Death Company loadout question - Wargaming Forum and Wargamer Forums
40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

Reply
 
LinkBack Thread Tools Display Modes
post #1 of 24 (permalink) Old 06-16-10, 04:42 AM Thread Starter
Nectar of the Gods!
 
shampawnya's Avatar
shampawnya's Flag is: Canada
 
Join Date: May 2010
Location: Lloydminster, SK CANADA
Posts: 58
Reputation: 1
Death Company loadout question

I recently picked up 2 death company packs and I know I want to load them out with jump packs and chainswords for the assault aspect... my question is it really worth the points to, out of the 5 per pack, give 2 hand flamers, 2 infernus pistols and one bolt pistol.

Also if in anyone's history of using death company have found that this loadout doesn't work too well, most especially with multiple hand flamers. If I had my way i'd loadout the 10 with 4 hand flamers and 4 infernus pistols... I'm curious as to how well this would work against hordes/swarms and vehicles.

Thanks in advance.
shampawnya is offline  
Sponsored Links
Advertisement
 
post #2 of 24 (permalink) Old 06-16-10, 05:08 AM
Senior Member
 
Kirby's Avatar
Kirby's Flag is: Australia
 
Join Date: May 2010
Location: Australia
Posts: 230
Reputation: 1
Default

A couple of infernous pistols wouldn't be amiss but not so with handflamers. Due to rage you're going to be moved a lot essentially by your opponent, must especially by mech. A couple of pistols stops this to an extent as you can effectively pop transports. Hand flamers not so much as if you're in range to hand flame, you're generally in range to assault which is where you want the DC anyway and you don't want your opponent to run away.
Kirby is offline  
post #3 of 24 (permalink) Old 06-16-10, 05:21 AM Thread Starter
Nectar of the Gods!
 
shampawnya's Avatar
shampawnya's Flag is: Canada
 
Join Date: May 2010
Location: Lloydminster, SK CANADA
Posts: 58
Reputation: 1
Default

Thanks! I guess that I should then go with 2 infernus pistols and maybe 1 flamer in a squad of 10... I frequently play a 'nid player.
shampawnya is offline  
 
post #4 of 24 (permalink) Old 06-16-10, 08:48 AM
Senior Member
Jono's Flag is: Australia
 
Join Date: Feb 2010
Posts: 114
Reputation: 1
Default

I would say just skip the flamers all together... you will kill enough at str 5 I5 charging in that it just wont matter, maybe spend a few points on some PW's or PF's... 1 PF is almost a must, since some opponents will rage you into a dred, and without it your boned.
Jono is offline  
post #5 of 24 (permalink) Old 06-16-10, 05:43 PM
Senior Member
Katie Drake's Flag is: Canada
 
Join Date: Nov 2007
Location: Canada
Posts: 5,539
Reputation: 1
Default

Yeah I'd spend points on close combat upgrades over shooting ones on a squad of Death Company. Grab a thunder hammer or power fist and possibly a power weapon as well and you're good to go.
Katie Drake is offline  
post #6 of 24 (permalink) Old 06-16-10, 06:58 PM
Senior Member
 
jaws900's Avatar
jaws900's Flag is: England
 
Join Date: May 2010
Posts: 2,122
Reputation: 1
Default

Quote:
Originally Posted by shampawnya View Post
my question is it really worth the points to, out of the 5 per pack, give 2 hand flamers, 2 infernus pistols and one bolt pistol.
My question is it worth the poitns jsut for the DC's as it is.
My personal prefrance is that give a unti of 10 2 Ifurnus pistols and the rest power swords. You don't need hand flamers and DC's will much almost anything in combat as it is and you NEED melta wepaons as raging into a dreadnoguht will spoil your day.

"Never take life seriously. Nobody gets out alive anyway."

People i have turned into Chaos Spawn
Marneus Calgar
Pedro Kantor
Terminator Chaplin
Terminator Apothecary
jaws900 is offline  
post #7 of 24 (permalink) Old 06-16-10, 09:31 PM
Senior Member
 
Lord Reevan's Avatar
 
Join Date: May 2008
Location: Killarney, Kerry,Ireland
Posts: 4,252
Reputation: 1
Default

hand flamers aren't great in a squad of DC and personally neither are jump packs. they're way too expensive with jump packs on so a rhino or razorback is a better option. also you can control their movement within a transport too.

Best set up in my eyes is 2 infernus, a power weapon and a thunder hammer, 6 men in an assautl cannon razorback most powerful version I've fielded anyway

If you shit in one hand and wish in the other we all know which one will fill up faster.

And as I walk in the valley of the shadow of death I will have no fear For I am the scariest mother f*cker in that goddamned valley!

Damn nature, You Scary!!!
Lord Reevan is offline  
post #8 of 24 (permalink) Old 06-16-10, 10:03 PM
Senior Member
 
Stephen_Newman's Avatar
Stephen_Newman's Flag is: United Kingdom
 
Join Date: Jul 2009
Location: Solihull (UK West Midlands)
Posts: 3,864
Reputation: 5
Default

Agreement. Just do not give them bolters since there really is no tactical strength here.


I have recently started a new Blog. I would really appreciate it if you would LOOK AT IT
Stephen_Newman is offline  
post #9 of 24 (permalink) Old 06-16-10, 10:09 PM
Senior Member
 
Lord Reevan's Avatar
 
Join Date: May 2008
Location: Killarney, Kerry,Ireland
Posts: 4,252
Reputation: 1
Default

well having bolters isn't as bad an idea as it used to be. they're relentless now so they can fire them and still charge in. have a chainsword and a bolt pistol on the charge you're getting 4 attacks on the charge plus the pistol shot so that's 5, of only 1 has an AP, with the bolter you have 3 attacks on the charge, plus the 2 shots of the bolter so still 5 attacks but 2 of them have AP of 5 now. great against eldar, dark eldar, tau and guard who would get saves from CC but not from their shooting.

If you shit in one hand and wish in the other we all know which one will fill up faster.

And as I walk in the valley of the shadow of death I will have no fear For I am the scariest mother f*cker in that goddamned valley!

Damn nature, You Scary!!!
Lord Reevan is offline  
post #10 of 24 (permalink) Old 06-16-10, 11:34 PM
Jeep's and Harley's
 
OIIIIIIO's Avatar
OIIIIIIO's Flag is: USA
 
Join Date: Dec 2009
Location: Sparta
Posts: 1,997
Reputation: 10
Default

I happen to agree with the sentiment of not using JP on DC. I use a 5 man DC squad 4 with PW and one with a PF. You really need the PF as they are kinda like retarded maniacs that just go every damn where on the board. I keep mine in a LR until I want them to wreak havoc, and they do wreak havoc very well. Just my two cents.
OIIIIIIO is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Tactics

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome