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post #1 of 17 (permalink) Old 08-01-10, 10:24 AM Thread Starter
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Default LC vs TH/SS

Hi guys so im getting ready to equip my termies, whats the best fit out for Assault terminator squads All LC or TH/SS or a combination of the 2?

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post #2 of 17 (permalink) Old 08-01-10, 10:28 AM
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All TH/SS are a royal pain in the arse to get rid of and they can wound the bigger stuff. The 3++ means that you don't really need to worry about striking last, and the Thunder Hammers are (IMHO) far better than the Lightning Claws.


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post #3 of 17 (permalink) Old 08-01-10, 02:28 PM
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TH/SS is almost the universally chosen combination, LC do have their uses but they are rarer while full TH/SS units will be useful in almost every game- the notable exception where the 2 swap round is vs hoards like orks: huge numbers of lowish I attacks that'll overwhelm TH/SS while LC get the chance to kill them first... but since LC termies arent great in that situation anyway I wouldnt build for it.

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post #4 of 17 (permalink) Old 08-01-10, 03:08 PM
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Yes in generally the invulnerable save keeps them alive enough to get in a hit with the thunderhammers, which will crush almost any opponent.

Also with the greater use of power fists over power weapons, in general you will strike at the same time as the thing that denies your 2+ armour save.

Both terminators have the flaw of being fairly avoidable as they have no long range attack yet that invun means they will survive a slog across the board.

Definitely thunderhammers

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post #5 of 17 (permalink) Old 08-01-10, 03:17 PM
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TH SS is better if you want to foot slog or have the ability to go toe to toe with MCs, I like having a lightning claw squad in a redeemer or crusader and a chaplain, it tears through other Meq units
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post #6 of 17 (permalink) Old 08-01-10, 06:57 PM
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Really depends on the army to be honest. for templars and BA,s who can easily give their terminators furious charge I would go more claws than hammers, mainly because they benefit more from it and with 12 int5 str 5 attacks on the charge they can take down MCs pretty well too. but for Normal SM the hammers are the way to go as they're unable to get stat boosting powers for the most part

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post #7 of 17 (permalink) Old 08-01-10, 11:21 PM
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I run a squad of 5 with 3 TH/SS and 2 LC with a counts-as Lysander in a LRR, works fairly well for me.

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post #8 of 17 (permalink) Old 08-01-10, 11:44 PM
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TH/SS all the way. LC are only useful when you can get FC on them like in BT or BA lists where they can strike before most armies @ S5. However, the more LCs you take the less of a rock unit the terminators become as their survivability drops significantly.
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post #9 of 17 (permalink) Old 08-04-10, 09:27 PM
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it has already fully been explained: th/ss dudes are near invulnerable and this is one of the SM codex's best exploits. why not run with 5 or 10 dudes who all get this save? who cares if they attack last? when they hit, they are going to wound on anything but a 1. you know, so don't roll a 1.

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post #10 of 17 (permalink) Old 09-22-10, 11:39 PM
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I was doing some math hammer the other day, and LC do better at killing T5 and lower, where as Thunder hammers do more wounds against T6. I'm going to do a pro/con list for you.

LC Pros
Better at T5 and lower.
Benefits from Furious Charge and makes wounding T6 better than thunder hammers.
Strikes first.
Best to wipe mobs

LC cons
Only possible to destroy Armour 10 vehicles and 11 if with furious charge.
only 5++ save

TH/SS Pros
Can kill T6 easier
Can Destroy Armour 14(with difficulty) but 13 and lower can generate penetrating hits.
Storm shield grants 3++ save

TH/SS Cons
Attacks last
weak against mobs
doesn't benefit from furious charge much.

That is all I can think of right now. Basically, kit them to how you will use them.
AKA Th/SS/ for tank hunters(advice against because meltas do better), TH/SS in space marine codices where there is no furious charge, use TH/SS for MCs, If Foot slogging use TH/SS, LCs for horde armies, LCs for taking out armoured units, LCs for Furious charge codices, LCs if in Land Raider.
Personally I think a ratio for 2:3 or 3:2 is best, my problem is I only 5 and I want to be able to change the build accordingly
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