I'd like to suggest the Combat Gobbo Lord - which is surprisingly effective.
Night Goblin Warboss, Lucky's Dirk, Spiteful Shield, Warboss Um's Best Boss At, and Talisman which stops the enemies taking Ward Save.
With the number of Magical Weapons they're in combat with, they're around S6-8, ignoring Ward Saves, with a 5+ Ward Save. You can always change it to the one which grants the user the opponents Armour and Ward. Worst thing is I5, though.
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