Wargaming Forum and Wargamer Forums - View Single Post - Chaos, I don't get it, help this poor fool.
View Single Post
post #82 of (permalink) Old 09-25-10, 09:47 PM
Bloodcuddler of Khorne
Senior Member
 
Bloodcuddler of Khorne's Avatar
Bloodcuddler of Khorne's Flag is: USA
 
Join Date: Mar 2010
Location: Twin Cities, MN
Posts: 388
Reputation: 1
Quote:
Originally Posted by Whizzwang View Post
God bless you ignore function
One last bit to add to the argument before I proceed to drop it: We should also probably not assume he will only be fighting Space Marines, since the whole point of this campaign he's playing this army in is to get the players in it to try armies they've never used. If they're like most warhammer player communities then odds are most of them play Space Marines of some kind, which would mean that for these games they CAN'T.

Of course, for that specific reason, among my group of friends we only have one person with Space Wolves and me with Chaos Marines, and nobody else even considers Marines of any kind just so they can be different. But anyway....

Here's some of my list ideas.

500:
Daemon Prince (Wings, Mark of Tzeentch, Gift of Chaos)
Chaos Marines x5 (Mark of Tzeentch, Flamers x2, Rhino)
Chaos Marines x5 (Mark of Tzeentch, Flamers x2, Rhino)

Total: 500

I'll work in Thousand Sons at higher points, but I just don't see a good way to get them in there at 500. And while I said before that I'd use GoC at higher point costs, someone brilliant on here (forgot who, don't feel like wading through all the arguing) pointed out that the ability to create more guys would probably be utterly devastating in a low point game. If possible, I would fire one Gift at a guy that's particularly scary for some reason, and one at the lowest T enemy in range to try and make some spawn.

You could exchange the two Flamers for a single Meltagun if you want, but at low points I'm guessing the Prince will be enough to deal with whatever vehicles you come across. And if that doesn't work you can always ram them, lol

750:
Daemon Prince (Wings, Mark of Tzeentch, Bolt of Change, Gift of Chaos)
Thousand Sons x9 (Bolt of Change, Rhino [TL Bolter])
Chaos Marines x9 (Mark of Tzeentch, Meltaguns x2, Rhino [TL Bolter])

Total: 749

If you want you could exchange Bolt of Change for Warptime on the Prince, since the point cost is exactly the same. I personally would go with Bolt because A) It exploits the benefit of Mark of Tzeentch that allows for multiple psychic powers in a turn, since an MC can shoot two ranged weapons, B) It gives you something to do while you're making your way up to the enemy, and C) It's more Tzeentchy. (IMPORTANT NOTE: The 1K Sons Sorcerer CAN'T do this with Bolt, but could with any powers that don't count as shooting!)

Normally for Rhino weapons I say havocs or nothing, but I couldn't find any better place to spend 10 points. If you want to have fewer points invested in your Prince, you could swap Gift of Chaos for Doombolt, then swap the TL Bolters for Havoc Launchers.

1000:
Daemon Prince (Wings, Mark of Tzeentch, Bolt of Change, Gift of Chaos)
Daemon Prince (Wings, Mark of Tzeentch, Bolt of Change, Gift of Chaos)
Thousand Sons x9 (Doombolt, Meltabombs, Rhino)
Thousand Sons x9 (Doombolt, Meltabombs, Rhino)

Total: 998

OR

1000:
Daemon Prince (Wings, Mark of Tzeentch, Bolt of Change, Gift of Chaos)
Thousand Sons x9 (Bolt of Change, Rhino)
Thousand Sons x9 (Bolt of Change, Rhino)
Chaos Marines x9 (Mark of Tzeentch, Missile Launcher)

Total: 998

I wasn't sure if you would want more Troops at this point or another Prince. If you really want those vanilla marines to be mobile you could drop Gift, pick cheaper powers for the Sorcerers, swap the Missile Launcher and give them a Rhino if you really want to on the second one, though personally I'd just sit them on a home objective.

Then again, personally I'd go with the top list anyway. By this point your enemies have probably learned to fear your Prince and will have the points to invest in things to take him down, so having two should help there. That and more bolts = more Tzeentchy :D

1250:
Daemon Prince (Wings, Mark of Tzeentch, Bolt of Change, Gift of Chaos)
Daemon Prince (Wings, Mark of Tzeentch, Bolt of Change, Gift of Chaos)
Thousand Sons x9 (Bolt of Change, Rhino)
Thousand Sons x9 (Bolt of Change, Rhino)
Predator (Heavy Bolter Sponsons, Havoc Launcher)
Predator (Heavy Bolter Sponsons, Havoc Launcher)

Total: 1248

OR

1250:
Daemon Prince (Wings, Mark of Tzeentch, Bolt of Change, Gift of Chaos)
Daemon Prince (Wings, Mark of Tzeentch, Bolt of Change, Gift of Chaos)
Thousand Sons x9 (Bolt of Change, Rhino)
Thousand Sons x9 (Bolt of Change, Rhino)
Chaos Marines x9 (Mark of Tzeentch, Meltaguns x2, Rhino)

Total: 1248

Again, wasn't sure how important having more Troops was to you.

I was VERY tempted to throw in Obliterators instead of those Preds, but they don't really fit Thousand Sons fluff that well. They hate mutation, after all, and the only way to get something more mutated than an Obliterator is Possessed. Plus, it might just be my horrible luck, but for me personally my Obliterators and Terminators ALWAYS die in a single shooting phase.

Anyway, hope this helped.

There. Done editting. I hope.

Last edited by Bloodcuddler of Khorne; 09-25-10 at 10:31 PM.
Bloodcuddler of Khorne is offline  
 
 
For the best viewing experience please update your browser to Google Chrome