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post #3 of (permalink) Old 09-03-10, 10:32 AM Thread Starter
arhain
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Archmage is setup to never ever die in close combat apart from if they break, so no seer staff, the tally and enchanted item are more important.

Mage is with the archers (bunker unit) or riding around alone.

I know the Swordmasters will be shot to ribbons, so life magic is for protection, same with hiding behind the sea guard and high magic (drain magic and +1 dispel).

"Competence on the battlefield is a myth. The side which screws up next to last wins, it's as simple as that."

"I hate last stands, there's never time to train them."

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