Tank Busting for Chaos
Deep striking meltas vs. Range Lascannons
In many ways, (I'm speaking primarly for the chaos codex) that lascannon has become obsolite.
I prefer not to think of it like that however. I still see many uses for the lascannons though limited of course.
Firstly, I actually prefer using my obliterators with lascannons at a distance more than deep striking them and using their meltas.
1. you are not guaranteed to be six inches from the tank you want to bust
2. almost every single time I see obliterators getting deep striked, they may blow up the tank or cause serious damage, however they get assaulted and in most cases whipped out. This is a lot of points to lose just to blow up a tank.
The cheapest way of doing a deepstrike melta strike is basically using terminators or chosen. At least thats what I find. But is it really worth it I ask myself. To wait and wait till the roll is in your favor. For those who have had been lucky with their rolls... i congratulate you. But I must say I'm the type of person who gets the percentage of the roll. So half the time I'll get it second turn and so forth. And I must say, even though the statistics have proven right, it doesn't really work well.
Predators with lascannons fully equiped aren't a bad deal either as long as they have daemonic possession. What I find is that a predator is much like a creature with a toughness 9. I mean if you look at it like this, a rocket launcher on the front part of the armor needs a five, and a lascannon needs four. Same as shooting at a creature with toughness nine... which there are none. Anyhow, I prefer that than having obliterators with toughness four that instantly die when getting picked off by most special weapons. Whoops... just saw 75pts go out the window. Of course you could give the same scenario with predators, but I must say the statistics are more in favor of the predator. However... one must be weary of the usage of melta guns being used now a days. People have become almost stupidly fanatical about sacrificing units with melta weapon to blow up tanks. The surprising thing, is that it is often the "nubes" or the least experienced players that tend to use the get my squads so close to the enemy so I can blow up a tank and watch my unit get chopped up to pieces soon after. Don't get me wrong, I have also seen some good players use the same stratedgy, but obviously not to the extent where every unit if deep striking right into the face of the enemy to blow up tanks.
I will show you my example. Though I did not have a chaos army during this instance. I had a space marine army against a space wolves army. In which he was basically deep striking (Podding) his army. They deep striked/ podded 3 units first turn and blew up a rhino and one of land raiders. Heavy loss, I must confess, however they were not able to blow up my redeemer and in one turn I was able to destroy every single model that was before my entire army. Huge chunk on my redeemer of course. If someone really wants to do use this stratedgy the best way to get rid of them is to do exactly what I just did. So what, you may lose some expensive vehichals here and there. However, because he is using this tactic he is making his force vulnerable by sending his army piece meal to you. Pick them off as they come, but make sure you destroy them utterly. Assaulting may not be the best idea, but if it needs to be done to eliminate the remaining forces until the enemy pods another unit... than its worth it.
Lastly, the last unit I'd like to refer to you guys about is the melta rhino assault. Preferrably using death guard, but can also be used by regular csm units. Highly effective against mechanized armies, however, the one thing I've realized after they are done blowing up their objectives is that the game gets a bit messy. Basically the melta rhino assault is grabbing a bunch of death guard and/or csm marine units in rhinos with meltas that charge the field to the other side. They get the job done, but as soon as they are finished they are no longer useful as they leave themselves vulnerable to special weapons attacks. Usually these units are ill equiped to deal with assaults so when facing armies with terminators, tyrnaids, or any units that are good at close combat fighting they will fall apart. Most players have them under ten man strength anyway so the losses from any special weapon fire just makes them more vulnerable.
Anyhow, just wanted to help the heretics out there who are confussed about what units to take in order to blow up other tanks. What to do if those units are not functioning well and so forth. I appreciate any other comments as long as it is made to help the other heretics out there.
As a furthernote, I have not included the other units that have meltas or lascannons because I do not believe them to be very helpful, though they may get the job done. For those heretics who support these units, go ahead and explain your reasons. I will just brief you in the reasons why I don't like to use them. If I'm forgetting any, let me know.
Dreadnought- Way to crazy to handle, and not worth having it effect your units.
Bikes and meltas- .... way too expensive and easy prey for special weapons.
Jump Troops- unreliable when deep striking. I've noticed that even atheists pray when they deep strike these fellows in hope they will land six inches to target. I much prefer these troops as assault troops with the MoS. When playing my space marine army I love players who play these units... perfect for my redeemers...
Land Raiders- pretty expensive but if they work for you... then kudos.
Defilers- more than likely never going to use them because you'll be using that cannon all the time. Otherwise it will be in close combat or destroyed. Therefore a waste of pts.
Last edited by ckcrawford; 09-22-10 at 05:57 PM.