Wargaming Forum and Wargamer Forums - View Single Post - Eldar Starter Army
View Single Post
post #5 of (permalink) Old 02-18-11, 09:01 PM
Cyklown
Senior Member
 
Cyklown's Avatar
 
Join Date: Feb 2010
Posts: 1,054
Reputation: 1
Default

Well, they don't shoot particularly well, have to be taken in lumps of 10+ which drives their price up, pay a big chunk for their mandatory gun upgrade and then can't shoot if they're in a vehicle.

So, ultimately, Dire Avenger squads end up doing it better.

But yeah, in 5th mech is king. Mech isn't the only option, but with vehicles being wonderful metal boxes of survivability, you need them or something that can compete. Eldar, as an aging codex, gets one decent build: put your dudes in bawkses, and run around dropping s6 firepower on stuff and generally neutralizing the other side's battle plan until the end of the game, where you use your superior mobility to claim objectives. For killpoints we just try to not lose a whole lot of men.

Quote:
Originally Posted by Sethis View Post
I'm probably going to follow my usual Eldar tactic of driving around the table "circling and screaming 'I don't give a fuck' with my windows down and system up" and avoiding anything that looks scary.
Her(?) name may be slightly inapropriate, but she just needs love! And I just need to eat your face!
Cyklown is offline  
 
 
For the best viewing experience please update your browser to Google Chrome