may take any Daemons as summoned Daemons (arriving through Cultists rather than through cult troops). The Chaos Lord may take an Accursed Crozius (Force Weapon) for 10 points. He cannot take damage from the 'Perils of the Warp' rule from using this ability.
WS: 3
BS: 3
S: 3
T: 3
W: 1
I: 3
A: 1
LD: 8
Sv: 5+
Pts: 6
Wargear: Lasgun and laspistol.
May take:
An Icon of Chaos Glory (Re-roll failed morale tests) for 10pts. May replace lasguns with close combat weapons at no additional cost.

I would change the Accursed Crozius to something akin to Typhus's weapon, and give him a leadership area of affect, so something like akin to ATSKNF rule with in 6-12inch representing the ability to drive his troops on when others would flee

Iron Warriors: Iron Warriors may take two extra Heavy Support units than is normally allowed. An Iron Warriors army may not include Possessed or any cult troops. The Chaos Lord gains a Servo-Arm (1 Strength 8 attack at Initiative 1) and the ability to repair damaged vehicles of a Weapon Destroyed or Immobilised damage result on a 5+.

I would still include possessed even in the Iron Warriors as i would think that they would still utilize them, as they can be used as the shock troops we've all read about and with the rules u suggested they should have, they would be prefect for us in an Iron Warriors army

Alpha Legion: The Alpha Legion may take Cultists as troops. All infantry units gain the Infiltrate special rule. An Alpha Legion army may not include cult troops or Land Raiders.

Night Lords: Raptors may be taken as troops in a Night Lords army. All units cause a non-cumulative morale decrease as described in the Raptor entry. Night Lords may not take cult troops (Being staunchly Undivided) or Obliterators. The Chaos Lord must take a Jump Pack. All squad leaders have the option to take twin Lightning claws at 20pts for the pair.

I will add more to this, but for now I'm out of ideas.


EDIT: Ah crap. Gotta copy this down into Word for my own uses now.
some good choices

Originally Posted by 23nsky View Post
Personally I'd go further and have Cultists as the ONLY troop choice, so if you want to field any significant number of CSM you MUST have a HQ with a Legion symbol. I appreciate its a bit restrictive, but it could add for theme.
I dont think this would work even in an Alpha Legion army, as regular CSM are still the core in any legion regardless of how much thy use cultists.

Last edited by yanlou; 02-20-11 at 11:00 PM.
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