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post #4 of (permalink) Old 07-27-10, 05:55 PM
KhainiteAssassin
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Quote:
Originally Posted by Sethis View Post
As far as I'm aware, you can only take saves against wounds.

Gateway does not cause wounds when you roll 11 or 12, therefore you cannot take any form of save. The unit is simply removed on that result.

It's very slim odds of getting "removed from the game" with gateway anyway - first you need to get the spell off (and any sane opponent who knows you have it will horde his dispel dice) and then roll an 11 or 12 - the odds of which are, what, 1-in-18 or something? Assuming he's not packing a Dispel or Feedback Scroll.

Always good when it works though.
anyone who has multiple caster models in which my tzeench army may or may not have, that can cast, can potentially get Gateway, in which can potentially be cast or not, it all depends on how many Dice you get compared to them

WIPS: CHECK THEM OUT!
Space wolves - https://www.heresy-online.net/forums/...ad.php?t=54246
Warriors of chaos - https://www.heresy-online.net/forums/...ad.php?t=60813
Dark Eldar - https://www.heresy-online.net/forums/...ad.php?t=75375
DE FLUFF - https://www.heresy-online.net/forums/...ad.php?t=86956
My armies.


the key to every good DE army makeup. Always have a backup plan, try to take everything in multiples, and use everything you can to your advantage, being a sneaky bastard within the rules, as it were.
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