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post #1 of 7 (permalink) Old 05-03-10, 02:30 PM Thread Starter
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Dreadnoughts in a GK army

Hi all,

I'm a new player and decided to go GK all the way (it was only after a few weeks that I heard that there was a major overhaul pending in the GK army, but alas, that's life).

So I'm trying to assemble a 1500 pts (alternatively a 1000 pts) army, with a couple of Dreads. How do they fit in the overall army strategy of the grey knights? I realize that it can depend on what army you are facing, but since one aims to build an very compact and "all-you-can-handle" army how do they fit in?
What kind of dreads do you recommend/play/hate, etc.?

Comments and ideas are most welcome.

Cheers!
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post #2 of 7 (permalink) Old 05-03-10, 03:07 PM
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GK Dreads tend to be fitted into an anti tank role which the knights themselves otherwise struggle with.

As such they tend to have a T-L lascannon and a dreadnought close combat weapon.

They also are useful with an assault cannon to deal with hordes.

Really it depends on what else your fielding, you probably won't need anti tank if your also taking 2 land raider, or anti horde help if your taking crusaders.

I would take news of a GK overhaul with a pintch of salt, theres been rumours for 2 years now
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post #3 of 7 (permalink) Old 05-03-10, 03:23 PM
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Originally Posted by Barnster View Post
GK Dreads tend to be fitted into an anti tank role which the knights themselves otherwise struggle with.
Definitely, GKs lack in that department, I would definitely give them TL Lascannons, and close combat weapon to get the balanced feel. Although, they are also really useful for anti horde too. For instance armed with a Plasma Cannon makes them incredibly useful, I personally used the plasma cannon/Power Fist combo. And it worked well. Assault cannons are also good at anti Horde like Barnster has already said.

-MC
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post #4 of 7 (permalink) Old 05-03-10, 10:08 PM
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As far as the rumours go they are definitely 'firming up' about a new Codex been released within the next 6-9 months...time will tell.

TLLC/DCCW Dreads make for a good all - round AT/AI choice, plus because they're cheaper than LR's you can fit more GK into a list, although the LR's are tougher to destroy. Mind you, that's sometimes a moot point because of all the Melta - spam been fielded these days.

In todays Metagame a pure GK list is probably a 3rd Tier list (mileage may vary), but hopefully that will change with a new Codex, but that may mean what you read in this thread might not be the ideal set-up..yea, that's like)

In the meantime if you are fielding Dreads only I would make them TLLC/DCCW ones for long-range anti-tank, or even take a ML arm instead of the DCCW on one.

If you are going to include any LR's, Crusaders are the way to go, especially if you are giving any of your GK Squads Incinerators..squads of 6-8 GK with an Incinerator out the front of a LRC is very effective.

All that said...currently the most competitive pure GK list uses only GK, GKT and LR's only, so zero Dreads, while the most effective and competitive list from the Codex as a whole is a pure DH list, so Inq/retinues w/2 Mystics and a shooty firebase, plus plenty of IST's w/ Melta & plasma, with everything is mounted in Rhinos....All of which may/will change with a new Codex.

Good luck with it all.

Last edited by HOBO; 05-03-10 at 10:17 PM.
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post #5 of 7 (permalink) Old 05-04-10, 02:04 PM Thread Starter
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Thank you all for the replies. So in short, you would not recommend Dreads in a pure GK army, if I want to win a few games ; then again it will also depend on the metagame played in my zone. I thought that the Dreads were an obvious choice for Support for the GKs, but I'm starting to see that mobility is more important for them.

Just one more question, and this is because my inexperience in the game, what makes a LRC more effective than the Dread, in a GK army?
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post #6 of 7 (permalink) Old 05-04-10, 10:35 PM
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Just one more question, and this is because my inexperience in the game, what makes a LRC more effective than the Dread, in a GK army?
It's not just Crusaders that are more effective than Dreadnoughts in a Grey Knight army - it's any Land Raider. Main reason being that Grey Knights are a fragile bunch in that they're just as easy to kill as a normal Space Marine (unless Shrouding comes into play which is unfortunately rather rare) but cost nearly ten points more. Due to their increased cost you can field less of them at a time. About the only way to protect the Knights is to mount them up in transports (of which there are extremely limited choices) and Land Raiders happen to be the best of the bunch.
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post #7 of 7 (permalink) Old 05-05-10, 01:49 AM Thread Starter
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Excellent! Now I am sure that the main problem of the GKs is mobility. I haven't realized that they are as fragile as a SM. Well until we get a new codex, we'll have to live with it. Hopefully all these flaws are fixed and we get a really competitive army. Thank you all!
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