Land Raider Redeemer, or Crusader?! - Wargaming Forum and Wargamer Forums
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post #1 of 21 (permalink) Old 11-22-10, 02:51 AM Thread Starter
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Default Land Raider Redeemer, or Crusader?!

So, I am getting a landraider, now I am torn between the firepower of a Crusader, or the Template MeQ eating awesome of the redeemer.

I am leaning towards the redeemer, but for one problem, the template is 9" So the optimal killing range is around 6-8" but if I leave only even a few squad members of the enemy alive, Im looking at getting charged with a Powerclaw/fist/chainfist or being in optimum melta range. Which is a problem.

But the Crusader seems to be higher in the "Win" department, it doesnt have any Ap 3, true, but it has a high volume of firepower.

Thoughts?

Note: This wont be used as a transport vehicls, at least for now, so dont consider the transporting aspect.

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post #2 of 21 (permalink) Old 11-22-10, 10:46 AM
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if i was taking an assault unit such as TH/SS termies i'd take a redeemer, anything the flamestorm cannons don't kill the termies should be able to mop up. It's also 10 pts cheaper than a crusader which means you can fit a multimelta for a little extra tank busting if you choose.

I guess it depends on what you're transporting but i can't say i like the crusader myself but that could just be due to the way i would use it.
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post #3 of 21 (permalink) Old 11-22-10, 11:08 AM
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Quote:
Originally Posted by Lord Sven Kittyclaw View Post
I am leaning towards the redeemer, but for one problem, the template is 9" So the optimal killing range is around 6-8" but if I leave only even a few squad members of the enemy alive, Im looking at getting charged with a Powerclaw/fist/chainfist or being in optimum melta range. Which is a problem
Yeah, you sort of answered your own question here. The Redeemer has more potential to inflict heavy damage in a single turn on MEQs (and most other targets) but is brutally vulnerable to many of the most dangerous weapons after doing so. Since you're not going to bother using the Raider as a transport and instead intend to use it as a gun platform, there's no need to use a vehicle that requires that you get so close. Much better to stay further back and stay alive. In fact, I'd actually suggest a normal Land Raider over either the Crusader or Redeemer for this role, but if it comes down to the two variants, grab the Crusader.
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post #4 of 21 (permalink) Old 11-22-10, 11:47 AM
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i'm a complete spoon and missed the no transport thingy, but i still wouldn't use a crusader as a gun platform, i mean 6 TL boltguns and a tl assault cannon for 250pts?

a standard raider would be more useful with 2 TLLC i reckon
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post #5 of 21 (permalink) Old 11-22-10, 12:43 PM
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Int he role of assaulting normal Land Raider. As for the purposed question, Redeemer. Personally, I am going to run 2 Cursaders and Redeemer/Normal depending on how I feel. Of cOurse I need transports and shooty stuff so.
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post #6 of 21 (permalink) Old 11-22-10, 02:52 PM
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I'm placing my vote on Redeemer. 6" move, fire one cannon, POTMS other cannon = lots of dead marines.

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post #7 of 21 (permalink) Old 11-22-10, 03:47 PM
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I would only take the redeemer if you are transporting assault terminators. Send the redeemer in, fire, terminators disembark and assault. Sorted.

As for LR that aren't transporting, a crusader unleashes a massive 4 S6 AP4 shots, 18 S5 AP4 shots, all twin-linked. Nothing able to instant death marines, but the sheer amount of firepower is bound to bring a lot of marines down. It lacks obvious anti-tank capabilities though.

A normal LR gets 3 S5 AP4 shots, and 2 S9 AP2 shots, all twin-linked. If you shoot at infantry, I think the crusader will kill more marines, even though it won't ID, due to the sheer amount of fire. The normal LR is obviously better at popping heavy armour though.
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post #8 of 21 (permalink) Old 11-22-10, 04:48 PM
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For a gunline tank get a standard raider. Or if allowed an achilles.


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post #9 of 21 (permalink) Old 11-22-10, 05:09 PM
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Since you arent considering the transport aspect, I wont talk about it. Though Land Raiders ARE just big taxis in my book.

My playtime with the Crusader for my Grey Knights has me feel that, transport asside, you should go with the Redeemer. The crusader has always been a good support gun platform for me after dropping its Terminators, but on its own I dont want to pay 250 some odd points for support. Conversely, I have played against Redeemers before, and its always something I have to worry about. It can ignore everything except invulnerable saves most of the time, and that is scary. I myself would never play it by running it straight down the middle to stop the oponnenrt's main push, but instead get into their back lines and heavy weapons then wreak havoc there.

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post #10 of 21 (permalink) Old 11-22-10, 05:20 PM
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Only problem with redeemers and no terminators to assault after is if you don't kill every model you open yourself up to assault. A warboss with PK could do it fairly well, and then you can say goodbye to a lot of points.
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