So this was just a thought in my head that came up when I was playing halo reach what would the master Chief be like in the 40k game. He is a special Charcter for the IG
This is what I came up with.
WS:7 BS:10 S:10 T:4 W:6 A:4 LD:10 2+3++
Special Rules: Fearless Relentless Deep Strike Feel no Pain Preferred enemy: Tau, Tyranid Eternal Warrior
Finish the Fight- When the Master Chief dies put the large blast marker on him all units under this marker die and the Master Chief goes back into reserve.
Perfect Aim-The master chief is such a good shot that he can snipe someone several miles away with hip firing. There fore he re-rolls to hit and wound when shooting.
Sheer Audacity- If the master Chief Deep Strikes,and he rolls a scatter all units that he passed over are tank shocked (if the unit fail there leadership test each model passed over takes a str5 hit) and the master chief takes a wound with no saves aloud.
Enormous strength-The Master Chief is so strong he counts as a monstrous creature in CC.
Luck of a thousand men: The master Cheif is so lucky he can roll a die when he drops to zero wounds if he rolls a 4+ he comes back up with one wound.
Wargear: Assault Rifle Assualt 6 str 4 ap4 rending 36"
Pistol str 5 ap1 48"
Sniper Rifle 4 str- ap5 72"
Close Combat Weapon
Points: 500
The Master Chief was shot with a prototype covenant weapon and was sent to a alternate timeline where the universe is much more populated and he isn't the last super solider created. Unknowingly he was enlisted in the Imperial Guard he is quickly moving through the ranks proving himself to be superior to space marines time and time again.The apothecary's of certain chapters wish to find out what makes him stand out even when compared to the space marines only time will tell how this plays out.
This is what I came up with.
WS:7 BS:10 S:10 T:4 W:6 A:4 LD:10 2+3++
Special Rules: Fearless Relentless Deep Strike Feel no Pain Preferred enemy: Tau, Tyranid Eternal Warrior
Finish the Fight- When the Master Chief dies put the large blast marker on him all units under this marker die and the Master Chief goes back into reserve.
Perfect Aim-The master chief is such a good shot that he can snipe someone several miles away with hip firing. There fore he re-rolls to hit and wound when shooting.
Sheer Audacity- If the master Chief Deep Strikes,and he rolls a scatter all units that he passed over are tank shocked (if the unit fail there leadership test each model passed over takes a str5 hit) and the master chief takes a wound with no saves aloud.
Enormous strength-The Master Chief is so strong he counts as a monstrous creature in CC.
Luck of a thousand men: The master Cheif is so lucky he can roll a die when he drops to zero wounds if he rolls a 4+ he comes back up with one wound.
Wargear: Assault Rifle Assualt 6 str 4 ap4 rending 36"
Pistol str 5 ap1 48"
Sniper Rifle 4 str- ap5 72"
Close Combat Weapon
Points: 500
The Master Chief was shot with a prototype covenant weapon and was sent to a alternate timeline where the universe is much more populated and he isn't the last super solider created. Unknowingly he was enlisted in the Imperial Guard he is quickly moving through the ranks proving himself to be superior to space marines time and time again.The apothecary's of certain chapters wish to find out what makes him stand out even when compared to the space marines only time will tell how this plays out.