Chaos Dread - Wargaming Forum and Wargamer Forums
40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

Reply
 
LinkBack Thread Tools Display Modes
post #1 of 21 (permalink) Old 01-02-11, 01:23 AM Thread Starter
Senior Member
 
ChaosSpaceMarineGuy's Avatar
ChaosSpaceMarineGuy's Flag is: USA
 
Join Date: Jan 2010
Posts: 284
Reputation: 1
Default Chaos Dread

What do you think the best layout for a chaos dreadnought is? I have been looking it over for quite some time and have always just ended up using the Multi-melta/CCW and after re-thinking, the twin-linked autocannon seems quite attractive. What do ya'll think?

-CSMGuy
ChaosSpaceMarineGuy is offline  
Sponsored Links
Advertisement
 
post #2 of 21 (permalink) Old 01-02-11, 01:36 AM
I Piss in your Cheerios
 
TheKingElessar's Avatar
TheKingElessar's Flag is: United Kingdom
 
Join Date: Mar 2009
Location: Northern Ireland
Posts: 7,370
Reputation: 2
Default

Multi-Melta, Heavy Flamer.

Most cost-effective one - getting double Melta shots on an enemy vehicle WILL wreck it, and you only get these and Oblits as options for Multi-Meltas, thus preventing you having to use suicide Troops units to kill Tanks. You have very few options in the Codex can have Heavy Flamers, either - handy for Eldar Rangers, Infantry Blobs, Kroot, and of course Orks.

Just play the rules right, and you'll be peachy!
TheKingElessar is offline  
post #3 of 21 (permalink) Old 01-02-11, 02:11 PM
Rattlehead
 
MidnightSun's Avatar
 
Join Date: Feb 2009
Location: New Sheoth
Posts: 6,741
Reputation: 83
Default

Quote:
Originally Posted by TheKingElessar View Post
Multi-Melta, Heavy Flamer.
And it's not long enough range to seriously threaten your army if you get 'Fire Frenzy'. Of course, if you do get Fire Frenzy in the opponents lines then you can pop a Land Raider/Battlewagon/Small Child with the Multi-Melta and then flame the Terminators/Nobz/intestines that drop out.

Midnight

Creator of Utilitarian Ultramarines Memes - join the XIII on Facebook (no XVII allowed).
MidnightSun is offline  
 
post #4 of 21 (permalink) Old 01-02-11, 04:45 PM
Senior Member
 
bishop5's Avatar
bishop5's Flag is: United Kingdom
 
Join Date: Jan 2008
Location: Suffolk, UK
Posts: 1,584
Reputation: 2
Default

Leave 'em as 2x DCCW with the bolters. Cheap, killy in close combat and the worst result of a fire frenzy against your own troops isn't really that much to fear.

Tactica: Infantry Platoons
Quote:
Ask not what you can do for your country. Ask what's for lunch.
Orson Welles
Forum Rules
bishop5 is offline  
post #5 of 21 (permalink) Old 01-02-11, 05:28 PM
Senior Member
 
Join Date: Dec 2009
Posts: 679
Reputation: 1
Default

I agree with bishop - or you could spend 5 points and upgrade to a flamer, but chaos dreads have a problem - we have no delivery system. They'll get shot to hell on their way to the enemy lines since we can't drop them in where we want them & nobody wants to get stuck in with a dreadnought...
clever handle is offline  
post #6 of 21 (permalink) Old 01-02-11, 06:26 PM
Senior Member
 
bishop5's Avatar
bishop5's Flag is: United Kingdom
 
Join Date: Jan 2008
Location: Suffolk, UK
Posts: 1,584
Reputation: 2
Default

Quote:
Originally Posted by clever handle View Post
They'll get shot to hell on their way to the enemy lines since we can't drop them in where we want them & nobody wants to get stuck in with a dreadnought...
This does have the advantage that if they are shooting your (fairly cheap) Dreadnought, they are not shooting the Rhinos full of assault troops. This is a big bonus.

Tactica: Infantry Platoons
Quote:
Ask not what you can do for your country. Ask what's for lunch.
Orson Welles
Forum Rules
bishop5 is offline  
post #7 of 21 (permalink) Old 01-02-11, 07:06 PM
Senior Member
 
Join Date: Dec 2009
Posts: 679
Reputation: 1
Default

any dedicated anti-armour shooting is going to take it out in a turn. With a melee / bolter dreadnought you've got a 50% chance to remove it from the game if you pen. So that means about one turn - give or take
clever handle is offline  
post #8 of 21 (permalink) Old 01-02-11, 11:18 PM
Senior Member
 
bishop5's Avatar
bishop5's Flag is: United Kingdom
 
Join Date: Jan 2008
Location: Suffolk, UK
Posts: 1,584
Reputation: 2
Default

Meh - i've fired 2000 points of Imperial Guard nastiness at a Rhino in the open with no smoke and not got worse than a shaken. This hasn't happened once, either.

Tactica: Infantry Platoons
Quote:
Ask not what you can do for your country. Ask what's for lunch.
Orson Welles
Forum Rules
bishop5 is offline  
post #9 of 21 (permalink) Old 01-03-11, 09:34 PM
Senior Member
 
MaidenManiac's Avatar
MaidenManiac's Flag is: Sweden
 
Join Date: Oct 2008
Location: Borås - Sweden
Posts: 3,063
Reputation: 7
Multimelta, Heavy Flamer, Extra Armour - 120 pts.

Extra Armour is essential on CSM Dreads since you will want to be able to move the turn youre stunned. Murphy will guarantee that you roll 6 when stunned otherwise.


Just learn to understand Walker LOS rules, plan ahead when moving, and remember to not deploy your important stuff right beside it.

Win/Draw/Loss(5th ed results)
EC: 45/2/12
Tau: 28/3/7
Quote:
Originally Posted by bitsandkits View Post
Common sense and wargamers are like oil and water
Quote:
'Alessio is to 40k what impotence is to rape.' - Jezlad
MaidenManiac is offline  
post #10 of 21 (permalink) Old 01-04-11, 02:08 AM
Member
 
Join Date: Dec 2007
Posts: 41
Reputation: 1
Default Dread with Plasma Cannon, Hvy Flamer and Extra Armour

I've had good success with the standard kit chaos dread loaded out with plasma cannon, hvy flamer, DCW and extra armour and I've discovered that when I roll fire frenzy near my own troops I usually miss due to the scatter dice so I"m not as scared as I once was to run them. The melta is a great choice against tanks while the plasma cannon is great against hordes and hvy infantry.
Oh, and many people on this forum point to the vehicle targeting rules via LOS to avoid shooting your own troops that are placed behind them, but sadly in my local area no one interprets the rules that way, not even at the GW tournament level, and until GW faqs it, it will always remain a bone of contention. Just ask your opponent how they interpret the rule prior to playing so that your game isn't ruined by "I say, you say" nonsense.
Jericho 6 is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Tactics

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome