Blood Angels vs. Tyranid/Imperial Guard; advice?
Evening gents. This is gonna be real long-winded.
Alright, so I and my gang are all entirely new at this, having only been playing for around a week or so. As it stands now, I'm regretting my army choice (made based on fluff) as it seems to me that the BA simply cannot win vs. Tyranid or the Guard. I'm posting here hoping for someone to tell me that I'm wrong, and why.
So, on the Tyranid. As far as I can see, if the Tyranid player fields Warrior brrods with lash whips and boneswords, it's over. Mephiston = dead. As a matter of fact, anyone in CC = dead. Fair enough. In addition to that, however, he enjoys fielding those guys with a Hive Tyrant w/ a Heavy Venom Cannon. Due to that cannon, any armor that isn't a Land Raider = dead. I mean, honestly, a 9-strength cannon with a huge range on what I thought was a CC-based army? Wtf? Plus, it instant-kills marines, so no FnP save. In addition, Genestealers - which have a habit of popping in front of Devastators riding a spore - have a stupid high initiative, plus rending, and rerolling rolls of 1, all for a (what seems to me) stupidly low points cost. So, what is a BA player to do against such a force, then? I thought to field Dev squads (3 5-man squads, 4 missile launchers apeice) to handle the Hive Tyrant and any swarms. Genestealers landed in front of them in a Spore, venom cannon killed 3 of the 12 Devs, a surprise Deathleaper killed the last Dev in that particular unit. The following shooting phase, 8 Devs killed 2 Genestealers and the following assault saw another whole dev squad killed. Gabriel Seth then promptly died to the accompanying Broodlord. On the darker side, my forward attack squad--8 Tac Marines + a Sanguinary Priest and Mephiston--dropped near their point, only to be promptly gibbed by a Warrior Brood due to lash whips and boneswords (honestly, no armor saves combined with instant death combined with reduced opponent initiative combined with 4 attacks apeice on an assault? Seems unkillable in CC.) How would I have overcome this type of force? (Note we're all very liberal with proxies so any army list is okay. The whole game was 1550 points.)
Regarding the Guard, my woes are much simpler. They can field a 14-front armor Russ tank that has a, what, 70-something inch Large Blast attack that has 8 strength and AP 3. No armor saves, instant death for any non-HQ marine so no FnP, and Large Blast. The Russ fires and a Tac Squad dies, period. All of them. And they can field it for *150 POINTS.* Again; Wtf? That costs less than a Predator Annihilator! In a beginner's field that has *no major cover*, how can a marine army withstand Guard armor? I only managed to bring the last game to a draw due to a lucky shot by a Land Raider that managed to pierce the Russ' front armor and wreck it, but still. The sheer amount of Lascannons (3 per Heavy Weapons Team, plus one on both his Sentinels and one on the Russ) plus the weight of the Heavy Blast insta-gibbers (the Russ, and his 2 Basilisks) seems insurmountable.
On a brighter note, our fourth player plays Orks! 2 Furiosos w/ Blood Talons + Mephiston and a random assortment of other marines seems to = win thus far.
Any thoughts...? I'd really like to think otherwise than playing the Guard or the 'Nids simply = loss.