Power fist or Power weapons on Bezerkers - Wargaming Forum and Wargamer Forums
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post #1 of 15 (permalink) Old 06-15-10, 09:26 AM Thread Starter
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Power fist or Power weapons on Bezerkers

so pretty simple question . Are Power Fists or Power weapons mor effective on Khorne bezerker Skull Champs? I have heard both ways and i just want a clear answer from a bunch of people all in one place I run into this topic a lot in other threads
mostly it boils down to this
-the sheer power of the fist-
and
-the ability to take advantage of the furious charge initiative bonus-
so which is better?

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post #2 of 15 (permalink) Old 06-15-10, 09:49 AM
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well, with the fists you have the ability to knock tanks down. Thats the mayor shiny glittery + on fists. Basically, if you think your gonna send your bezerker down the enemy who has tanks, or even more important, walkers, take the fist.

If you want to risk the chance that your unit never comes in touch with a walker, take the power weapon.
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post #3 of 15 (permalink) Old 06-15-10, 09:58 AM
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Against the standart marine, it makes no difference if you go powerweapon or powerfist wound wise, but you will strike before them with the pw and after them with the fist.

But as Darkblade said, the fist makes it possible for you destroy walkers and easier wounding for MC. At the same time, It actually makes it possible to take down a LR or a monolith. With FC the fist is going to have a terrible high str of 9, make it possible to penetrate even the thickest armour;)

I would go for the fist, and let the ordinary attacks take down marines and stuff like that;)

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post #4 of 15 (permalink) Old 06-15-10, 10:19 AM
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Berserkers have enough attacks at S5, I5 that taking the PW won't really be needed. They will generally be killy enough on the charge that taking a PF is more for safety than killyness. Getting your zerkers charged by a dred will be the end of them without the PF. Sure they have krak, but 1 krak each hitting on 6 glancing on 6 is not a good way to take down a dred.

All my Zerker squads have fists, and I would never take a PW on them. I would take a fist, or leave the champ bare.
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post #5 of 15 (permalink) Old 06-15-10, 10:42 AM
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Fists are also awesome at squishing T4 characters...

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post #6 of 15 (permalink) Old 06-15-10, 12:09 PM
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Fist, its more versatile, and berzerkers champs have 4 powerfist attacks on the charge. Still power swords make more sense on berzerkers then on any other CSM champs since they are str5 with 5 attacks on the charge.


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post #7 of 15 (permalink) Old 06-15-10, 03:55 PM
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The only occasion I take a PW Champ with my Berzerker is when I field Kharn with them. The reason is that you have to kill the guy with the PF in the enemy unit, before he can strike Kharn and instakill him. Therefore the 5 more PW Attacks at I5 are crucial for Kharn's survival. And Kharn is pretty good against walkers and tanks anyway. The only problem are MCs.
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post #8 of 15 (permalink) Old 06-15-10, 05:40 PM
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I would use the pw. Although being an eldar player I do value speed above power. The zerkers should not have been charged by a dread becuase your heavy support should have eliminated it as they charged in. Your fault only if they do get charged by said dread.


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post #9 of 15 (permalink) Old 06-15-10, 06:52 PM
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Quote:
Originally Posted by Jono View Post
Berserkers have enough attacks at S5, I5 that taking the PW won't really be needed. They will generally be killy enough on the charge that taking a PF is more for safety than killyness. Getting your zerkers charged by a dred will be the end of them without the PF. Sure they have krak, but 1 krak each hitting on 6 glancing on 6 is not a good way to take down a dred.

All my Zerker squads have fists, and I would never take a PW on them. I would take a fist, or leave the champ bare.
sorry, but walkers havea weapon skill, meaning that you will hit normally, not on 6's like normal vehicles. i would go for a fist because berzerkers get an insane amount of attacks. where an SM champ would get 3 attacks on the charge, a skull champ gets 4, hitting on 3's against most normal infantry. the fist is highly beneficial for pulping ICs and big stuff, like monstrous creatures.

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post #10 of 15 (permalink) Old 06-15-10, 07:32 PM
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Correct me, but grenade attacks on all walkers are 6 always, unless immobiled as far as i know.
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