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post #11 of 67 (permalink) Old 03-21-08, 11:00 PM
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If fighting Eldrad, I'd take him on like any Space Marine Character. Masses of pulse fire (Or bolters, or what have you) means he has to fail some of his saves (89% means that for ten wounds, he fails one save). I'd also chuck a whole bunch of Missile Pods at him (Or Autocannons, etc), hell, I could swamp him with Kroot. There are many ways of dealing with Inv saves, and massed fire tends to do it pretty well.

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post #12 of 67 (permalink) Old 03-22-08, 12:28 AM
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To be honest, I would just try an avoid him as best I could, Tau are probably the most mobile army out there, and I'd be more worried about the Harlequins dancing near my Firewarriors. Being an IC, shooting him with everything you've got isn't always an option, and in the end you'd probably be better off pointing those guns at something else. If I screwed up and he did somehow manage to get too close, well, I'd send my Kroot with Kroot Hounds at him, same thing I do with anything that gets a little closer than I like.

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post #13 of 67 (permalink) Old 03-22-08, 01:48 AM Thread Starter
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So if you decide not to take him out, how do you cope with his abilities?

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post #14 of 67 (permalink) Old 03-22-08, 02:19 AM
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Quote:
Originally Posted by FarseerNo3 View Post
how about a asassin
A vindicare assassin can target him even if he's attached to a squad can he not? If that is possible, I still see the point about not shooting at him, just not worth it. But in the case of the assassin, he is there for this kind of stuff.

About putting him down.
1. Faith points. The sisters can negate any psych power on a 5+ if they use the faith point correct?
2. Assualt. Depending on what squad he is attached to, it could be fairly easy to assualt him. I used to through him with my DA in a Waveserpent. It was very effective for a few games. One game, the squad was assualted by a horde of guants because I moved them up too far. Eldrad's entire squad was destroyed. Of course that was against nids and I did not play them very well.

Power wise, I can't think of a whole lot that will deal with him. Most of his powers are friendly (fortune, guide) and the other three have a limited range (doom-24, Eldritch storm-18, Mind War-18 and LoS). I would try to stay out of his way and out of his range the best I could. Send Vehicles for him if anything as he cannon do as much against them, besides eldritch storm.

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post #15 of 67 (permalink) Old 03-22-08, 04:40 AM
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Pull out and nuke the site from orbit. It's the only way to be sure. Haha sorry I had to say that.

Seriously, witch hunters are BUILT for fighting psykers, so if you are playing imperials you may want to take some WH allies. Take an inquisitor lord or an inquisitor. He'll need hexagrammic wards so that psychic tests are at -1. Psi-tracker so you get re-rolls, Power stake wounds on 2+ vs psykers, psychic hood is a must. Psycannon bolts will negate that invul save. Henchmen will be dependant on whether you want to go assault or shooting.

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*sigh* I have to point out that despite what you see in games, lasrifles win wars. Just because lasrifles suck at killing superhuman killing machines in power armor does not mean that they are bad weapons. You are shooting them at the wrong targets. The most common enemy the Imperium faces is lightly armored humans armed with lasguns or autoguns, NOT SPACE MARINES.
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post #16 of 67 (permalink) Old 03-22-08, 11:16 AM
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doesn't he have 2 attacks since he carries a pistol too?

and is his spear a singing one? (it wounds on a 2+ as singing do, but it doesn't mention anywhere it is one)

also i would say he is not totally dead . as long as few of his waystones have still life on them, there is still hope for his spirit (right? )

as for how to deal with him, i guess assassins are your best bet.

psychic hoods though make his life difficult
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post #17 of 67 (permalink) Old 03-22-08, 11:34 AM
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Quote:
Originally Posted by azalin_r3x View Post
doesn't he have 2 attacks since he carries a pistol too?

and is his spear a singing one?
Singing spears are two-handed weapons, so if he has a singing spear then he doesn't get the extra attack for having two weapons.


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post #18 of 67 (permalink) Old 03-22-08, 12:44 PM
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Quote:
Originally Posted by Silb View Post
Singing spears are two-handed weapons, so if he has a singing spear then he doesn't get the extra attack for having two weapons.
most of the heroes wield two handed weapons in one hand...
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post #19 of 67 (permalink) Old 03-22-08, 01:18 PM
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Quote:
Originally Posted by azalin_r3x View Post
most of the heroes wield two handed weapons in one hand...
It doesn't matter if it's modelled to look like it is in one hand, it is still too large and heavy to be used more than once or in a combination with a one-handed weapon.


Actually, forget the whole thing I just said, I just checked the codex and it says he has a witchblade, a pistol, AND a big staff thing. So I think he can either use his staff (for one powerful attack) or the pistol and the witchblade (for two slightly less-powerful attacks)..


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post #20 of 67 (permalink) Old 03-22-08, 02:28 PM
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Ignore him and wipe out everything else?


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Buy a beartrap. How will it help in retrospect? Use your imagination. I'm sure you can think of something.
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