Join Date: Apr 2009
Location: Enniskillen, Northern Ireland
In the first example you are wasting the firepower and scoring capabilities of the infantry squads, plus if you get bad run roll you may not end up being able to block the LOS to the HWS even with Move! Move! Move! from the PCS.
Better option would be to include the heavy weapons in the blob squad, firing as normal until they are close (50 is too much btw, try 30-40, although YMMV) and then use the large bases to increase the amount of CC attacks you get when charged (I don't understand why you listed this as a disadvantage) power weapons on the sergeants and commissar and if you feel like it you could maybe take straken for counter attack.
Overall Tournament Game Results W:78 D:22 L:32