"Deathstar" Units in 1500pt? - Wargaming Forum and Wargamer Forums
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post #1 of 9 (permalink) Old 02-25-11, 04:22 AM Thread Starter
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"Deathstar" Units in 1500pt?

is it viable to take "Deathstar" units in 1500 point games or should they be saved for higher point games? ive been looking at squeezing one in my 1500 point army but its hard to justify putting 1/3+ of my points into a single squad, sure they pack a punch but is it entirely viable? (was thinking of the standard ss / th terms in LR or lysander + 10 sterns/tacs in pod)
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post #2 of 9 (permalink) Old 02-25-11, 10:21 AM
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It depends on the army. Nids do it well at low levels but not at high levels. The "fexstar" (1 fex, 1 prime, regeneration on both, you get cover saves because half of the squad is infantry) is solid at 1500, but as points get higher your opponent's firepower magnifies and they can kill it quickly enough for regen to not matter. Other armies need to wait.

Units like TH/SS termis in raiders, bike squads in pure bikes, etc. really need to be taken in pairs. At lower levels you can't do that and support them, so it's out.

I'd avoid Lysander in general (even if you're playing Fists, just make an army that fights like Fists would), but overal building an unbalanced "top this or die" unit is bad news. You'll stomp some armies with no satisfaction for either of you while other armies just crush your rock or tie it up and go after everything else.

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post #3 of 9 (permalink) Old 02-25-11, 07:26 PM
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It's basically like was said. Some armies that deathstar unit will win the game. But against the majority of armies it will either die too quickly or have too little to target before the game is over to make them worth their points.

I do run one at 1500 (at least the closest thing Necrons get to a deathstar - a Nightbringer) but a lot of times I wish he was five more destroyers and a Lord instead.
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post #4 of 9 (permalink) Old 02-25-11, 08:57 PM
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I have run them as a nid player... tyrant, two tyrant guard, or similar... a big issue with a point sink of that magnitude is the ability of your opponent to ignore it. If it isn't distracting and/or killing at least its points value or higher, you are better off with something else.

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post #5 of 9 (permalink) Old 02-25-11, 09:27 PM
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Quote:
Originally Posted by Cyklown View Post
It depends on the army. Nids do it well at low levels but not at high levels. The "fexstar" (1 fex, 1 prime, regeneration on both, you get cover saves because half of the squad is infantry) is solid at 1500, but as points get higher your opponent's firepower magnifies and they can kill it quickly enough for regen to not matter. Other armies need to wait.
Isn't this illegal? I'm pretty sure independant characters can't join units consisting of a single model.
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post #6 of 9 (permalink) Old 02-25-11, 09:42 PM
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Quote:
Originally Posted by fishywinkles View Post
Isn't this illegal? I'm pretty sure independant characters can't join units consisting of a single model.
it is if the unit is list as 0-1 like the doom, but you can have up the three carnifexs in a unit in the new codex.

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post #7 of 9 (permalink) Old 02-25-11, 10:11 PM
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I think deathstars work differently in the different missions- in KP missions they're pretty good, they're ok in capture & control but roll seize ground and you'll be in trouble.

Personally I dont think I would ever have 1 unit being more then 1/4 of the army... otherwise its too easy for the opponent to just avoid it.

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post #8 of 9 (permalink) Old 02-27-11, 12:31 AM
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I think the ultimate problem with a deathstar build is how flukey it can be.

Sure some of the time you destroy Alderaan, but others some punk kid from a backwater world blows you up with a single missle.

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post #9 of 9 (permalink) Old 02-27-11, 12:39 AM
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Nob Bikers are viable because of the following...

- Devastating in both shooting and CC
- Very resilient with multiple saves (Armour, Invulnerable, Cover, and FNP)
- High Toughness, multiple wounds, and dodgy wound allocation
- VERY mobile

And most importantly of all, throw a Warboss in the unit and have them all count as Troops.


In lower points deathstars struggle because most of them are not a Troop choice, and you usually have to cut back on Troops to afford them (bad move).
Nob Bikers on the other hand, you get to have your cake and eat it too!


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