Some things revealed at Games Day:
isotope99 from BOLS
Originally Posted by Dragearen
Fast, skimmer, open-topped (no surprise there)
Raider AV 10 10 10
Ravager AV 11 11 10
Ravager armed with three dark lances (seems to be standard, no idea about upgrades)
Able to fire all three weapons at cruising speed (12"?)
Reavers (don't know if these are troops or fast attack? My guess is they stay fast)
+1T, but only armour save 5+ (rather than the Eldar version that gives 3+)
36" turbo boost (so should be no objective you can't contest on the final turn)
They're armed with a splinter rifle but their main attack seems to be their blades (mono-something vanes). These had a fairly lengthy description and I can't remember all of it but it basically seemed to function like that bomb the ork Deffkoptas can have in that you pass over/near a unit and instead of charging it you inflict hits as you pass so the enemy can't immediately strike back. Presumably you can use this to soften the enemy up before engaging them with wyches etc.
There were some extra upgrades to increase the strength of the hits, inflict more of them etc.
Wyches (troops as standard I think)
Upgradable weapons that provide bonuses to the unit, or reduce the enemy's stats (didn't see the rules on these?)
Archon(didn't see any of his wargear)
WS/BS: 7 S/T/W: 3 I: 7 A: 3or4? Ld: 9 or 10? Save: 5+
Phil Kelly said that the cube he's carrying on the front of the codex and one of the models doubles his strength if he can kill an independent character or monstrous creature. (Instant death versus any strength 6+ weapon )
Incubi/Warriors (didn't see these pages, I think the Incubi might be moving to elites from HQ to fill the Wyches' slot)
Mandrakes (The glowing yellow guys on the cover, so I would expect there to be models but can't confirm)
They strike from the shadows and get more powerful after they've tasted blood (not sure if this is just fluff or if it will be represented by some special rules).
That's pretty much all I have. So far the glass cannon theme is well intact, the prospect of facing a squad of long fangs able to nobble two vehicles per turn is pretty terrifying.
I don't think we can tell what their strengths are going to be yet but I expect lots of reserves, wyches assaulting out of their open-topped raiders and super fast reavers providing cover saves for the vehicles and contesting objectives late.
Almost forgot, Harlequins are in.
Didn't see any new types, just the Shadowseer and Death Jester, but maybe they are on a page that wasn't available.
With the shadowseer in, my guess is that they won't be allowed to ride in the raiders, they are after all pretty independent.
Gren Acid from BOLS
So I was talking with Phill for a while and this is what I know:
Mandreaks are shadow bit chaos thing that eats souls and glow green(you on cover)
New character former DE queen..and Vects wive....after he dump her, she started planning revange on him.
This is about rules ect.
Power from Pain- After destroying non-vehicle unit, DE gets on winners pain token.
One token on unit and DE have FnP
2 on and FC
3 on and fearless
Tokens are cumulative and rule army wide.
Reavers inflicts impact hits on units they fly trough. D3 S3 for each bike, with some options to improve.
Incubi are very simmilar to aspect warriors; exarch witch special powers and wepons....(i recall one with Preffered enemy).
Wyches have 3 diffrent wych weapons.....look nice.
Archon have new retinue of some nasty bodyguards, incubi ale elite mercenaries now.
Ravager can shoot al three lances on cruising speed.
Drlove42 from BOLS
Harlequins are identical to their craftworld eldar...smae statlines, wargear and points
Mandrakes have some kind of shooting attack that gets stronger with every kill they make
3 Brand new units, never before seen in DE codex
Incubi are hard. And I meant HARD. Yes they're only T3, S3, with a 3+ save, but their (power) weapons add +1 to strength and 2 attacks basic. Their squad leader (WS5, 3 Attacks) has a weapon that either gives him +2 attacks or +2 S. Also he has a power that him, and any member of the squad that rolls a 6 to hit gets another attack add infinitium.
Archon is WS 7 BS 7, but doesn't have full wargear wardrobe like in last codex (least not that I saw)
Didn't read much of the fluff at the beginning, but theres a big story with DE and Tau. And then a story about how after Iyanden defeat the Nids they're nearly wiped out by an Ork incursion. They keep waking more and more wraith constructs until the DE come and rescue them because "they're amused by the Eldars necromantic games"
Warriors have 4 statlines on their codex page. Like a Eldar aspect squad has 2, one for the unit, one for the exarch the DE warriors had 4. Can't remember any more than that, but suggests multiple upgrade units for a squad maybe?
ArchonCryx from 40konline
SO Games Day has passed, at last we get a first good look, and the view seems magnificent.
We seem to have a "dartboard Codex" at last - ie a codex where vurtually any combination of units will be some how competitive!
Ok, Archon can have a Blaster, (or a Blaster Pistol). Blasters are now 18" range and the Archons BS7 means you're hitting on a third of your 1's to hit!
SO expect it to hit!
The reavers get access to a Melta Blaster, ie it's a S8 Blaster with Lance and Melta specvial rules (yep, both).
Raiders are more expensive but freek me alive they actually have a whole *host* of upgrades that you want to use, all either 5 or 10pts extra.
The 2 I remember strongly is the one that gives you an extra 2D6" movement (thus the raiders can potentially move up to 36")
and thwe new "Extra Armour must always take upgrade for DE will be the 5++ invulnerable save (yes, for a vehicle) INVULNERABLE save, *not* cover
Let's see. New units. 2 new heavy support, one is a razorwing, the other completely new.
New transport - you can run Venoms now (6 capacity).
Warriors and wyches are troops. HOWEVER< you can also buy elite warriors and elite wyches (who have a fancy name that I forget). Elites has become very busy with the addition of Harlequins along with the new Incubi
Pain points are cool, Haemonculi have the ability to confer a free pain point on units they attach to. It is also one of the combat drug results.
We do lose the 12" assault option but since we gain 36" move units and transports, its little concern.
Dark Matter spam is gone with a more realistic allocation of heavy/special weapons mainly based on squad size. Similarly for reavers
Hellions are quite good now.
And Scourges are the real Dark Horse - they look like being a very popular choice for heavy support. Personally I love the idea of a haywire grenade launcher which should be a bit of fun!
Umm, there's two types of talos, a more or less familiar one and a less tough version that's cheaper.
Grotttesques have bulked out and are reminiscent of Ogryn stats.
That should further whet your appetite...
Anaximander from BOLS
Warriors - same str, T and BS as before. Armed with splinter rifle. Couldn't find stats on splinter rifle - anyone know?
Ahrha(question) and The Madman(answer) from BOLS
I really hope the Shadowfield makes the cut, it softens the pain of having toughness 3.
someone asked that while i was there, its still in and from what he said, it's still the same.
Just some stuff for anyone who doesn't go on the BOLS forums.
Wyches are keeping their 6+/4++ save, and it is possible(not confirmed) that the Venom will be the same or very very similar as in the old Harlequin codex.