CSM vs CRONS, need help! - Page 2 - Wargaming Forum and Wargamer Forums
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post #11 of 17 (permalink) Old 08-27-10, 11:38 AM
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Your opponent is an absolute cocky sob (or an absolute noob) if he thinks he can run a nec list without a lord. Once you apply Darklove`s tactics, watch that star god vanish from his list and he`ll start playing a lot more conservatively.

Necrons are a fairly weak army in the current edition, but can be very competitive if played right.


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post #12 of 17 (permalink) Old 08-27-10, 12:04 PM
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I would save the lash prince thing for a bigger game. As was said before, using it to keep the nightbringer away will make it a priority target, so I would only do it if you're playing with enough points to take two of them.

Although, if you really want to try lashing it away, you could always take a slaanesh sorcerer and stick him with plasma chosen of either tzeentch (for an inv save) or nurgle (for more toughness.) In general princes are better, but if you're taking them specifically for a psychic power, a sorcerer in a unit has minions to soak up wounds for him. Just make sure that if you do it this way, the sorcerer is in a unit with guys that can hurt the nightbringer with shooting, since they'll all have to go after the same target.

Of course, I have to agree with darklove that if you have lash, you're probably better off using it to bring his guys to you so you can smash them into tiny bits.

Oh, and another thing. While I wouldn't use them for this particular game, if you guys ever start doing bigger games and he starts taking monoliths and stuff to keep his guys away from you, I highly recommend fully decked out Noise Marines. They're a little pricey, but I always love the look on my necron buddy's face when he realizes I have troops that can both outshoot his and are much better than his in cc. The AP 3 on the heavy version of the Blastmaster alone is lovely, let alone the 9 other heavy 3 shots at a distance where he can only shoot each gun once. A Noise Marine's Blastmaster is also a nice way to pick off Destroyers, particularly since if they run out of range the unit has enough Assault shots at long ranges to still be shooting things most of the time while they're catching up.

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post #13 of 17 (permalink) Old 08-27-10, 02:22 PM
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Erm, by the time you start facing multiple Monoliths the last thing you want is to bring more squishy kill points. S9AP3 + more S6 Destroyer shots mean that bigger games vs Necrons are much harder. I have played my Necrons vs CSM noise armies in tournies and even a standard balanced list just pounds them to dust, Necrons can do it without losing a single unit.

Necrons don't need a Lord, but in low point games they should not take a Lord and a C'tan, one or the other. Choosing the weaker of the C'tan is also quite telling, especially as it isn't even supported properly.

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post #14 of 17 (permalink) Old 08-27-10, 08:57 PM
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Quote:
Originally Posted by Supersonic Banana View Post

Also thousand sons suck against crons as they don't ignore we'll be back and have a lot less shots than vanilla CSM at the same points so do the same damage, do the math.
I understand that, but it's much better than giving them a save and WBB. It's not the first choice I would take, but it's better than nothing
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post #15 of 17 (permalink) Old 08-29-10, 07:48 AM
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Quote:
Originally Posted by darklove View Post
The Destroyers are not a problem for you as long as you have some guns with 36"+ range. You only need to cause 3 unsaved wounds for them to be perma-dead, no WBB. Just max out vs the massive, massive, massive noob errors your opponent is making.

Priority activity:

1. kill the Destroyers from range on turn 1. They don't get WBB if you kill all 3.
2. use your S5+ shooting attacks to put pressure on the C'tan.
3. forget about lashing the C'tan to keep it away. Use the lash to get the Warriors NEARER.
4. an early assault on the Warriors can give you a Phase Out win by turn 2. This will mean that the C'tan can be pretty much ignored, there isn't enough time for it to do anything.

Put all your force against the weakest aspect of your opponent's army and it will be a brutal lesson in list building for him.
I would still use the lash prince to keep the nightbringer out of the equation. with ur troops having rhinos and crons not having transports getting to the warriors isnt a problem
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post #16 of 17 (permalink) Old 08-29-10, 08:59 AM
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Originally Posted by reedschel View Post
I would still use the lash prince to keep the nightbringer out of the equation. with ur troops having rhinos and crons not having transports getting to the warriors isnt a problem
It is a problem if they stun your vehicles. Vehicles vs Necrons = fail. They can stun you at 24" and you'll give the Nightbringer plenty of time to creep up.

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post #17 of 17 (permalink) Old 08-29-10, 09:29 AM
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Transport vehicles against Crons can be problematic, as at 24" a unit of warriors will usually get anywhere from 1-3 glancing hits (freaking Gauss weapons ). This is one of those times that Extra Armour really shines, as then they only really affect you on a 6 (immobilized) or multiple 5s (Weapon Destroyed).
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