Join Date: May 2008
Location: Auckland, North shore
Archmage is level 3 so only 4 spells, not enough points to pump him to level 4 because of the percentage restrictions. I understand the reasons behind the spearmen and the archers but i need to spend more points on less guys to make up the percentage, so Sea Guards.
Swordmasters will be shot up can't really stop that, magic is geared to protect, but what else can i do. Antimagic banners won't protect against mundane range fire, so I would rather use the banners for offensive purposes.
I could drop the mage's steed, but can he not hide behind my units, use the speed of the steed to get where i need him and if a spell is short ranged.
"Competence on the battlefield is a myth. The side which screws up next to last wins, it's as simple as that."
"I hate last stands, there's never time to train them."