Join Date: Mar 2008
Location: Portland, Oregon
I think they're cheesier than shit to be honest. Cheap transports that ignore basic rules of the game. "Hey! Want to Deepstrike a squad and a vehicle into enemy territory with no risk whatsoever? Have a Drop Pod!"
The only good tactic I have used against them get's destroyed with yet another fairly cheesy ability. I used to group up squads within 12" of each other, so when they drop, I can fire/assault them right when they come down. The problem I encountered was the brutal 'Fear of the Darkness' psychic power they had.
It sucked. I was holding a biulding with some Havoc and some CSM. Marine Drop Pod lands right outside, Librarian pops out, casts Fear and my Havocs start to run. Because he was always within range, my Havocs never regrouped for the rest of the game. The only bone I had was that they could never roll their fallback far enough to come down a level, which would have sucked since he also blocked my fallback. It's when rules like these screw you, you got to think; "What the bloddy f**k?" (And bless him he wasn't trying to powergame, just worked out that way this time)
I also find assault the Pods directly gives you a nice boost to your movement, allowing to move in on the squad a little faster.
What really sucks, is Chaos Drop Pods cost more points and have no weapons. It's bullshit I tell you!