This week's chosen target is the mighty Tau Broadside.
With a 2+ save, 2 wounds and T4 it is a tough nut to crack. Tougher if it has Shield Drones with it.
For weapons, it has the single scariest gun ever, the fearsome Railgun. S10, AP1, 72" range and, if that weren't bad enough, it's twin-linked!
The suit is also armed with either TL Smart Missile Systems, which fires four S5 missiles and can be fired indirectly...albeit at a relatively short range... or it could have a twinlinked Plasma Rifle, which is S6 AP2 and rapid fire.
Thankfully they cannot fire both weapons at once unless they use their only upgrade slot to include a Multitracker, but you rarely see this because Advanced Stabilization Systems are far more common, allowing the Broadside to move and fire its weapons (Gives it Slow and Purposeful)
Tatgeting Array is also a common upgrade, giving the suit BS4 (with its twin-linked weapon this means it;s going to hit, a lot)
It is relatively weak in melee, with its low WS and initiative, but it does have a high strength.
They can be fielded solo or in unit of up to three suits. Unlike other tau battlesuits, the Broadside lacks the infamous Jed-Pack, so it's a relatively static unit. One suit may be upgraded to leader, granting it better battlesuit armory access (and allowing it to take hard-wired versions of some support systems, such as a hard-wired multitracker that doesn't take up a slot)
They're a heavy support slot for Tau, and fairly expensive so you';ll rarely encounter more than one unit of them.
So...how do you deal with Broadsides?