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post #7 of (permalink) Old 01-07-11, 01:43 AM Thread Starter
I Piss in your Cheerios
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Well, Word Bearers fluff says that mutation is rare, though they almost revere the one directly touched by the Dark Gods...I hadn't considered making Possessed Troops.

I am wary to put an 'arms race' in by trying to have X USRs each or whatever...I seriously thought about Tank Hunters, and in the end felt it too much - they are about Sieges, not tank-hunting. Plus, it detracts from Chosen paying points for it, which I plan to reinstate.

IW making Devs (Havocs!) Troops would be more than enough without cheaper too, lol. It would be good, no question, but I'd need a way to make them only an option, not an auto-pick. The last thing I want if for them to become the obviously best build (again) and play like it was 4e all over again.

One thing I should have stated was part of my Design Brief was that I don't want Chaos able to do Melta like Imperials.

Of course, they will get fairly easy access, and it IS the only reliable tank-killing rather than suppression - BUT, I want Chaos to be more geared towards MEQ killing, and therefore Plasma-spam. I just have to balance that so they don't auto-win against Nids.

I don't imagine Alpha Legion Snipers, more Saboteurs (and not like in the awful game!)
Stealth may not be overpowered to add, but it makes the Cult expensive.

When I get to it, I will see I think.

Thanks, and keep the ideas going!

Last edited by TheKingElessar; 01-07-11 at 02:54 PM.
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