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post #21 of 46 (permalink) Old 04-28-08, 07:51 PM
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Originally Posted by Xaereth View Post
Eh, I tend to be happy when someone takes Harlequins instead of Banshees. Against Harlies my Death Company actually stands a decent shot at winning combat. Vs. Banshees, they tend to get hit hard enough that they can't recover.
Well I read this and I half agree with you.It's true that Banshee's has a geater chance to kill our Death Company, but does it really? Think about this:

Banshee's have all attacks that are power weapons, true. BUT they would have a hell of a time to hurt them, seeing that the need 5's to hurt their armour. And they would lose some of them from hitting 4's( 3's with the Exarch, bu she's a whole different story). Harlies hower need a 6 and that would make one drop right there. Plus they would get more attacks which can lead to even more rending.

So we can agree that harlies and Banshee's need to be shot then charged
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post #22 of 46 (permalink) Old 04-28-08, 09:25 PM
 
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Just to say to a couple of your answers first...
Some of you said to hold them in combat, either with necrons or fire warriors or whatever. But fact of the matter is that the "flying clowns" have hit and run, so obviously that won't work.

Depending on deployment I use different strategies. the strategy that works the best is this. If they are close to a squad or tank (one of theirs), shoot it with an ordnance blast (like a railgun, basilisk or fire prism) and watch those harlequins fall. Otherwise I just shoot them with my stealth suits (sorry I'm a tau player) and get in a mobile combat until they fall.
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post #23 of 46 (permalink) Old 04-28-08, 10:15 PM
 
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railguns are ordnance?

But anyway i dont really have problems with them i just rapid fire with fire warriors and they drop vevy quickly
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post #24 of 46 (permalink) Old 04-29-08, 02:38 AM Thread Starter
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Railguns aren't ordinance, they use the Large Blast template like ordinance though.

However, Railguns and ordinance are pretty ineffective against Harlies due to that damnable Veil of Tears

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post #25 of 46 (permalink) Old 04-29-08, 04:15 AM
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Massed guard charge?

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*sigh* I have to point out that despite what you see in games, lasrifles win wars. Just because lasrifles suck at killing superhuman killing machines in power armor does not mean that they are bad weapons. You are shooting them at the wrong targets. The most common enemy the Imperium faces is lightly armored humans armed with lasguns or autoguns, NOT SPACE MARINES.
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post #26 of 46 (permalink) Old 04-29-08, 04:21 AM Thread Starter
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Possibly. The problem with charging them is their initiative is so high they;ll do a ton of damage before you can swing, and with hit and run you really have to either kill or cripple the unit witht he remainder of yoru forces or they;ll just hop out and charge you on their turn

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post #27 of 46 (permalink) Old 04-29-08, 02:13 PM
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can't hit and run if you are surrounded by 30 guardsmen.

Quote:
*sigh* I have to point out that despite what you see in games, lasrifles win wars. Just because lasrifles suck at killing superhuman killing machines in power armor does not mean that they are bad weapons. You are shooting them at the wrong targets. The most common enemy the Imperium faces is lightly armored humans armed with lasguns or autoguns, NOT SPACE MARINES.
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post #28 of 46 (permalink) Old 04-29-08, 03:23 PM
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If they are on foot I have found that targetting mortars or other barrage fire at units close by can be effective, especially when you have as many mortars as I do . Need a bit of luck on the old scatter tho, but it get around that VoT issue.

If they get close then you are in pain, speed bumps and lots of guns are the best options I have found.

The Emperor Protects. Now if only I could get him to make my armour saves...
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post #29 of 46 (permalink) Old 04-30-08, 12:25 AM
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Quote:
Whirlwind mines will work. No other ordinance will though.
Ahem, indirect Basilisk fire.


Personally, being a Tau and Tson player I find that the most effective way to deal with them is to rapid fire them to death. I have never failed to kill a harlie squad in this manner, not once. If they are in tanks, you can target the tank. If they jump out, zip up your rhino/devilfish/transport, disembark with rapid firing models and hose them down. Yes it takes a bit of planning to get your vehicles in the proper range but as nasty as harlies are, they do not EVER live through a round of rapid fire from a full squad (two if you want to be sure). The hard part is making sure you get the models close enough.

one thing I want is the ability to split my fire everywhere, it makes no sense that a squad of 10 guard or marines or whatever all have to fire at 1 target with everything, is the guy with the lascannon not smart enough to realize maybe he would be better off firing at the massive tank looming overhead instead of the little man no bigger than a squat running at him, or is that far too complex for the 10yr olds?

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post #30 of 46 (permalink) Old 04-30-08, 12:53 AM
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Heh I know, it sucks when your out of range by like 2" and then they charge you >.<. I agree, rapid fire is the real only way. Charging them with a kick ass squad-which-rips-things-open-in-combat is also another way. But in your case Wraithlord, I'd go with rapid fire .
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