HWS tactics - Page 2 - Wargaming Forum and Wargamer Forums
40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

Reply
 
LinkBack Thread Tools Display Modes
post #11 of 15 (permalink) Old 10-26-10, 03:54 PM
Senior Member
 
MaidenManiac's Avatar
MaidenManiac's Flag is: Sweden
 
Join Date: Oct 2008
Location: Borås - Sweden
Posts: 3,063
Reputation: 7
Quote:
Originally Posted by don_mondo View Post
...Using orders on HWS is chancy, given their LD 7, unless you're also going to add a Commissar Lord...
This is the solution to the problem. The Commisar Lord doesnt need to be in the unit, just within 6 of them for a rather polite LD10 for orders. With some cleaver placement of the CL in a normal guard unit nearby he should be able to give all your HWTs proper LD and make them useful.
This is probably mandatory for making HWTs worthwhile in the first place.

My local IG player have perfected that art quite well. It doesnt give them more survivability, just more reliability, so the problem of S6 guns killing them will naturally remain...

Survival chances are the flaw that one really cant help HWTs with very much. The only thing that we have come up there is placing them behind a vehicle wall if you go second. If going first its not that much of an issue, guns will be blazing until you die! Coversave or not, folks will shoot them, so the only reliable thing is taking away folks chances of shooting them in the first place...

Win/Draw/Loss(5th ed results)
EC: 45/2/12
Tau: 28/3/7
Quote:
Originally Posted by bitsandkits View Post
Common sense and wargamers are like oil and water
Quote:
'Alessio is to 40k what impotence is to rape.' - Jezlad
MaidenManiac is offline  
Sponsored Links
Advertisement
 
post #12 of 15 (permalink) Old 11-02-10, 09:04 PM
Senior Member
 
Widowmaker666's Avatar
Widowmaker666's Flag is: USA
 
Join Date: Jul 2008
Posts: 310
Reputation: 1
Default

Take a chimaira for one of the blob squads and deploy it right next to the HWS, first turn jump into the chimaira and zoom off up to 12" into a good firing position, it wastes one turn on shooting but it affords protection, extra fire from the multi-laser and heavy-bolter and the ability to redeploy easily

Fuck the Meta-game
Widowmaker666 is offline  
post #13 of 15 (permalink) Old 11-03-10, 01:04 PM
Senior Member
 
bishop5's Avatar
bishop5's Flag is: United Kingdom
 
Join Date: Jan 2008
Location: Suffolk, UK
Posts: 1,584
Reputation: 2
Default

Quote:
Originally Posted by Widowmaker666 View Post
Take a chimaira for one of the blob squads and deploy it right next to the HWS, first turn jump into the chimaira and zoom off up to 12" into a good firing position, it wastes one turn on shooting but it affords protection, extra fire from the multi-laser and heavy-bolter and the ability to redeploy easily
I'm still unsure if all three squads can fire out the back, as it's a 5-model limit?

Tactica: Infantry Platoons
Quote:
Ask not what you can do for your country. Ask what's for lunch.
Orson Welles
Forum Rules
bishop5 is offline  
 
post #14 of 15 (permalink) Old 11-03-10, 02:53 PM
Senior Member
 
don_mondo's Avatar
don_mondo's Flag is: USA
 
Join Date: Jan 2007
Location: Woodbridge, VA
Posts: 1,822
Default

Quote:
Originally Posted by bishop5 View Post
I'm still unsure if all three squads can fire out the back, as it's a 5-model limit?
Well, first of all, only one squad can get into the Chimera. And since the squad only consists of three 2-wound models, yes, all three HWs can indeed fire out the hatch.

Don "MONDO"
don_mondo is offline  
post #15 of 15 (permalink) Old 11-04-10, 12:01 AM
Senior Member
 
Karnox's Avatar
Karnox's Flag is: Russia
 
Join Date: Feb 2010
Location: Ireland
Posts: 309
Reputation: 1
Default

pity you cant mount them in a chimera =/


When life gives you lemons..... BLOOD FOR THE BLOOD GOD!
Karnox is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Tactics

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome