LC vs TH/SS - Wargaming Forum and Wargamer Forums
40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

Reply
 
LinkBack Thread Tools Display Modes
post #1 of 17 (permalink) Old 08-01-10, 10:24 AM Thread Starter
Junior Member
 
Wynter's Avatar
Wynter's Flag is: Australia
 
Join Date: Jun 2010
Location: Sunshine Coast, Australia
Posts: 18
Reputation: 1
Default LC vs TH/SS

Hi guys so im getting ready to equip my termies, whats the best fit out for Assault terminator squads All LC or TH/SS or a combination of the 2?

thanks
Wynter is offline  
Sponsored Links
Advertisement
 
post #2 of 17 (permalink) Old 08-01-10, 10:28 AM
Rattlehead
 
MidnightSun's Avatar
 
Join Date: Feb 2009
Location: New Sheoth
Posts: 6,741
Reputation: 83
Default

All TH/SS are a royal pain in the arse to get rid of and they can wound the bigger stuff. The 3++ means that you don't really need to worry about striking last, and the Thunder Hammers are (IMHO) far better than the Lightning Claws.

Midnight

Creator of Utilitarian Ultramarines Memes - join the XIII on Facebook (no XVII allowed).
MidnightSun is offline  
post #3 of 17 (permalink) Old 08-01-10, 02:28 PM
WFB Moderator
 
Tim/Steve's Avatar
Tim/Steve's Flag is: United Kingdom
 
Join Date: Jan 2009
Location: Worcestershire, UK
Posts: 8,248
Reputation: 13
Default

TH/SS is almost the universally chosen combination, LC do have their uses but they are rarer while full TH/SS units will be useful in almost every game- the notable exception where the 2 swap round is vs hoards like orks: huge numbers of lowish I attacks that'll overwhelm TH/SS while LC get the chance to kill them first... but since LC termies arent great in that situation anyway I wouldnt build for it.

Tim/Steve is offline  
 
post #4 of 17 (permalink) Old 08-01-10, 03:08 PM
description whore
 
deathbringer's Avatar
deathbringer's Flag is: England
 
Join Date: Feb 2009
Location: Manchester uni
Posts: 2,864
Reputation: 2
Default

Yes in generally the invulnerable save keeps them alive enough to get in a hit with the thunderhammers, which will crush almost any opponent.

Also with the greater use of power fists over power weapons, in general you will strike at the same time as the thing that denies your 2+ armour save.

Both terminators have the flaw of being fairly avoidable as they have no long range attack yet that invun means they will survive a slog across the board.

Definitely thunderhammers

kudos to lillian thorne for the awesome sig
deathbringer is offline  
post #5 of 17 (permalink) Old 08-01-10, 03:17 PM
Senior Member
 
Barnster's Avatar
Barnster's Flag is: United Kingdom
 
Join Date: Feb 2010
Location: Hampshire
Posts: 2,122
Reputation: 18
Default

TH SS is better if you want to foot slog or have the ability to go toe to toe with MCs, I like having a lightning claw squad in a redeemer or crusader and a chaplain, it tears through other Meq units
Barnster is offline  
post #6 of 17 (permalink) Old 08-01-10, 06:57 PM
Senior Member
 
Lord Reevan's Avatar
 
Join Date: May 2008
Location: Killarney, Kerry,Ireland
Posts: 4,252
Reputation: 1
Default

Really depends on the army to be honest. for templars and BA,s who can easily give their terminators furious charge I would go more claws than hammers, mainly because they benefit more from it and with 12 int5 str 5 attacks on the charge they can take down MCs pretty well too. but for Normal SM the hammers are the way to go as they're unable to get stat boosting powers for the most part

If you shit in one hand and wish in the other we all know which one will fill up faster.

And as I walk in the valley of the shadow of death I will have no fear For I am the scariest mother f*cker in that goddamned valley!

Damn nature, You Scary!!!
Lord Reevan is offline  
post #7 of 17 (permalink) Old 08-01-10, 11:21 PM
Senior Member
 
Widowmaker666's Avatar
Widowmaker666's Flag is: USA
 
Join Date: Jul 2008
Posts: 310
Reputation: 1
Default

I run a squad of 5 with 3 TH/SS and 2 LC with a counts-as Lysander in a LRR, works fairly well for me.

Fuck the Meta-game
Widowmaker666 is offline  
post #8 of 17 (permalink) Old 08-01-10, 11:44 PM
Senior Member
 
Kirby's Avatar
Kirby's Flag is: Australia
 
Join Date: May 2010
Location: Australia
Posts: 230
Reputation: 1
Default

TH/SS all the way. LC are only useful when you can get FC on them like in BT or BA lists where they can strike before most armies @ S5. However, the more LCs you take the less of a rock unit the terminators become as their survivability drops significantly.
Kirby is offline  
post #9 of 17 (permalink) Old 08-04-10, 09:27 PM
Member
 
Stockholm's Avatar
Stockholm's Flag is: USA
 
Join Date: Jul 2010
Location: Cedar Rapids, IA
Posts: 48
Reputation: 1
Default

it has already fully been explained: th/ss dudes are near invulnerable and this is one of the SM codex's best exploits. why not run with 5 or 10 dudes who all get this save? who cares if they attack last? when they hit, they are going to wound on anything but a 1. you know, so don't roll a 1.

Hive Fleet Hydra (10 games) - W8-L1-D1
Stockholm is offline  
post #10 of 17 (permalink) Old 09-22-10, 11:39 PM
Junior Member
 
Join Date: Jan 2007
Posts: 15
Default

I was doing some math hammer the other day, and LC do better at killing T5 and lower, where as Thunder hammers do more wounds against T6. I'm going to do a pro/con list for you.

LC Pros
Better at T5 and lower.
Benefits from Furious Charge and makes wounding T6 better than thunder hammers.
Strikes first.
Best to wipe mobs

LC cons
Only possible to destroy Armour 10 vehicles and 11 if with furious charge.
only 5++ save

TH/SS Pros
Can kill T6 easier
Can Destroy Armour 14(with difficulty) but 13 and lower can generate penetrating hits.
Storm shield grants 3++ save

TH/SS Cons
Attacks last
weak against mobs
doesn't benefit from furious charge much.

That is all I can think of right now. Basically, kit them to how you will use them.
AKA Th/SS/ for tank hunters(advice against because meltas do better), TH/SS in space marine codices where there is no furious charge, use TH/SS for MCs, If Foot slogging use TH/SS, LCs for horde armies, LCs for taking out armoured units, LCs for Furious charge codices, LCs if in Land Raider.
Personally I think a ratio for 2:3 or 3:2 is best, my problem is I only 5 and I want to be able to change the build accordingly
jujumann is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Tactics

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome