Space Marine Units-What's Worth Taking? - Page 2 - Wargaming Forum and Wargamer Forums
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post #11 of 23 (permalink) Old 11-19-10, 08:55 AM
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Originally Posted by The Thunder of KayVaan View Post
Dude, He also has a bolt pistol if i read the unit thing right
y'know what, your absolutely right. doesn't make sense unless... they wanted people to be able to use the chapter champion that comes as part marneus calgars retinue. the model for him has a power sword and combat blade doesn't it?
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post #12 of 23 (permalink) Old 11-19-10, 09:27 AM
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Originally Posted by Izzleydill View Post
They decided to make space marines in a way where you really had to take a special character because they wanted a herohammer codex.
This is wrong.

There's nothing remotely Herohammer about 40K nowadays. Not one special character can chop its way through an entire army with impunity if the opposing player knows what s/he's doing. Even Mephiston the character who everyone loves to hate is stopped relatively easily.

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However after that they got carried away in codex escalation for IG/SW and now took us down a path of no return. When I proxy for space marines (which is often because of my dislike of the new BA codex) the only normal HQ I even bother with is the chaplain because of how he can boost up a squad like terminators or assualt squads. The librarian had better powers in 4th.
This is wrong too. 5th edition Codecies are balanced against one another nicely. Codex Creep died in 4th. Please don't spread this sort of misinformation.
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post #13 of 23 (permalink) Old 11-19-10, 01:18 PM Thread Starter
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I quite like the current codex. I certainly feel that there is no codex creep. Sure there are ways to get better stuff like abusing twin linked melta and flamer weaponry thanks to vulkan.


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post #14 of 23 (permalink) Old 11-20-10, 12:52 AM
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Katie is spot on. The good characters enhance the army they're in rather than being an army on his own. Tellion buffs scouts (and only costs, what, 30 points if you were going to buy cloaks for them already?), A biker captain opens up bikes as troops, Vulcan makes MMs and flamers as a theme work and so forth.

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I'm probably going to follow my usual Eldar tactic of driving around the table "circling and screaming 'I don't give a fuck' with my windows down and system up" and avoiding anything that looks scary.
Her(?) name may be slightly inapropriate, but she just needs love! And I just need to eat your face!
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post #15 of 23 (permalink) Old 11-20-10, 01:31 AM
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2nd Edition 40k = Herohammer....I remember those days of having to buy an army to tie up enemy heroes until mine could get to them and kill them. Fond memories.
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post #16 of 23 (permalink) Old 11-20-10, 12:12 PM Thread Starter
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Was that when practically every marine player ran around with terminator armoured librarians with thunder hammers?


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post #17 of 23 (permalink) Old 11-21-10, 09:49 PM
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Was that when practically every marine player ran around with terminator armoured librarians with thunder hammers?
Force Weapons were more kick ass then THs back then, but other SM characters in TDA with TH+SS were real kick ass dudes


Also the 40k version of Herohammer will always be a pale comparison to the Warhammer version. 5th ed WHFB characters could give brutal a whole new level of meaning....

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post #18 of 23 (permalink) Old 11-21-10, 10:01 PM Thread Starter
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Finished writing the HQ choices, enjoy!


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post #19 of 23 (permalink) Old 11-22-10, 07:30 AM
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Originally Posted by Stephen_Newman View Post
I quite like the current codex. I certainly feel that there is no codex creep. Sure there are ways to get better stuff like abusing twin linked melta and flamer weaponry thanks to vulkan.
No codex creep? Tell that to a Dark Angel player... or better yet explain to me why Space puppies get a Libby that's cheaper and has more options than a standard codex chapter, without even comparing the powers. Its not cuz of the fluff, because SW hate psykers.

Codex creep is still there, they are just doing a better job of letting you play out of a codex several different ways instead of getting one good build out of each.
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post #20 of 23 (permalink) Old 11-22-10, 08:27 AM
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No codex creep? Tell that to a Dark Angel player...
Codex: Dark Angels was written during 4th edition. Naturally it isn't going to work all that well in 5th. Even Daemons, the last Codex published during 4th came out sucks in 5th.

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or better yet explain to me why Space puppies get a Libby that's cheaper and has more options than a standard codex chapter, without even comparing the powers. Its not cuz of the fluff, because SW hate psykers.
First, Rune Priests cost the same as Codex Librarians (or Blood Angel Librarians, for that matter). Secondly, Rune Priest psychic powers aren't better, they're different. Codex Marine psychic powers are more about supporting other units than just outright killing stuff. In fact, the Blood Angels have the most "killy" psychic powers out of the 5th edition batch (though that's sort of another topic). Null Zone is fantastic, as is Gate to Infinity and Machine Curse. Space Wolves get Living Lightning (which is great), Jaws (which is awesome against some armies and worthless against others) and Murderous Hurricane (as Jaws).

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Codex creep is still there, they are just doing a better job of letting you play out of a codex several different ways instead of getting one good build out of each.
Just because a Codex can support multiple builds... wait, what? This isn't even the same thing. A Codex that can support multiple builds isn't necessarily more powerful than one that's a mono-build... okay, I can't even formulate a response to the quoted idea as it doesn't even make sense.
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